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Editing a *.u Lineage 2 files!!


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i know u can change values to hex, but will not matter.

 

is like domino. editing .u is not enough, there are lots of functions in the script, engine imports, you know this. is useless.

I said i know most of unreal script format and i'm able to not just edit the script.u but to change data size - to write new inside of package, its hard but possible with use of script, macro (In hex),

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I agree with you but you'r tool can only change in between values, false or true, decimal, but it can't write new data in package so it will have new size and more Name, Export.

But i can do that with hex(I know unreal script format very good) , but can't write program to make it auto.

 

Look entire. (~5.27)

I can put anything in import list (and other). (And mostly myLevel too ...)

 

you do not know me well enough yet.

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But As Far as i see there is only staticMeshes for import, but no Pawn for making Animated Monsters,NPC, in Level, or other functions like camera.

Its not hard to modify the package, only problem is the offset's they should be changed within all the package( by Macro or Script).

 

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haha you are the best with your hex editor XD

I do only what I need, and cleanly.

Wait some time till i get with Programming  Language, and i'l write some better tool with all functions of  L2, simply from engine.u, or some new script.

 

 

 

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who can tell me how to start mesh animation at log in screen?

 

You can easily make a new topic in Help section to describe your problem and if anyone is willing to help you, you will got your answer.

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  • 3 years later...

i know u can change values to hex, but will not matter.

 

is like domino. editing .u is not enough, there are lots of functions in the script, engine imports, you know this. is useless.

 

I know this is old as fuck. I started 5 days ago with client modding and ofc i read this thread among others. Took me 5 days to figure out how to edit and compile scripts for interface.u without any hex involved.

I'm just bumping this because i didn't like your attitude. All it was needed was a bit of thinking out of the box.

 

http://image.gxzone.com/images/7/e/7e74b422f70.jpg

 

gl

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I know this is old as fuck. I started 5 days ago with client modding and ofc i read this thread among others. Took me 5 days to figure out how to edit and compile scripts for interface.u without any hex involved.

I'm just bumping this because i didn't like your attitude. All it was needed was a bit of thinking out of the box.

 

http://image.gxzone.com/images/7/e/7e74b422f70.jpg

 

gl

May i wonder who write this compiler ?

 

P.S.

Thats nice to waiste only 5 days if you use someone else work !

Edited by LightFusion
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May i wonder who write this compiler ?

 

P.S.

Thats nice to waiste only 5 days if you use someone else work !

who's work? if it's shared then i lost 5 days.

I found no info at all while doing this, had to figure everything out.

 

Because everyone say it was impossible to compile, i went the increase .u size way. Lost a few days coding a decompiler/size fixer.

All i had was edkit patch for rpg-club and it did't look like it was a hex work, so i started thinking how to compile and then how to insert the code.

 

I went the extending way. Now that i understand everything better, i can tell you Edkit is compiling interface.u entirely.

I could do that too, but takes a lot of time to fix all int64 operations for classes i will probably wont use.

 

Any ucc.exe works, if you have the l2ucc or any ucc with int64 support (which i dont) it would be really easy to compile entire interface.u

If not, extending is just as easy.

 

good luck.

Edited by sau
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who's work? if it's shared then i lost 5 days.

I found no info at all while doing this, had to figure everything out.

 

Because everyone say it was impossible to compile, i went the increase .u size way. Lost a few days coding a decompiler/size fixer.

All i had was edkit patch for rpg-club and it did't look like it was a hex work, so i started thinking how to compile and then how to insert the code.

 

I went the extending way. Now that i understand everything better, i can tell you Edkit is compiling interface.u entirely.

I could do that too, but takes a lot of time to fix all int64 operations for classes i will probably wont use.

 

Any ucc.exe works, if you have the l2ucc or any ucc with int64 support (which i dont) it would be really easy to compile entire interface.u

If not, extending is just as easy.

 

good luck.

Well yes edkit "fix" do the thing, but thats for highfive =), imagine if you need to change Episodian Interface there are way too much functions with int64

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