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Posted

Mystery Champion: #Oriana

 

 

i wanted lissandra  :okey:

Newb. Participate in the next giveaway . You might have another chance :P
Posted (edited)

I will on the 3rd ;p sailormoon lux will be mine!!!! :P

 

 

 

 

ihope.eune

Edited by Stacy Doll
Posted

I will on the 3rd ;p sailormoon lux will be mine!!!! :P

 

 

 

 

ihope.eune

 

 

That skin is a disgrace seriously. All animations are exactly the same. You cannot make the difference between them if you have not played some games against it. 

Posted (edited)

space rumble

 

 

Rumble's Q animation, in general, is very misleading. 

Edited by 6Fortuna9
Posted

Rumble's Q animation, in general, is very misleading. 

 

that skin so fucking obnoxious i literally have to turn sound off when i see it

HYPER GALACTIC FLAME THROWER

SUPER SPACE HARPOON SLOW

YORDLE INFERNO POWER

Posted (edited)

NEW -TRUE BLOOD Your abilities heal you for 15% of the damage dealt, calculated before your opponent's resistances. (33% effect for AoE)

 

i like how the thread on this was full of people (vlad/rumble mains) writing essays pretty much saying how much they love rumbles/vlad's cock

need to update my permaban list with sustain mages now

i'd assume the balance team should consist of diamond+ players but instead it's bronze and silver players

 

 

 

Imagine a world in which, every time we made changes, we pre-emptively nerfed everyone who we thought benefited from the changes.

Would this actually be a better world? Not particularly. Chasing Perfect Balance in every moment is not only an unattainable goal - but often crushes the desire to try things among the playerbase.

Hey, we buffed a bunch of items that Rumble could potentially use - but btw, don't play him - because even if you've correctly identified that these buff Rumble - we're going to nerf the hell out of him so it's pointless to experiment. Don't even pick him up.

It also usually leads to worse Balance overall - you're spending most of your time trying to balance based on incomplete data. You begin to chase shadows most of the time - rather than looking at the actual game and what the changes actually do.

Let's not think about what you'd do to the existing Rumble population who never wanted the item changes in the first place and who were perfectly fine with Rumble to begin with.

In the long run, once players have experimented with the items and his power level has settled into a good place - that's generally a time to make adjustments if necessary. Otherwise, it's just a train of 'I know this sounds nice for you - but don't even bother touching it.'

In the end, it's about weighing what the likely expected value from a set of changes are. The AP build has converged onto one set of items due to the introduction of Luden's. Okay, let's break this chain up.

The probable consequences are that a lot of Manaless AP's go up (due to the push on Liandry/Rylai) while a lot of AP bruisers go down. What's the value of this compared to re-adding possible utility options in the mid-lane in this current environment? Does a particular individual champion gets strong (Yes, Elise in particular.)

Will he/she absolutely warp the game? (Stifles jungle picks a little bit but in the interim, other systems like pick/ban can generally stifle that negative influence long enough such that we can get more accurate data about what/degree of nerf.) Are we fine with that cost as long as we'll be able to maintain in the future? (Yeah, pretty much.)

 

wall of text basically saying i love rumbles dick by some low silver player

Edited by le memer master
Posted

NEW -TRUE BLOOD Your abilities heal you for 15% of the damage dealt, calculated before your opponent's resistances. (33% effect for AoE)

 

Swain will be sorta permaban now on low elo

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