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SweeTs

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Everything posted by SweeTs

  1. Sounds like rly old rev. Get the sources directly from the aCis site.
  2. Sido is a badass and he won't make it. I was waiting for my signature for like hmm 3 months or even longer.. :D
  3. GoT da be(a)st :) Also, House of Cards is also nice :D
  4. It's already fixed on most packs. Next time (and even now) give more info, like what bug, what pack are you using and the chronicle (since some pack's have few chronicles).
  5. It's the engo system so it's "protected" that way.. :P
  6. Uninstall all of your JDK/JRE and install the proper one. Else, set the PATH manually.
  7. Changeset 329 Quests, Herbs, Misc Quests rework by roko91 - part 1 (initial patch is splitted in 2, next part go from Q401) - Fix drop chances and/or logic at onKill using retail C4 rates. - Add (or even remove !) monsters IDs at onKill. - Fix few NPC spawn/despawn times delays. - Improved readability and/or performance. - Tryskell edition made on roko91 patch : - Q101, Q340 : roko91 misconception. - Q102 : invalid state where HTM couldn't be sent on cond 2/3. - Q296, Q345 : invalid rate system. - Q348 : didn't include changes, have to rework it. - Q369 : deprecated variables should be dropped :P. Fix onKill section aswell, as it misses a check regarding other type of shards. - General cleanup made up to Q400 (was previously stopped to Q360). Herbs - Addition of "deep blue" drop rule for herbs. - In case multiple herbs are dropped and AUTO_LOOT_HERBS config is on, the addItem is correctly made, but only one item is added. Drop the isFlying() check. - Fix herbs destroy time. Misc - Unify naming convention between herbs and items destroy time configs. - Fix the spawn protection config, which now uses a task (+ different message when timer expires). Added a visual effect aswell. - Doors Func are dropped. - Dropped deprecated embedded svnversion for both DP and GS projects. - isOutOfControl() got more checks included (stun, paralized, sleep), and is overidden on L2Summon to add isBetrayed() check. - Replace RequestActionUse isMovementDisabled() pets checks for isOutOfControl(). Add a missing isOutOfControl() check on useSkill. - Delete EVT_ARRIVED_REVALIDATE AI event, as it isn't needed for anything. More to be done for movement, probably will go after geoengine rework. - Fix a Connection leak on //remove_clan_penalty admincommand. Ty SkyArg.
  8. Nice one, I guess this topic can easily be stickied. Hell yeah :P
  9. lol and what is that line supposed to do.. ? :happyforever: Well, you could ask on their forum, since almost no one uses Hellas and as far as I saw it's somewhere else, not RequestEnchantItem. Differences between packs :P
  10. You miss core side. The max lvl and its experience.
  11. You both.. You are inseparable :dat: Everyone knows that this is not true, but anyway.. I won't continue on this :troll: Datk marketing 'tricks' :happyforever: Anyway, good luck with ur sales Akken :not bad:
  12. It's more like wtb, so moved.
  13. 2x Uber cancelation and Devil's clan manager does not have the right to exist, it's one big code mistake (that's why it's locked).. :P xdem lol sound should be also removed from the list, since it missed the core part and so on and so on.. :P Anyway it's pure copy/paste of Wyatt, so from my pov HIS topic should be updated (the links), else Rebellios will make it properly - at least check the topics you link if the download is still up and it's full :)
  14. No one knows that ! :happyforever: Anyway, looks cool :)
  15. Hehe as I remember you have to use a skill in order to capture the flag. Locked :)
  16. It's already shared like 2 times(?), so it's nothing new, but well.. :P
  17. PeaceZone && TownZone, one shit, you have to delete both since both of them make the zone peace :P Use admin panel and use visualize all, you will know which zone type it is actually and remove it :)
  18. Voila :P - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); + if (_activeChar.isInOlympiadMode()) + { + writeD(0); + writeD(0); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); + writeD(0); + writeD(6408); + writeD(0); + writeD(0); + writeD(0); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(0); + writeD(0); + } + else + { + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); + writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); + } You can also set one class for everyone and such, like phoenix engine has ;)
  19. You have to remove from 1 more file the adena count, as far as I remember .. Or I messed it with augment case, so bad memory :P Btw, you did like ? final int fee = 0;
  20. I guess deMEV could do that :P
  21. Remove the zone coords from the peace/townzone.xml
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