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Stuck at Server Selection Screen


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Posted

hi guys,

 

right now i can play in my own server, but other PC(within network) and outside my network unable to connect to my server, they stuck at server selection screen. click confirm but nothing happen just stuck there. i already all port(7777 and 2106) in my computer, try restart my pc, other PC and my router but still same. can you guys help me what the matter?

 

 

 

attachment.php?attachmentid=96256&d=1327460067

 

 

 

my login server

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = 
# Database connection password
Password = 

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24

 

 

 

my game server

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = 
# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

 

my ipconfig

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2era.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<define subnet="192.168.0.0/16" address="192.168.2.10" />
</gameserver>

 

 

my window ipconfig

attachment.php?attachmentid=96255&stc=1&d=1327460063

 

 

my port 7777 and 2106

attachment.php?attachmentid=96257&stc=1&d=1327460275

 

 

hopefully u guys can help..already pass 1 month but i still unable to make my server online :*:

15 answers to this question

Recommended Posts

  • 0
Posted

Dude better use no-ip :D its better and easier!

 

sir, if u see from my ipconfig.xml. i using no ip to run this server. my no-ip : l2era.servegame.com

the 175.145.49.74 is my Dynamic IP, i only use this to check my port 7777 and 2106 is open or not

  • 0
Posted

all port already open 7777, 2106 and 9014 as u see below :

 

allportopen.png

 

 

firewall already disable :

 

firewall_disable.png

 

this is host file and l2.ini for my PC@server (within my network)

 

# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
#      102.54.94.97     rhino.acme.com          # source server
#       38.25.63.10     x.acme.com              # x client host

# localhost name resolution is handled within DNS itself.
#	127.0.0.1       localhost
#	::1             localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1                   practivate.adobe.com
127.0.0.1 l2era.servegame.com

 

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=127.0.0.1
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false 
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false

 

 

 

 

this is host file and l2.ini for other PC (within my network)

 

# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
#      102.54.94.97     rhino.acme.com          # source server
#       38.25.63.10     x.acme.com              # x client host

# localhost name resolution is handled within DNS itself.
#	127.0.0.1       localhost
#	::1             localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1                   practivate.adobe.com
192.168.2.8 l2era.servegame.com

 

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=l2era.servegame.com
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false 
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false

 

 

 

 

this is host file and l2.ini for other PC (outside my network)

 

# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
#      102.54.94.97     rhino.acme.com          # source server
#       38.25.63.10     x.acme.com              # x client host

# localhost name resolution is handled within DNS itself.
#	127.0.0.1       localhost
#	::1             localhost
#127.0.0.1 activate.adobe.com
#127.0.0.1                   practivate.adobe.com

 

 

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=l2era.servegame.com
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True
L2ShaderPath=..\system\
UseNewPetition=false
L2HomeURL=http://www.lineage2.com/
CmdLineLogin=false 
ExternalLogin=false
UseAuthUserData=true
NOGG_Auth=true
UseSecondaryAuth=false

 

 

huhu...dont know what is wrong with my setup, ppl within my network and outside still stuck at server selection screen. hopefully u guys can help me out

 

 

FYI, in my system file i dont put GameGuard(both my PC and others PC). is this affecting the connection to my server?

 

 

...

  • 0
Posted

try disable the firewall and login in game from external sometimes the firewall stuck at open them

 

LMAO if it was from firewall he could not login.

 

If u use no-ip, try it now.

Login:

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = l2era.servegame.com

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = 
# Database connection password
Password = 

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24

 

Game:

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = l2era.servegame.com
# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = 
# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

Ipconfig:

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2era.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
<define subnet="192.168.0.0/16" address="192.168.2.10" />
</gameserver>

  • 0
Posted

Well, what kind of antivirus are you using?

 

 

i using Avira Antivirus, but already disable it. dont say i need to uninstall it

 

 

LMAO if it was from firewall he could not login.

 

If u use no-ip, try it now.

Login:

 

 

 

 

i try as what u give me, but now other PC(within network) stuck at login screen(please wait a moment), never pass server selection at all. even when i check all 7777,2106 and 9014 is close when i do this. as u see below :

 

 

close_port.png

 

 

my IP DUC is active as u see below :

 

ip_duc.png

 

 

firewall : disable

Avira antivirus : disable

 

 

 

:( :(

  • 0
Posted

Bump, same fvcking problem

 

If you pass login and stuck on "Server selection screen" its from ipconfig...

GL anyway i don't rent myself to read whole post but i hope this help.

Guest
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    • ✨ We believe that technology is worthless without a human touch. A service can be fast, convenient, and modern, but if users are not treated with respect, not listened to, and their problems are not solved, all of this loses its meaning. We believe that respect should go both ways. And that’s why we want to build an audience that’s a pleasure to work with— people who respect us just as much as we respect them (at least a little).   Website: vibe-sms.com Telegram: https://t.me/vibe_sms  
    • 价格更新 – TikTok 账号与新产品. 在流量套利中,TikTok 账号起着关键作用。广告活动的成功以及套利者的收益直接取决于账号的质量。可靠且高质量的账号能够在推广中提供稳定性、信任和长期效果。 在我们这里,您只会找到经过验证的 TikTok 账号,适合开展广告投放、扩展受众和扩大收益。正确选择账号是高效套利的基础! 我们网上商店的完整产品目录: 账号: Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅: Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务: Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard 等)、VDS/RDP 服务器 优惠码: AUGUST2025 (九折优惠) 支付方式: 银行卡 · 加密货币 · 其他常用方式 相关链接: ➡ 网店: 点击 ➡ Telegram 机器人: 点击 ➡ SMM 面板: 点击 – 推广您的社交媒体账号 使用我们的 SMM 面板 可提升 Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 及其他数字产品。 首次体验 SMM 面板可获得 1 美元:只需在 我们的网站 (支持) 提交工单,主题填写 “Get Trial Bonus”。 更新后的TikTok 账号种类与价格调整: TIKTOK 新账号 TikTok 蓝 V 认证账号 | 真实账号,拥有真实粉丝与互动 | 官方认证 | 当前价格: $2500 TikTok 高质量新自动注册账号 | 国家:美国和欧洲 | 完整访问权限 (包含邮箱) | 起价 $0.2 TIKTOK – 空号自动注册 II 通过 @RAMBLER.RU/@FIRSTMAIL 验证 II 包含邮箱,使用 RU IP 注册 | 起价 $0.1 自动注册 TikTok 账号 II 通过 rambler.ru 邮箱验证,包含邮箱 II 性别混合 II 拉丁名 II 空白资料 II 使用混合 IP 注册 | 起价 $0.1 粉丝账号 自动注册 TikTok 账号 II 100+ 粉丝 II 通过邮箱验证 @hotmail/@outlook/@firstmail/@rambler,包含有效邮箱 II 性别混合 II 拉丁名 II 使用混合 IP 注册 | 起价 $0.39 自动注册 TikTok 账号 II 1000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $2.5 自动注册 TikTok 账号 II 5000 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $10 自动注册 TikTok 账号 II 10,000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $19 老号 (有/无粉丝) TikTok 高质量老号 | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.35 TikTok 高质量老号 (粉丝数量 100-10,000 可选) | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.89 TIKTOK 广告账号 TIKTOK 广告账号 | 区域:欧洲 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 TIKTOK 广告账号 | 区域:美国 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 老客户 – 额外 折扣 和 优惠码! 9–8 折 或 注册赠送 $1 如果您想获得注册赠送 $1 或首次购买享受 9–8 折优惠,可以留言: "SEND ME BONUS, MY USERNAME IS..." 您也可以在首次购买时使用优惠码: SOCNET (85 折优惠) 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp: https://wa.me/79051904467 ➡ WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ➡ Discord: socnet_support ➡ Discord 服务器: https://discord.gg/y9AStFFsrh ➡ ✉ 邮箱: solomonbog@socnet.store 通过以上联系方式您还可以: — 咨询批发采购 — 建立合作关系 (当前合作伙伴: https://socnet.bgng.io/partners) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店
    • 价格更新 – TikTok 账号与新产品. 在流量套利中,TikTok 账号起着关键作用。广告活动的成功以及套利者的收益直接取决于账号的质量。可靠且高质量的账号能够在推广中提供稳定性、信任和长期效果。 在我们这里,您只会找到经过验证的 TikTok 账号,适合开展广告投放、扩展受众和扩大收益。正确选择账号是高效套利的基础! 我们网上商店的完整产品目录: 账号: Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅: Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务: Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard 等)、VDS/RDP 服务器 优惠码: AUGUST2025 (九折优惠) 支付方式: 银行卡 · 加密货币 · 其他常用方式 相关链接: ➡ 网店: 点击 ➡ Telegram 机器人: 点击 ➡ SMM 面板: 点击 – 推广您的社交媒体账号 使用我们的 SMM 面板 可提升 Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 及其他数字产品。 首次体验 SMM 面板可获得 1 美元:只需在 我们的网站 (支持) 提交工单,主题填写 “Get Trial Bonus”。 更新后的TikTok 账号种类与价格调整: TIKTOK 新账号 TikTok 蓝 V 认证账号 | 真实账号,拥有真实粉丝与互动 | 官方认证 | 当前价格: $2500 TikTok 高质量新自动注册账号 | 国家:美国和欧洲 | 完整访问权限 (包含邮箱) | 起价 $0.2 TIKTOK – 空号自动注册 II 通过 @RAMBLER.RU/@FIRSTMAIL 验证 II 包含邮箱,使用 RU IP 注册 | 起价 $0.1 自动注册 TikTok 账号 II 通过 rambler.ru 邮箱验证,包含邮箱 II 性别混合 II 拉丁名 II 空白资料 II 使用混合 IP 注册 | 起价 $0.1 粉丝账号 自动注册 TikTok 账号 II 100+ 粉丝 II 通过邮箱验证 @hotmail/@outlook/@firstmail/@rambler,包含有效邮箱 II 性别混合 II 拉丁名 II 使用混合 IP 注册 | 起价 $0.39 自动注册 TikTok 账号 II 1000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $2.5 自动注册 TikTok 账号 II 5000 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $10 自动注册 TikTok 账号 II 10,000+ 粉丝 II 邮箱验证,包含有效邮箱 II 性别混合 II 拉丁名 II 支持开播+可加链接 II 使用混合 IP 注册 | 起价 $19 老号 (有/无粉丝) TikTok 高质量老号 | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.35 TikTok 高质量老号 (粉丝数量 100-10,000 可选) | 年份:2022-2024 | 国家:混合 | 完整访问权限 (包含邮箱) | 起价 $0.89 TIKTOK 广告账号 TIKTOK 广告账号 | 区域:欧洲 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 预付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $1 TIKTOK 广告账号 | 区域:美国 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 企业认证 + 后付 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $3.5 TIKTOK 广告账号 | 区域:欧洲 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 TIKTOK 广告账号 | 区域:美国 | 后付+企业中心 | 3 个广告账户 + 1 个个人账户 | 可能包含 $20-$100 广告优惠券 | 手工注册 | 邮箱访问 + Cookies + VAT 信息 | 起价 $8 老客户 – 额外 折扣 和 优惠码! 9–8 折 或 注册赠送 $1 如果您想获得注册赠送 $1 或首次购买享受 9–8 折优惠,可以留言: "SEND ME BONUS, MY USERNAME IS..." 您也可以在首次购买时使用优惠码: SOCNET (85 折优惠) 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp: https://wa.me/79051904467 ➡ WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ➡ Discord: socnet_support ➡ Discord 服务器: https://discord.gg/y9AStFFsrh ➡ ✉ 邮箱: solomonbog@socnet.store 通过以上联系方式您还可以: — 咨询批发采购 — 建立合作关系 (当前合作伙伴: https://socnet.bgng.io/partners) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店
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