Jump to content
  • 0

Change effe on scroll enchant?


Question

Recommended Posts

  • 0
Posted
  On 4/18/2012 at 8:35 PM, Olymps said:

How can i change the effe of firework when a armor being +6 there is a firework.. who i can change it and put on every enchant? thnx!

find this
item.setEnchantLevel(item.getEnchantLevel()+1);

in RequestEnchantItem.java and after this paste this

MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display
      activeChar.broadcastPacket(MSU);

  • 0
Posted
  On 4/18/2012 at 9:24 PM, Zake said:

find this

item.setEnchantLevel(item.getEnchantLevel()+1);

in RequestEnchantItem.java and after this paste this

MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);//Fireworks Display
      activeChar.broadcastPacket(MSU);

 

okey.. i'll try.. and after every enchant.. it would pop up a firework?

  • 0
Posted
  On 4/18/2012 at 9:34 PM, Olymps said:

okey.. i'll try.. and after every enchant.. it would pop up a firework?

yes, but why do you want to do this? It's gonna be annoying for players
  • 0
Posted
  On 4/18/2012 at 9:38 PM, Zake said:

yes, but why do you want to do this? It's gonna be annoying for players

 

well thats true... i just wanna try it to see how it is!! :)

  • 0
Posted

as Tryskell said, when you'll reach +6 and +15, two fireworks will pop... I think it's better to find, where it's actually coded for +6 and +15 and change for every enchant.

  • 0
Posted
  On 4/18/2012 at 9:38 PM, Zake said:

yes, but why do you want to do this? It's gonna be annoying for players

Αlso,it will prolly crash your console many times.
  • 0
Posted
  Quote

Αlso,it will prolly crash your console many times.

Urban legend. Have you a simple idea of how many social Actions are played in same time by NPCs ? How many AIs running in same time to determine when is the next random walk, or the next buff ?

 

Your reply is nonsense. The server is actually doing FAR heavier things, and you don't even notice it.

 

If you were broadcasting a firework on every movement, ok you will be packet flooded and eventually disconnected (but that would be funny), but that's not the case.

  • 0
Posted
  On 4/19/2012 at 2:41 PM, Tryskell said:

Urban legend. Have you a simple idea of how many social Actions are played in same time by NPCs ? How many AIs running in same time to determine when is the next random walk, or the next buff ?

 

Your reply is nonsense. The server is actually doing FAR heavier things, and you don't even notice it.

 

If you were broadcasting a firework on every movement, ok you will be packet flooded and eventually disconnected (but that would be funny), but that's not the case.

But what if the server is pvp and there are many people enchanting on the same town the same time?
  • 0
Posted
  Quote

But what if the server is pvp and there are many people enchanting on the same town the same time?

Lol, be serious :). Did you ever opened L2PHX on your server to see packet traffic ? Do you know //give_all_skills is actually sending between 200 and 1200 packets instantly ? So why do you care about 5 packets max ? And in the hypothetical way where all your player (let's say 200) enchant in same time at +6 on the same town, that's still 200 packets sent per player.

 

It sent a packet only when the item goes for +6 or +15... There will have a problem if you would send 10 packets everytime you walk, but that's not the case.

  • 0
Posted

I think he won't say about server side but client side.

 

If in giran for example, 15 ppl make OE in the same time, it will be boring i guess (if i understand good..)

 

 

  • 0
Posted
  On 4/19/2012 at 9:20 PM, Bleadd said:

I think he won't say about server side but client side.

 

If in giran for example, 15 ppl make OE in the same time, it will be boring i guess (if i understand good..)

 

 

What does OE stand for?
  • 0
Posted
  On 4/20/2012 at 8:38 AM, Bleadd said:

OverEnchant. They enchant all the stuff in the same time from 0 to the max

OverEnchant is when an item has enchant value more than the max one.
  • 0
Posted
  On 4/20/2012 at 4:53 PM, Zake said:

OverEnchant is when an item has enchant value more than the max one.

 

No, overenchant is when you go past the safe value. You cannot go past the max and if you can, the server code you are using sucks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...