I guess you talk of Freya again, after the AI stuff problem :P.
Note you can use //zone_visual in order to litterally "see" zones, formed with adenas. You can check aswell zones where you are using //zone_check. It will list zone names/id, and actual main zoning effects (peace, town, pvp, nosummon, etc).
Note your problem is far more simplier than that. You messed Z values.
minZ="-7708" maxZ="-77080"
is totally wrong. In another hand, and if your zone is a square, you can use Cuboid, it needs only 2 nodes instead of 4. If you prefer Cylinder, you need only the radius and one node as center of the cylinder. Check existing cylinders zones, seeds of annihilation are suppsoed to be cylinders.
Gl,
Tk.