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Castle Manager All In One


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here is the castle manager all in one:

Coreside:

create a file in model/actor/instance with name L2CastleManageInstance.java and paste the code bellow

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* [url]http://www.gnu.org/copyleft/gpl.html[/url]
*/
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;

/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends L2NpcInstance
{	
public L2CastleManageInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
	if(player == null )  return;
	if (!canTarget(player))
		return;

	else if (command.startsWith("siege_"))
	{
		int castleId = 0;

		if (command.startsWith("siege_gludio"))
			castleId = 1;
		else if (command.startsWith("siege_dion"))
			castleId = 2;
		else if (command.startsWith("siege_giran"))
			castleId = 3;
		else if (command.startsWith("siege_oren"))
			castleId = 4;
		else if (command.startsWith("siege_aden"))
			castleId = 5;
		else if (command.startsWith("siege_innadril"))
			castleId = 6;
		else if (command.startsWith("siege_goddard"))
			castleId = 7;
		else if (command.startsWith("siege_rune"))
			castleId = 8;
		else if (command.startsWith("siege_schuttgart"))
			castleId = 9;

		Castle castle = CastleManager.getInstance().getCastleById(castleId);
		if(castle != null && castleId != 0)
			player.sendPacket(new SiegeInfo(castle));
	}
}

@Override
public void showChatWindow(L2PcInstance player)
{
	player.sendPacket(ActionFailed.STATIC_PACKET);

	NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());	
	html.setFile(player.getHtmlPrefix(), "data/html/mods/CastleManager.htm");
	html.replace("%objectId%", String.valueOf(getObjectId()));
	player.sendPacket(html);

}
}

 

Datapack:

create one html file with name CastleManager.htm in data/html/mods/ and paste the code bellow

<html><title>Castle Manager</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Choose The Castle Manager.</font></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_giran" value="Giran Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_aden" value="Aden Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_rune" value="Rune Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_oren" value="Oren Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_dion" value="Dion Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_gludio" value="Gludio Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_goddard" value="Goddard Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_schuttgart" value="Schuttgart Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_innadril" value="Innadril Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
</table>
<br><br>
<font color=3293F3>L2Total Team</font><br>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>

 

PS. Tested in Beta H5 last rev.

pics added:

iny0yv.jpg

width=1024 height=599http://i50.tinypic.com/savbit.jpg[/img]

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You can do it with 1 java file, not html etc.

 

We will speak tomorrow. I have this code ready to show you.

i dont think that it is better to hard code everything, that's why we have datapack, i didn't hard coded on purpose, cause some ppl are not able to change it, btw thanks for your advice ;)
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