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911reg

L2Client Developer
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Everything posted by 911reg

  1. Yes, it is, it's not hard to do (if you know what you're doing); just time consuming. To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )
  2. You need to set up JRE 1.8 (Java Runtime Env.) for both mapconv and g3d_ed, i think. And also set up proper environmental variables in your OS; or you could simply edit the .bat files from either mapconv or g3d_ed. (smth like path="c:\program files\java\jre-1.8\bin", you get the idea)
  3. Hi. There are a few free geodata generation tools for l2j format out there (tho it can be converted to other formats afterwards). For example, l2mapconv (you can look it up on github). Problem is that generally the geodata that is generated is pretty bad; and needs plenty of manual fixes. You can use G3D Editor and other tools to fix em manually, but generally the results will be pretty bad, you'll rely mostly on a good geo engine on your server.
  4. you can extract the textures from L2RadarMap.utx and get it from there
  5. He gave a predetermined time frame for completion (2 weeks), he didn't deliver, he should refund the full amount, it's as simple as that. Honestly Ave has probably the best updater out there, the download speed is amazing since it has bz2 compression support, his designs are great, etc. I don't understand why he insists on taking so long to deliver every single time. His procrastination is bringing him down.
  6. That's definitely not how decompilation of anything works; most of the stuff (if not everything) will be broken (function names, enum object calls, etc). If you want to make an interface from scratch; your best bet if to go for Akar0's compilers, as long as they are compatible with the client you're trying to edit; but if you're trying to decompile an existing interface then it'll be VERY difficult to fix it if you're unexperienced, and even more if it is a custom interface (which is the only somewhat 'valid' reason i can see if you want to decompile an interface instead of using akar0's). but as ratchet said; the error is pretty self explanatory: struct Xarray { var int Id; var bool ; }; needs to be struct Xarray { var int Id; var bool (FIGURE_OUT_THE_CORRECT_VARIABLE_NAME_HERE); };
  7. Instead of using encedc on it, try renaming it to "Icon.u" instead of "Icon.utx", and put it in your System folder. If it still crashes, the problem might be with your unrealed.
  8. It's rare to find a decent project these days, and even rarer to find one with competent developers and administrators who aren't just hungry for money. I highly recommend what's about to come from this server! Hopefully, H5 will be revived after having such a low bar for so many years. Glad to be working with you guys, and good luck!
  9. Yeah man, there's just too much to cover, especially if you only have access to freeshared tools Need to figure out a bunch of very niche things, such as map geometry, lighting, movers, using bsp brushes without fucking up the map, then moving onto generating geodata, and a long etc. If you have questions ask away and I'll try to answer through DMs or something, so this doesnt get too big
  10. 488? you mean glory days client?
  11. Can you show me what you put inside the .int file? also, is it a custom 3d model with custom animations? if so, send a pic of it in unrealed
  12. Sadly, that map will most likely crash overtime, not to mention that there's no day/night cycle, and staticmeshes aren't projecting shadows, if you tell me exactly what you want to add, and where, i might be able to help you
  13. Simply use UModel to batch export textures (it has an option to either export everything as .tga, or export compressed textures to .dds) alternatively, you can use l2tool, etc
  14. sure, good luck ¯\_(ツ)_/¯
  15. You got the section of the topic wrong, didnt specify the client, didnt say what effect you meant, didnt give any context about anything whatsoever, didnt say which files the patch you're using contains...
  16. Mising lighting, ground and sounds have nothing to do with that utx file; you'll get those problems regardless of whether you have the file or not. This editor is not complete, it has a bunch of errors, it can't handle map lighting at all. You can try the Interlude and Prelude versions, those can handle lighting, but will break map geometry completely if you rebuild the map and it has bsp brushes.
  17. try to use google translate please, can't understand what you mean half of the time xD no, it's 100% not related to adrenaline, it's probably the custom NPCs
  18. most likely an error related to bad emitters on an NPC. Try logging in, and type ///show actors in the chat, then walk around and teleport between cities for a while, to see if the client crashes. If it still does, try removing the custom npcs momentarily, and repeat, walk around and teleport between cities.
  19. which client are you using? does it have custom maps/npcs?
  20. If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it
  21. Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?
  22. L2Text folder, server_help.html
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