Jump to content

aris96

Members
  • Posts

    558
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by aris96

  1. a normal custom pvp server
  2. great features!you implement oldschool with some new things that will attract people for sure
  3. εισαι φοβερος αχχαχαχαχααχ
  4. καλα τα πηγεσ χαχαχχαχαχαχαχαχαχα
  5. Armor Set +30: 10 Euro Jewel Set +30: 15 Euro Weapon +30: 5 Euro Tattoo +30: 2 Euro Full items +30: 25 Euro Hero 1 month: 10 Euro Hero Forever: 20 Euro Change name: 2 Euro Change main class: 5 Euro Passive Augment: 4 Euro Active Augment: 6 Euro Wyvern: 5 Euro funny
  6. http://www.maxcheaters.com/topic/172697-tvt-event/ how can i add different colour name to each team or aura?
  7. you have to advertise much more!also add server in hopzone/topzone before opening
  8. http://postimg.org/image/qgfdynyzz/ http://postimg.org/image/4km985o13/ ναι αυτο θελω.εκανα αυτο που μ ειπες και βγαζει αυτα τα error: http://postimg.org/image/832acgn5r/ http://postimg.org/image/n7vbgw27r/
  9. http://postimg.org/image/48i1wi951/ http://postimg.org/image/asotylmej/ http://postimg.org/image/d39y15d8p/ αυτα εχω τωρα ... ### Eclipse Workspace Patch 1.0 #P Dream_GameServer Index: src/com/dream/Config.java =================================================================== --- src/com/dream/Config.java (revision 1783) +++ src/com/dream/Config.java (working copy) @@ -91,6 +91,14 @@ public static boolean GRIDS_ALWAYS_ON; public static String PROTECTED_ITEMS; public static FastList<Integer> LIST_PROTECTED_ITEMS = new FastList<>(); + public static boolean ALLOW_REWARD_FAIL_ENCHANT; + public static int REWARD_FAIL_ENCHANT; + public static int REWARD_FAIL_ENCHANT_COUNT; public static Pattern CNAME_PATTERN; public static Pattern PET_NAME_PATTERN; public static Pattern CLAN_ALLY_NAME_PATTERN; @@ -217,6 +225,25 @@ LIST_PROTECTED_ITEMS.add(Integer.parseInt(id.trim())); } + ALLOW_REWARD_FAIL_ENCHANT = Boolean.parseBoolean(altSettings.getProperty("AllowRewardFailEnchant", "False")); + REWARD_FAIL_ENCHANT = Integer.parseInt(altSettings.getProperty("RewardFailEnchantitemId", "57")); + REWARD_FAIL_ENCHANT_COUNT = Integer.parseInt(altSettings.getProperty("RewardFailEnchantCount", "2")); DESTROY_DROPPED_PLAYER_ITEM = Boolean.parseBoolean(altSettings.getProperty("DestroyPlayerDroppedItem", "false")); DESTROY_EQUIPABLE_PLAYER_ITEM = Boolean.parseBoolean(altSettings.getProperty("DestroyEquipableItem", "false")); SAVE_DROPPED_ITEM = Boolean.parseBoolean(altSettings.getProperty("SaveDroppedItem", "false")); Index: src/com/dream/game/network/clientpackets/RequestEnchantItem.java =================================================================== --- src/com/dream/game/network/clientpackets/RequestEnchantItem.java (revision 1754) +++ src/com/dream/game/network/clientpackets/RequestEnchantItem.java (working copy) @@ -620,6 +620,18 @@ activeChar.sendPacket(new ExPutEnchantTargetItemResult(2, 0, 0)); return; } + + if (Config.ALLOW_REWARD_FAIL_ENCHANT) + { + L2ItemInstance reward = activeChar.getInventory().addItem("Enchant", Config.REWARD_FAIL_ENCHANT, Config.REWARD_FAIL_ENCHANT_COUNT, activeChar, null); + sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); + sm.addItemName(reward); + sm.addNumber(Config.REWARD_FAIL_ENCHANT_COUNT); + activeChar.sendPacket(sm); + activeChar.getInventory().updateInventory(reward); + activeChar.sendPacket(new ExPutEnchantTargetItemResult(1, Config.REWARD_FAIL_ENCHANT, Config.REWARD_FAIL_ENCHANT_COUNT)); + } + if (item.getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED); # Allow Reward Fail Enchant Default = False AllowRewardFailEnchant = False # Item ID for reward Fail enchant RewardFailEnchantitemId = 57 #Count of reward Fail Enchant RewardFailEnchantCount = 2
  10. http://postimg.org/image/4jbhba7bl/ http://postimg.org/image/asotylmej/ http://postimg.org/image/9a5fh4t2f/ http://postimg.org/image/d39y15d8p/
  11. http://postimg.org/image/t3r1rrhw3/ http://postimg.org/image/zaug0ezmj/ http://postimg.org/image/k0xkbde2x/
  12. is it possible to update for exaple acis rev188 to latest rev without destroying the modifactions that are made ?
  13. its any way to see the rev of source ?
  14. i cant understand what minZ and maxZ are and how i must change them depend on every area ...
  15. Ofc,you have to change YourTexture to.... i didnt understand that part
  16. i try to put this code on acis http://www.maxcheaters.com/topic/161456-repair-character-voice-command/the only thing i dont understand on what he says is that : (dont forget to edit your masterhandler.java script) ??
×
×
  • Create New...