+ AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGSkillChance", "15"));
+ AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGGlowChance", "0"));
+ AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidSkillChance", "30"));
+ AUGMENTATION_MID_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidGlowChance", "40"));
+ AUGMENTATION_HIGH_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighSkillChance", "45"));
+ AUGMENTATION_HIGH_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighGlowChance", "70"));
+ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopSkillChance", "60"));
+ AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopGlowChance", "100"));
+ AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(Character.getProperty("AugmentationBaseStatChance", "1"));
skill chance=15 adit "15" to have what u want :) the others are for glow/ base stats (dex,witmwint etc)