LightFusion Posted May 24, 2013 Posted May 24, 2013 i know u can change values to hex, but will not matter. is like domino. editing .u is not enough, there are lots of functions in the script, engine imports, you know this. is useless. I said i know most of unreal script format and i'm able to not just edit the script.u but to change data size - to write new inside of package, its hard but possible with use of script, macro (In hex), Quote
L2sMod Posted May 25, 2013 Posted May 25, 2013 I agree with you but you'r tool can only change in between values, false or true, decimal, but it can't write new data in package so it will have new size and more Name, Export. But i can do that with hex(I know unreal script format very good) , but can't write program to make it auto. Look entire. (~5.27) I can put anything in import list (and other). (And mostly myLevel too ...) you do not know me well enough yet. Quote
LightFusion Posted May 29, 2013 Posted May 29, 2013 But As Far as i see there is only staticMeshes for import, but no Pawn for making Animated Monsters,NPC, in Level, or other functions like camera. Its not hard to modify the package, only problem is the offset's they should be changed within all the package( by Macro or Script). Quote
L2sMod Posted May 29, 2013 Posted May 29, 2013 haha you are the best with your hex editor XD I do only what I need, and cleanly. Quote
LightFusion Posted May 29, 2013 Posted May 29, 2013 haha you are the best with your hex editor XD I do only what I need, and cleanly. Wait some time till i get with Programming Language, and i'l write some better tool with all functions of L2, simply from engine.u, or some new script. Quote
LightFusion Posted May 31, 2013 Posted May 31, 2013 As far as i know i did ask for it 2 month's ago or more, just to fix time, but now i dont need it because i can do same and even more. Quote
rockk Posted June 4, 2013 Posted June 4, 2013 who can tell me how to start mesh animation at log in screen? Quote
Vision Posted June 4, 2013 Posted June 4, 2013 who can tell me how to start mesh animation at log in screen? You can easily make a new topic in Help section to describe your problem and if anyone is willing to help you, you will got your answer. Quote
sau Posted December 11, 2016 Posted December 11, 2016 i know u can change values to hex, but will not matter. is like domino. editing .u is not enough, there are lots of functions in the script, engine imports, you know this. is useless. I know this is old as fuck. I started 5 days ago with client modding and ofc i read this thread among others. Took me 5 days to figure out how to edit and compile scripts for interface.u without any hex involved. I'm just bumping this because i didn't like your attitude. All it was needed was a bit of thinking out of the box. http://image.gxzone.com/images/7/e/7e74b422f70.jpg gl Quote
siktitan Posted December 11, 2016 Posted December 11, 2016 Sauron did you do that without hex? I cost the same and more edit the client. But you gave me protection against client moding. -.- Quote
LightFusion Posted December 12, 2016 Posted December 12, 2016 (edited) I know this is old as fuck. I started 5 days ago with client modding and ofc i read this thread among others. Took me 5 days to figure out how to edit and compile scripts for interface.u without any hex involved. I'm just bumping this because i didn't like your attitude. All it was needed was a bit of thinking out of the box. http://image.gxzone.com/images/7/e/7e74b422f70.jpg gl May i wonder who write this compiler ? P.S. Thats nice to waiste only 5 days if you use someone else work ! Edited December 12, 2016 by LightFusion Quote
sau Posted December 12, 2016 Posted December 12, 2016 (edited) May i wonder who write this compiler ? P.S. Thats nice to waiste only 5 days if you use someone else work ! who's work? if it's shared then i lost 5 days. I found no info at all while doing this, had to figure everything out. Because everyone say it was impossible to compile, i went the increase .u size way. Lost a few days coding a decompiler/size fixer. All i had was edkit patch for rpg-club and it did't look like it was a hex work, so i started thinking how to compile and then how to insert the code. I went the extending way. Now that i understand everything better, i can tell you Edkit is compiling interface.u entirely. I could do that too, but takes a lot of time to fix all int64 operations for classes i will probably wont use. Any ucc.exe works, if you have the l2ucc or any ucc with int64 support (which i dont) it would be really easy to compile entire interface.u If not, extending is just as easy. good luck. Edited December 12, 2016 by sau Quote
LightFusion Posted December 12, 2016 Posted December 12, 2016 who's work? if it's shared then i lost 5 days. I found no info at all while doing this, had to figure everything out. Because everyone say it was impossible to compile, i went the increase .u size way. Lost a few days coding a decompiler/size fixer. All i had was edkit patch for rpg-club and it did't look like it was a hex work, so i started thinking how to compile and then how to insert the code. I went the extending way. Now that i understand everything better, i can tell you Edkit is compiling interface.u entirely. I could do that too, but takes a lot of time to fix all int64 operations for classes i will probably wont use. Any ucc.exe works, if you have the l2ucc or any ucc with int64 support (which i dont) it would be really easy to compile entire interface.u If not, extending is just as easy. good luck. Well yes edkit "fix" do the thing, but thats for highfive =), imagine if you need to change Episodian Interface there are way too much functions with int64 Quote
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