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Everything posted by nery
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put so but the wizard still getting the items fighter if (newChar.getRace() == Race.Human && newChar.isMageClass())
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I separated the class put even when one activates the two are receiving the items # Human Fighter EnableHumanFighterReward = True HumanFighterHelmID = 43 HumanFighterChestID = 23 HumanFighterLegsID = 2386 HumanFighterBootsID = 39 HumanFighterGlovesID = 49 HumanFighterWeaponID = 2 # Human Mage EnableHumanMageReward = False HumanMageHelmID = 43 HumanMageChestID = 1101 HumanMageLegsID = 1104 HumanMageBootsID = 39 HumanMageGlovesID = 49 HumanMageWeaponID = 6 public static boolean ENABLE_HUMAN_FIGHTER_REWARD; public static boolean ENABLE_HUMAN_MAGE_REWARD; public static int HUMAN_M_HELM_ID; public static int HUMAN_M_CHEST_ID; public static int HUMAN_M_LEGS_ID; public static int HUMAN_M_BOOTS_ID; public static int HUMAN_M_GLOVES_ID; public static int HUMAN_M_WEAPON_ID; public static int HUMAN_F_HELM_ID; public static int HUMAN_F_CHEST_ID; public static int HUMAN_F_LEGS_ID; public static int HUMAN_F_BOOTS_ID; public static int HUMAN_F_GLOVES_ID; public static int HUMAN_F_WEAPON_ID; if (Config.ENABLE_HUMAN_MAGE_REWARD) { if (newChar.getRace() == Race.Human || newChar.isMageClass()) { final L2ItemInstance Helm = newChar.getInventory().addItem("Init", Config.HUMAN_M_HELM_ID, 1, newChar, null); if (Helm.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Helm.getItem().getType2() != L2Item.SLOT_HEAD)) newChar.getInventory().equipItemAndRecord(Helm); final L2ItemInstance Chest = newChar.getInventory().addItem("Init", Config.HUMAN_M_CHEST_ID, 1, newChar, null); if (Chest.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Chest.getItem().getType2() != L2Item.SLOT_CHEST)) newChar.getInventory().equipItemAndRecord(Chest); final L2ItemInstance Legs = newChar.getInventory().addItem("Init", Config.HUMAN_M_LEGS_ID, 1, newChar, null); if (Legs.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Legs.getItem().getType2() != L2Item.SLOT_LEGS)) newChar.getInventory().equipItemAndRecord(Legs); final L2ItemInstance Boots = newChar.getInventory().addItem("Init", Config.HUMAN_M_BOOTS_ID, 1, newChar, null); if (Boots.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Boots.getItem().getType2() != L2Item.SLOT_FEET)) newChar.getInventory().equipItemAndRecord(Boots); final L2ItemInstance Gloves = newChar.getInventory().addItem("Init", Config.HUMAN_M_GLOVES_ID, 1, newChar, null); if (Gloves.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Gloves.getItem().getType2() != L2Item.SLOT_GLOVES)) newChar.getInventory().equipItemAndRecord(Gloves); final L2ItemInstance Weap = newChar.getInventory().addItem("Init", Config.HUMAN_M_WEAPON_ID, 1, newChar, null); if (Weap.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Weap.getItem().getType2() != L2Item.TYPE2_WEAPON)) newChar.getInventory().equipItemAndRecord(Weap); } } if (Config.ENABLE_HUMAN_FIGHTER_REWARD) { if (newChar.getRace() == Race.Human) { final L2ItemInstance Helm = newChar.getInventory().addItem("Init", Config.HUMAN_F_HELM_ID, 1, newChar, null); if (Helm.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Helm.getItem().getType2() != L2Item.SLOT_HEAD)) newChar.getInventory().equipItemAndRecord(Helm); final L2ItemInstance Chest = newChar.getInventory().addItem("Init", Config.HUMAN_F_CHEST_ID, 1, newChar, null); if (Chest.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Chest.getItem().getType2() != L2Item.SLOT_CHEST)) newChar.getInventory().equipItemAndRecord(Chest); final L2ItemInstance Legs = newChar.getInventory().addItem("Init", Config.HUMAN_F_LEGS_ID, 1, newChar, null); if (Legs.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Legs.getItem().getType2() != L2Item.SLOT_LEGS)) newChar.getInventory().equipItemAndRecord(Legs); final L2ItemInstance Boots = newChar.getInventory().addItem("Init", Config.HUMAN_F_BOOTS_ID, 1, newChar, null); if (Boots.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Boots.getItem().getType2() != L2Item.SLOT_FEET)) newChar.getInventory().equipItemAndRecord(Boots); final L2ItemInstance Gloves = newChar.getInventory().addItem("Init", Config.HUMAN_F_GLOVES_ID, 1, newChar, null); if (Gloves.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Gloves.getItem().getType2() != L2Item.SLOT_GLOVES)) newChar.getInventory().equipItemAndRecord(Gloves); final L2ItemInstance Weap = newChar.getInventory().addItem("Init", Config.HUMAN_F_WEAPON_ID, 1, newChar, null); if (Weap.isEquipable()) if (newChar.getActiveWeaponItem() == null || !(Weap.getItem().getType2() != L2Item.TYPE2_WEAPON)) newChar.getInventory().equipItemAndRecord(Weap); } } activated the fight but the magician is receiving also because it will be?
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or face because you do not post this corrected much easier not ne doque agent have to fix?
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Credits : l2jworldzone.com.br ALL NPC'S
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So if so let me post it on l2jbrasil and does not erase how you're doing auhjauhauauhauaha, here you also delete the chieftain is not all there and you can delete the post ...
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If auhauahauahua is not yours because you walk in denouncing forum where all the links I put him up in MEGA and kkkkkkkkkkkkkk MediaFire. but are you taking me and putting again lets see who gives up first kkkkk, here you also delete the chieftain is not all there and you can delete the post ...
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Download Rev Hi5 + Geodata + PatchNode + Backup LINK DOWNLOD PACK System LINK DOWNLOAD SYSTEM
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Base GLP aCis, can not be sold and they sell in any case placed here free for all. If I have posted in the wrong place please moderator move to the right place. DOWNLOAD SOURCE GS
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yes yes this site in l2jbrasil however incomplete and unprotected DDOS >:D kkkkkk
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free without the protection, but the download and full with all of the project's potential
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L2JWZ-Official PRICE: 200E Pack + System + Protect + Site + Panel Donate FREE PACK CUSTOM
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links offs
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Welcome L2 Aka Manah The Aka Manah server is a tall structure that was built to meet the public Lineage 2 High Five, who are after challenges and difficulties in game mode. Going back to the ancient era, killing the nostalgia and bringing new players into this fantastic world filled with obstacles, we present you all a server without Absurd donations end up with the structure of the game. Our moderate rates allow the player evolve in the game nice shape over time, making the relaxed and fun game for those who enjoy the adrenaline of Lineage 2. The Aka Manah, was developed with years of research and game, to maintain a balance between players, regardless of class, but the game strategy here all have the chance to climb the rankings, and show that he is the best. General Informations Rates * Experience : x35 * Skill points: x35 * Adena: x100 * Drop: x3 * Spoil: x5 * Raid boss drop:x3 * Quest drop: x1-x3 * Quest reward: x1 * Manor: x5 * Normal ecroll enchant rate: 55% * Blessed scroll enchant rate: 66% * Element stone rate: 40% * Element crystal rate: 30% * Enchant Safe: +4 (Enchant Max: +18 ) Geral * Server, Site and Forum Time GMT-3 * Buff Slots 36 (1 Hours Duration) * Dance and Songs Slots 16 * Max. Clients per PC 4 * Gm-shop up to s grade * Aio Players per Days * Premium Players per Days * Balance Class * Anti-Bot (New Unique System) * Sub-Class without quest, Max sub Level 85 * Auto Learn Skills * Auto Learn Loot * Champions System * Wedding System * VGuard Protect Sieges / Heros * Sieges and tws every weekend * 2 weeks olympiad Raid Bosses * Ant Queen - 24 hours * Baium - 24 hours * Antharas 24 hours * Valakas 24 hours Available Voiced Commands * .menu * .infor * .grandboss * .gopk * .event * .castlemanager * .opendoors .closedoors .ridewyvern * .changepassword * .expon .xpon .expoff .xpoff .spon .spoff * .premium * .repair .startrepair * .set .privileges .title .teletocl * .divorce .engage .gotolove * .up10 .up20 .up30 .up40 .up50 .up60 .up70 .up80 L2 AKA MANAH
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download version white?
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Armor Soul Desert Eagle Armors(Green)
nery replied to `iAndre's topic in Client Development Discussion
H5 ? -
Share Ixion Armor Set {H5/freya} *updated* By D0Ds™
nery replied to d0ds™'s topic in Client Development Discussion
icons not found system Dods_OV_i_etc.dods_i_cloak_2 Dods_OV_i_etc.dods_i_headgear_2 Dods_OV_i_etc.dods_i_body_heavy_2 Dods_OV_i_etc.dods_I_body_leather_2 Dods_OV_i_etc.dods_i_body_robe_2 -
# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering # (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538 Items = 7575,6383,1538 sorry friends :-[ had not noticed the restricted items (6383)
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ok try using the Major Arcana is only with her blocking.
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# List of Grades that won't be usable inside this area and also will be unequiped when entering # example: D,C,B,A,S,S80,S84 Grades = even clean the script Grades = not letting this go with S Grade.
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Code Permanent Ban Coded For Acis(The Code Can Be Used Everywhere)
nery replied to NikosP's topic in Server Shares & Files [L2J]
anyone can help? -
Code Permanent Ban Coded For Acis(The Code Can Be Used Everywhere)
nery replied to NikosP's topic in Server Shares & Files [L2J]
no -
Code Permanent Ban Coded For Acis(The Code Can Be Used Everywhere)
nery replied to NikosP's topic in Server Shares & Files [L2J]
I am using this code in H5, however when I give one / / permaban a player no other player can join the game. everyone is taking kicks and no one else enters, only enter if I clean the ips.txt what can this be? -
someone can adapt for me to l2jserver H5 character.proper.... # Enable/Disable Over Enchant Protection. # Checks if a player have a Over Enchanted Item. # It will Ban every player whit a Over Enchanted Item. # Default/Recommended: True EnableOverEnchantProtection = True # Max Enchant for Weapons, Armors and Jewels. # Default: 50 | 50 | 50 OverEnchantProtectionMaxWeapon = 50 OverEnchantProtectionMaxArmor = 50 OverEnchantProtectionMaxJewel = 50 # Punish for Bad Players that Owns a Over Enchanted Item. # Default: True | True | False OverEnchantPunishBan = True OverEnchantPunishJail = True OverEnchantPunishKick = False @UseItem.java............ if (item.isEquipable()) { if (item != null && !activeChar.isGM() && Config.ENABLE_OVER_ENCHANT_PROTECTION) // By L2jLive team. { if (item.getItem() instanceof L2Weapon) { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_WEAPON) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit a Weapon Over Enchanted."); return; } } switch (item.getItem().getBodyPart()) { case L2Item.SLOT_R_EAR: case L2Item.SLOT_L_EAR: case L2Item.SLOT_LR_EAR: case L2Item.SLOT_NECK: case L2Item.SLOT_L_FINGER: case L2Item.SLOT_LR_FINGER: case L2Item.SLOT_R_FINGER: { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_JEWEL) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit a Jewel Over Enchanted."); } } case L2Item.SLOT_UNDERWEAR: case L2Item.SLOT_HEAD: case L2Item.SLOT_GLOVES: case L2Item.SLOT_CHEST: case L2Item.SLOT_LEGS: case L2Item.SLOT_FEET: case L2Item.SLOT_BACK: case L2Item.SLOT_FULL_ARMOR: case L2Item.SLOT_HAIR: case L2Item.SLOT_ALLDRESS: case L2Item.SLOT_HAIR2: case L2Item.SLOT_HAIRALL: case L2Item.SLOT_DECO: case L2Item.SLOT_BELT: { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_ARMOR) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit an Armor Over Enchanted."); } } } } @EnterWorld.java if (!activeChar.isGM() && Config.ENABLE_OVER_ENCHANT_PROTECTION) { for (L2ItemInstance item : activeChar.getInventory().getItems()) { if (item == null || activeChar == null) return; if (item.getItem() instanceof L2Weapon) { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_WEAPON) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit a Weapon Over Enchanted."); return; } } switch (item.getItem().getBodyPart()) { case L2Item.SLOT_R_EAR: case L2Item.SLOT_L_EAR: case L2Item.SLOT_LR_EAR: case L2Item.SLOT_NECK: case L2Item.SLOT_L_FINGER: case L2Item.SLOT_LR_FINGER: case L2Item.SLOT_R_FINGER: { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_JEWEL) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit a Jewel Over Enchanted."); } } case L2Item.SLOT_UNDERWEAR: case L2Item.SLOT_HEAD: case L2Item.SLOT_GLOVES: case L2Item.SLOT_CHEST: case L2Item.SLOT_LEGS: case L2Item.SLOT_FEET: case L2Item.SLOT_BACK: case L2Item.SLOT_FULL_ARMOR: case L2Item.SLOT_HAIR: case L2Item.SLOT_ALLDRESS: case L2Item.SLOT_HAIR2: case L2Item.SLOT_HAIRALL: case L2Item.SLOT_DECO: case L2Item.SLOT_BELT: { if (item.getEnchantLevel() > Config.OVER_ENCHANT_PROTECTION_MAX_ARMOR) { activeChar.getInventory().destroyItem("Over Enchant Protection", item, activeChar, null); activeChar.overEnchPunish(); _log.warning("Anti-OverEnchant System: Player " + activeChar.getName() + "(" + activeChar.getObjectId() + ") was whit an Armor Over Enchanted."); } } } } }
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I do not have all the code and I am in great need
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I need this complete code for L2jserver H5 EnchantMaxWeapon = EnchantMaxArmor = EnchantMaxJewelry = for (L2ItemInstance i : activeChar.getInventory().getItems()) { if (!activeChar.isGM()) { if (i.isEquipable()) { if (i.getEnchantLevel() > Config.ENCHANT_MAX_WEAPON || i.getEnchantLevel() > Config.ENCHANT_MAX_ARMOR || i.getEnchantLevel() > Config.ENCHANT_MAX_JEWELRY) { //Delete Item Over enchanted activeChar.getInventory().destroyItem(null, i, activeChar, null); //Message to Player activeChar.sendMessage("[Server]:You have Items over enchanted you will be kikked!"); //If Audit is only a Kick, with this the player goes in Jail for 1.200 minutes activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 1200); //Punishment e log in audit Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " have item Overenchanted ", Config.DEFAULT_PUNISH); //Log in console _log.info("#### ATTENCTION ####"); _log.info(i+" item has been removed from player."); } } } }