Jump to content

[Release] L2-Zur bot - Undetectable - Any L2 server/version


Recommended Posts

Posted

It's neat and I can see it being used for certain things.

I've tried botting it with a ranged char but it keeps switching to other monsters before the one targetted initially is dead creating a giant mob that eventually kills him in the process.

 

Feedback:

- Needs pot support badly

- Could be quicker inbetween kills due to looting (I understand if you say it cannot detect if there's loot or not)

- Sometimes leaves monsters unfinished, causing a mob of monsters

- Automatically closes the client sometimes because of 'stuck detection'

Posted

after engaging, it kills mob and :

API error

"An error occured getting the client window's Device Context handle"

client is closed.

 

PS: same message on: XP proff x64 and Win 7 Enterprise x64

Posted

after engaging, it kills mob and :

API error

"An error occured getting the client window's Device Context handle"

client is closed.

 

PS: same message on: XP proff x64 and Win 7 Enterprise x64

The same porblem...

Posted

ok i tested the bot and the bugs that i found so far:

 

- my character is a mage so i have skills with 4s reuse, i configured to 4s reuse but thats to fast to /target "name of minion" so normaly thats interruped and i cant use the "auto target" option.

 

example: i turn bot ON , appear / target xxxx (then stop at half and dont target the mob)

 

- If i configure bot to use 3 skills he will only use 2 , dunnu why.

 

thats the 2 points that i found that arent working good.

 

You should include some assist option, to assist some party member , would be great for partyes instead of load the moblist

Posted

Hello L2Zur botters..

 

I dowloaded it and I watch the videos that L2zur uploaded.... works fine for me!!

 

Although I have a little question:

I play in a server where we have "champion" mobs , that have more hp than normal mobs and need more time to kill... how can i set the "time to kill" in the programm in oder to kill champions and at the same time continue to farm normal mobs aswell....

 

cheers

  • 1 month later...
Posted

Edited

works!!!

i love you dude. toooo many "stuck" but it works.

2 mobs atacking me and it crash... what can i do? D:

im triying more options but if any one can help will be loved by me :D

Guest
This topic is now closed to further replies.



  • Posts

    • Acabei de liberar no TopL2.com o nosso MOD Oficial de VoteSystem, criado para servidores Lineage 2 que querem parar de sofrer com voto “fake” e reward entregue sem controle.   O que ele faz? O mod integra seu GameServer com o site TopL2, valida o voto do jogador e só então libera a recompensa — tudo com mais segurança, rastreio e controle.   Principais vantagens Voto verificado: o servidor confirma o voto registrado no site Reward mais seguro: evita abuso/duplicação e reduz exploit Cooldown configurável por jogador Logs e rastreio para auditoria e suporte   Instalação rápida, com arquivos organizados e prontos para copiar/aplicar   Disponível para download no https://TopL2.com   Se você é admin e quer profissionalizar seu sistema de votos e entregar reward com segurança, esse mod é pra você.  
    • Geia sas paidia eimai new edw mesa kai tha ithela na kanw mia erwtisi an kapoios mporei na me voithisei! Exw highfive (L2JMobius) kai thelw na valw custom weapons alla den exw sql file mporw na ta perasw xwris sql file kai na exw mono ta xml arxeia gia na ta valw stats/items?
    • ## [1.4.0] - 2026-01-28   ### ✨ New Features - **Vote System**: Lineage 2 servers can now use our vote–reward system. Players vote on the website and claim rewards in-game (1 vote = 1 claim) - **Vote Page**: On each server’s page (`/servers/<server>`), a **“Vote for Server”** button opens a dedicated vote page with cooldown info and optional Turnstile verification - **By Votes View**: The **“By Votes”** tab on the main page shows **actual vote counts** per server - **API Documentation**: New **API Docs** page at `/docs` (and footer link) with HMAC auth, endpoints, and examples for game server integration - **Vote API (My Servers)**: Server owners can open **“Vote API”** in My Servers to manage credentials, cooldown, allowed IPs, and open the docs   ### 🔄 Improvements - **Server Pages**: Single-server data is cached and loads faster; server pages can be opened by ID or by name (e.g. `/servers/my-server-name`) - **API Root**: Visiting the API root redirects to the docs URL configured in admin (default: site docs page) - **Admin Panel**: New **“Vote System”** tab for global settings (Turnstile, API security, default cooldown, docs URL)   ### 🔐 Security & Reliability - Turnstile (CAPTCHA) support for vote submissions to reduce abuse - HMAC-protected game server API for secure vote check/claim and stats
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..