SkySkase Posted September 2, 2012 Posted September 2, 2012 Amazing share, thank you. if you think its so Amazing you can reward him ... i think
SnØOpDaEM®` Posted September 2, 2012 Posted September 2, 2012 if you think its so Amazing you can reward him ... i think
Zake Posted September 2, 2012 Posted September 2, 2012 if you think its so Amazing you can reward him ... i think My first action was the applaud button and then the post.
valanths1990 Posted September 2, 2012 Author Posted September 2, 2012 Credits: RedHoT Credits are mine (-=DoctorNo=-) cause i create it.... i dont know if someone else code something similar
`NeverMore Posted September 2, 2012 Posted September 2, 2012 i already had this npc , by some1 else , but it seems different coded ! Thanks for sharing it with us ! +1 rep from me
IvanLabonia Posted September 2, 2012 Posted September 2, 2012 very nice and usfefull.. but can it be implemented for freya? .. how? im lacking of skills to do it right now
valanths1990 Posted September 2, 2012 Author Posted September 2, 2012 very nice and usfefull.. but can it be implemented for freya? .. how? im lacking of skills to do it right now i think only imports are different for freya
maximilion2 Posted September 12, 2012 Posted September 12, 2012 if i change the imports to interlude will it work?
valanths1990 Posted September 12, 2012 Author Posted September 12, 2012 if i change the imports to interlude will it work? maybe never tested
valanths1990 Posted November 9, 2012 Author Posted November 9, 2012 npc is does not matter just create one new npc in database with type L2CastleManage and you are done
valanths1990 Posted November 9, 2012 Author Posted November 9, 2012 It's for gracia final ct2.3? Or im wrong? is made for H5 but it can work for ct2.3 or other chronicles with little addaption ID npc? npc is does not matter just create one new npc in database with type L2CastleManage and you are done Create npc for L2CastleManageInstance
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