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Trance

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Everything posted by Trance

  1. I told you what's wrong but you're too proud(stupid) to admit it. :happyforever:
  2. :happyforever:
  3. E un praf.
  4. L2TargetType.TARGET_ONE check is useless, you already fixed it by removing the actionfailed packet. -,-" Damn. http://maxcheaters.com/forum/index.php?topic=262280.msg2437412#msg2437412 :y u no?: :troll:
  5. If you don't see the difference means that the code isn't yours.
  6. Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java (revision 2) +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestMagicSkillUse.java (working copy) @@ -17,7 +17,10 @@ import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.model.L2Skill; +import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; @@ -69,6 +72,19 @@ if (skill.isToggle() && activeChar.isMounted()) return; + if (activeChar.getTarget() instanceof L2MonsterInstance) + { + switch (skill.getSkillType()) + { + case BUFF: + return; + case HEAL: + return; + case HEAL_PERCENT: + return; + } + } + activeChar.useMagic(skill, _ctrlPressed, _shiftPressed); } else
  7. Rofl.
  8. You know that, he is right.
  9. from 21:00 or 31:00
  10. Vyper, te-ai bagat pe L2J? =))
  11. :troll: nu, ti-am zis care e chestia cu primul server :good sir: cya
  12. raidboss_spawnlist.sql Yeah, seconds. 43200 = 12H 129600 = 36H
  13. FANS!
  14. Django Unchained 2012
  15. What's the point when you already got announcements.txt? O_o You can edit it using notepad or eclipse editor, it's the same shit, the point is to compile it.
  16. I LOVE MY LIFE
  17. :alone:
  18. have ended earlier, so
  19. Trance

    Theme

    :not bad:
  20. This way the xml part will be ignored: RequestSellItem.java int price = item.getReferencePrice() / 2; change it to int price = 0; SellList.java writeD(item.getReferencePrice() / 2); change it to writeD(0);
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