-
Posts
396 -
Credits
0 -
Joined
-
Last visited
-
Days Won
35 -
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by 911reg
-
1. why would they 2. why answer on a 2 year old topic
-
Help Unreal 2.0 Runntime and other softwares
911reg replied to navatnas's topic in [Request] Client Dev Help
locked, solved -
Help Unreal 2.0 Runntime and other softwares
911reg replied to navatnas's topic in [Request] Client Dev Help
because you're not encrypting your files with l2encdec. either encrypt the file or rename it, change it's extension to '.u' and put it in the system folder -
We're Rebuilding MaxCheaters – Join Our Staff Team
911reg replied to Maxtor's topic in Announcements and News
My whole point is that whatever you share is bound to be used maliciously; it's not about me thinking they'll somehow 'steal' revenue or reputation from me So basically what i'm sayin is that there's no real incentive to share anything at all with this community anymore xD, there are more leechers looking to make a profit than normal people looking for help to achieve a decent server/client -
We're Rebuilding MaxCheaters – Join Our Staff Team
911reg replied to Maxtor's topic in Announcements and News
Used to think the same way as you, until i learned how to do stuff by myself. I've helped my fair share of people on these forums from time to time, mostly through discord DMs, and time and again i've seen the people i helped trying to either resell something I shared with them or trying to sell something very simple at a retarded price/trying to sell information about how to do A, B or C thing, etc. I've seen people go as far as to try to sell 'guides on how to remove "watermarks" from files' (be it texture watermarks or 3d mesh watermarks) Sadly, the reality is that whatever is shared, be it in the form of guides or freeshares, is gonna be taken advantage of to make a profit on brazilian/russian forums by random leechers. Sharing isn't worth it. -
Armor ⚡ZeuS ThuNDeR Armor (The17Heroes) Classic/Essence⚡
911reg replied to eMommy's topic in Client Development Discussion
I can feel the electricity whenever I look at this (in a bad way) Thanks for sharing another masterpiece -
im sowwy guytis i forgot your 20iq makes it difficult for you to understand i copypaste something for you: irony the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect
-
doubt you'll find such works of art shared for free
-
Armor 🔥Fire Of Greece Armor (The17Heroes) Classic/Essence 🔥
911reg replied to eMommy's topic in Client Development Discussion
Maxcheaters is not worthy of this share. The MeGaFlaME ELLiNaS armor doesn’t just protect the body, it protects the soul. A design so ahead of its time, some might mistake it for a tragic accident. But no. This is art. This is vision. This is fashion. My eyes may never recover. Thank you for blessing us with this masterpiece. -
WTS Lin2Web CMS - L2J & PTS (l2off)
911reg replied to Kenrix's topic in Marketplace [Webdesign & Webdevelop]
Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product. Especially if the creator asked you nicely to take it down before making the issue public. -
It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc). In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc. In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there. Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.
-
Discussion What pc i need to have for run that game ?
911reg replied to Zmek's topic in General Discussion [English]
Sadly you'd need to spend at the very least $12k on a single PC in order to run Lineage 2 in the lowest graphics settings. Make sure you have custom loop liquid cooling (corsshair hydro X or optimus) otherwise your house will be set on fire. -
There isn't, the game is just ancient, you might wanna play with a lower resolution (tho it might look horrible)
-
Help UCC BatchExport - Core.u/Engine.u
911reg replied to Archerock's topic in [Request] Client Dev Help
Could also be the case that you're missing editor.int in your compiler's folder. [Public] Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.BatchDecompileCommandlet,Class=Class,MetaClass=Core.Commandlet) -
Help UCC BatchExport - Core.u/Engine.u
911reg replied to Archerock's topic in [Request] Client Dev Help
You can't extract that with UE Explorer because you haven't decompressed the files. https://prnt.sc/VwM8ISeUppuP However, you won't get 'clean' source files with utpt nor ue explorer, you can maybe make some sort of frankenstein on your current compiler's engine.u by using the scripts extracted from ue explorer as reference, manually adding missing scripts/parts of the .uc scripts that don't exist in your current compiler, etc. The reason why you get an error when using batchexport, is because your compiler is probably missing some file. usually your .ini should look sorta like this: EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=Fire and batchexport should work fine. However, this will probably also not give you the result that you expect. Whichever way you use to decompile those files, you'll have to do some manual work, shouldn't take more than a couple of hours, or maybe a few minutes depending on what you're trying to do. -
...because you can't have 2 weapons equipped at once. The book should be a shield.
-
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this: [Core.System] PurgeCacheDays=30 Paths=.\*.u Paths=..\SysTextures\*.utx Paths=..\Textures\*.utx Paths=..\Animations\*.ukx Paths=..\StaticMeshes\*.usx Paths=..\Sounds\*.uax Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS. I've successfully ran all versions without any problems in windows 11 pro x64. -
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it This particular version can't build sunlight properly, your TerrainInfos will look black. There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.) i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client. Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum -
Share L2Editor + MXC EncDec [Light and clean]
911reg replied to 911reg's topic in Client Development Discussion
You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client. ->L2 Client's root folder --->L2Editor --->Animations --->ForceFeedback --->L2text --->MAPS --->Music --->Screenshot --->Sounds --->StaticMeshes --->System --->SysTextures --->Textures --->Voice Also, this is pretty useles when it comes to editing maps -
Because if he doesn't freeshare the projects himself they will eventually get leaked anyway. Again, you were asking about this yesterday on discord and multiple people have already told you there's no code removed, if you're not gonna listen to the feedback to your question, why even ask to begin with? Lol
-
Help skillgrp.dat and custom animation
911reg replied to ac_ngjc250's topic in [Request] Client Dev Help
in the case of h5 client and lower, those 'combos' are completely hardcoded, you can't really make new ones, this is a thing only ever since goddess. -
Help skillgrp.dat and custom animation
911reg replied to ac_ngjc250's topic in [Request] Client Dev Help
Take a look at AnimationCombo.dat. Those letters are a mix of animations, i.e. 'D' could be SpAtk01+SpAtk02, Mix01 could be SpAtk06+SpAtk07+SpAtk08, and so on.