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Posted

forgive me I'm a little inexperienced in the subject, you could guide me how to put not having to press the CTRL in zone

I actually don't remember how it's done, and I don't wanna look for it. Just use CTRL + H and "ZoneId.SIEGE", for example, and somewhere must be applied a check about that.

Posted

I actually don't remember how it's done, and I don't wanna look for it. Just use CTRL + H and "ZoneId.SIEGE", for example, and somewhere must be applied a check about that.

am not earning any item in pvp what can be? Cronicle H5

Posted

Hello, i use last aCis revision, but then i hit to player or kill him my flag is going down...

Ask it to aCis users or who did the patch. I just take care of h5 srsly I got so bored and mad from LoL xd

Posted

And there is to help me figure out why I'm not getting anything when you kill someone?

 

Rev: H5 L2jServer

H5 stable or H5 beta? If you're not getting reward is coz you're not getting PvP, or you missed the line.
Posted (edited)

I actually don't remember how it's done, and I don't wanna look for it. Just use CTRL + H and "ZoneId.SIEGE", for example, and somewhere must be applied a check about that.

It's handled by L2PcInstance in the boolean - > public boolean isAutoAttackable(L2Character attacker)

 

It's a very easy edit also.

 

For my solo zone I do it like this. IsInsideSoloZone is a custom boolean I have, normally it would/could be done like this. Obviously 'ZONE_PEACE' would need to be replaced with your custom zone type.

isInsideZone(ZONE_PEACE)

	public boolean isAutoAttackable(L2Character attacker)
	{
		// Check if the attacker isn't the L2PcInstance Pet
		if (attacker == this || attacker == getPet())
			return false;
		
		// TODO: check for friendly mobs
		// Check if the attacker is a L2MonsterInstance
		if (attacker instanceof L2MonsterInstance)
			return true;
		
		// Check if the attacker is not in the same party
		if (getParty() != null && getParty().getPartyMembers().contains(attacker))
			return false;
		
		// Check if the attacker is in olympia and olympia start
		if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).isInOlympiadMode() ){
			if (isInOlympiadMode() && isOlympiadStart() && ((L2PcInstance)attacker).getOlympiadGameId()==getOlympiadGameId())
				return true;
						if (isFakeDeath())
								return false;
			else
				return false;
		}
		
		// Check if the L2PcInstance is in an Event Match
		if (attacker instanceof L2PcInstance)
		{
			if ( EventManager.getInstance().ContainsMatchPlayer(this) && EventManager.getInstance().ContainsMatchPlayer(((L2PcInstance)attacker)) )
				return true;
		}
		
+		// Check if the L2PcInstance is in an Auto Flag Zone
+		if (attacker instanceof L2PcInstance)
+		{
+			if (this.isInSoloZone && ((L2PcInstance)attacker).isInSoloZone)
+				return true;
+		}
Edited by MlDNlGHT
Posted
For l2jFrozen users...In order to take pvp change this line:

Index: head-src/com/l2jfrozen/gameserver/model/zone/type/L2MultiFunctionZone.java

 

+ character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

- character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);

+character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);

Posted


- character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);

+ character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);

 

lool, seriously ? :not bad:
Posted

Nop, I don't need it. I never used and I won't use frozen.. :D

 

Well, yeah, it could work since with false you're no longed inside Multifunction zone..

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    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
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