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HacKab93

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  1. I do not understand, can you explain to me?
  2. hi, I'm working on a private project, in my XML version Datapack Interlude, i have this problem, to my Config file i can set only "RateDropItems = 2" this command increase the ammount of item drop, but don't increase the % Chanze to drop item. The only solution is to manually multiply every single drop, is there a quick way to do it? with a program for example, which automatically multiplies all the drops of all the mobs? MY XML File: <rewardlist type="SWEEP"> <reward item_id="960" min="1" max="1" chance="0.3097"/><!--i need to edit only the number chance="0.3097 x 2"--> <reward item_id="1876" min="1" max="3" chance="77.4226"/> <reward item_id="4042" min="1" max="1" chance="12.9038"/> </rewardlist> <rewardlist type="RATED_GROUPED"> <group chance="70.0"> <reward item_id="57" min="3115" max="6359" chance="100.0"/> </group> <group chance="47.427"> <reward item_id="5545" min="1" max="1" chance="0.2205"/><!--i need to edit only the number chance="0.2205 x 2"--> <reward item_id="5529" min="1" max="1" chance="0.2205"/> <reward item_id="2500" min="1" max="1" chance="6.0E-4"/> <reward item_id="5546" min="1" max="1" chance="0.2422"/> <reward item_id="151" min="1" max="1" chance="6.0E-4"/> <reward item_id="81" min="1" max="1" chance="6.0E-4"/> <reward item_id="1873" min="1" max="1" chance="32.1476"/> <reward item_id="1868" min="3" max="9" chance="26.7891"/> <reward item_id="1895" min="1" max="1" chance="22.962"/> <reward item_id="959" min="1" max="1" chance="0.0033"/> <reward item_id="4042" min="1" max="1" chance="1.3395"/> <reward item_id="1876" min="1" max="1" chance="16.0735"/> </group> </rewardlist> <rewardlist type="NOT_RATED_GROUPED"> <group chance="42.0"> <reward item_id="8600" min="1" max="1" chance="55.0"/> <reward item_id="8601" min="1" max="1" chance="38.0"/> <reward item_id="8602" min="1" max="1" chance="7.0"/> </group> <group chance="11.0"> <reward item_id="8603" min="1" max="1" chance="55.0"/> <reward item_id="8604" min="1" max="1" chance="38.0"/> <reward item_id="8605" min="1" max="1" chance="7.0"/> </group> <group chance="25.0"> <reward item_id="8606" min="1" max="1" chance="34.0"/> <reward item_id="8608" min="1" max="1" chance="33.0"/> <reward item_id="8610" min="1" max="1" chance="33.0"/> </group> <group chance="10.0"> <reward item_id="8607" min="1" max="1" chance="50.0"/> <reward item_id="8609" min="1" max="1" chance="50.0"/> </group> <group chance="1.0"> <reward item_id="8612" min="1" max="1" chance="33.0"/> <reward item_id="8613" min="1" max="1" chance="33.0"/> <reward item_id="8614" min="1" max="1" chance="34.0"/> </group> <group chance="10.0"> <reward item_id="8611" min="1" max="1" chance="100.0"/> </group> </rewardlist>
  3. no, i'm usin Classic client on interlude server
  4. GRAND OPENING 06/04/2020 www.l2spin.eu SERVER RATES EXP: X6 SP: X6 ADENA: X10 DROP: X5 SPOIL: X5 SEALSTONES: X5 MANOR: X3 RB EXP/SP:X3 RB DROP:X3 EPIC BOSS DROP:X1 DROP (QUEST ITEM):X2 REWARD (QUEST ITEM):X1 ENCHANT RATES SAFE ENCHANT: +3 MAX ENCHANT: +20 ENCHANT CHANCES: NORMAL 66% - BLESSED 72% CLASS TRANSFER 1ST CLASS: Adena 2ND CLASS: Adena 3RD CLASS: Adena NOBLESSE : Quest GM SHOP UP TO B-GRADE CONSUMABLES & MINERAL BUFFS CH BUFF 1H Dance/Song 15min COV 20min BUFF SLOTS 32 + DIVINE MAXIMUM DEBUFFS 6 OTHER 100% L2 PLATFORM - INTERLUDE 100% WORKING ALL INTERLUDE FEATURES FULL WORKING SKILLS, CLASSES (BALANCED) ALL QUESTS FULL WORKING OFFLINE SHOPS WORKING AUTOLOOT SYSTEM, AUTOLEARN SKILLS SPAWN PROTECT SYSTEM 15 SECONDS FULL WORKING GEODATA DONATIONS DONATING TO L2Spin IS LIMITED TO: PREMIUM ACCOUNT
  5. Classic client structure is different from interlude item_begin tag=1 object_id=7861 drop_type=0 drop_anim_type=3 drop_radius=10 drop_height=7 drop_texture={{[dropitems.drop_MFighter_m008_t1004_u_m00];{[mfighter.MFighter_m008_t1004_u]}}} icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]} durability=-1 weight=9780 material_type=19 crystallizable=0 related_quest_id={} color=1 is_attribution=0 property_params=0 icon_panel=[None] complete_item_dropsound_type=[dropsound_complete_armor] inventory_type=1 body_part=8 m_HumnFigh={{[Fighter.MFighter_m008_u];[Fighter.MFighter_m008_l]};{[mfighter.MFighter_m008_t1004_u];[MFighter.MFighter_m008_t1004_l]}} m_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_HumnFigh={{[Fighter.FFighter_m012_u];[Fighter.FFighter_m012_l]};{[FFighter.FFighter_m012_t1004_u];[FFighter.FFighter_m012_t1004_l]}} f_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_DarkElf={{[DarkElf.MDarkElf_m003_u];[DarkElf.MDarkElf_m007_l]};{[MDarkElf.MDarkElf_m003_t1004_u];[MDarkElf.MDarkElf_m007_t1004_l]}} m_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_DarkElf={{[DarkElf.FDarkElf_m004_u];[DarkElf.FDarkElf_m010_l]};{[FDarkElf.FDarkElf_m004_t1004_u];[FDarkElf.FDarkElf_m010_t1004_l]}} f_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_Dorf={{[Dwarf.MDwarf_m008_u];[Dwarf.MDwarf_m008_l]};{[MDwarf.MDwarf_m008_t1004_u];[MDwarf.MDwarf_m008_t1004_l]}} m_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_Dorf={{[Dwarf.FDwarf_m008_u];[Dwarf.FDwarf_m008_l]};{[FDwarf.FDwarf_m008_t1004_u];[FDwarf.FDwarf_m008_t1004_l]}} f_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_Elf={{[Elf.MElf_m011_u];[Elf.MElf_m011_l]};{[MElf.MElf_m011_t1004_u];[MElf.MElf_m011_t1004_l]}} m_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_Elf={{[Elf.FElf_m011_u];[Elf.FElf_m011_l]};{[FElf.FElf_m011_t1004_u];[FElf.FElf_m011_t1004_l]}} f_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_HumnMyst={{[Magic.MMagic_m013_u];[Magic.MMagic_m013_l]};{[MMagic.MMagic_m013_t1004_u];[MMagic.MMagic_m013_t1004_l]}} m_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_HumnMyst={{[Magic.FMagic_m012_u];[Magic.FMagic_m012_l]};{[FMagic.FMagic_m012_t1004_u];[FMagic.FMagic_m012_t1004_l]}} f_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_OrcFigh={{[Orc.MOrc_m007_u];[Orc.MOrc_m007_l]};{[MOrc.MOrc_m007_t1004_u];[MOrc.MOrc_m007_t1004_l]}} m_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_OrcFigh={{[Orc.FOrc_m007_u];[Orc.FOrc_m007_l]};{[FOrc.FOrc_m007_t1004_u];[FOrc.FOrc_m007_t1004_l]}} f_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_OrcMage={{[Shaman.MShaman_m008_u];[Shaman.MShaman_m008_l]};{[MShaman.MShaman_m008_t1004_u];[MShaman.MShaman_m008_t1004_l]}} m_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} f_OrcMage={{[Shaman.FShaman_m008_u];[Shaman.FShaman_m008_l]};{[FShaman.FShaman_m008_t1004_u];[FShaman.FShaman_m008_t1004_l]}} f_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]} m_Kamael={{[Kamael.mkamael_m008_u];[Kamael.mkamael_m008_l]};{[mkamael.mkamael_m008_t1005_u];[mkamael.mkamael_m008_t1005_l];[mkamael.mkamael_m008_t1005_ut]}} m_Kamael_add={{{[Kamael.MKamael_m000_w_ad00];[Kamael.Mkamael_m008_l_ad00]};{{119;95};{108;95}}};{[MKamael.MKamael_m000_t00_w];[mkamael.mkamael_m008_t1005_ut]};[None]} f_Kamael={{[Kamael.fkamael_m008_u];[Kamael.fkamael_m008_l]};{[fkamael.fkamael_m008_t1005_u];[fkamael.fkamael_m008_t1005_l];[fkamael.fkamael_m008_t1005_ut]}} f_Kamael_add={{{[Kamael.Fkamael_m000_w_ad00];[Kamael.Fkamael_m008_l_ad00]};{{119;95};{108;95}}};{[Fkamael.Fkamael_m000_t00_w];[fkamael.fkamael_m008_t1005_ut]};[None]} mertheia={{[None]};{[None]}} mertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]} fertheia={{[Ertheia.Fertheia_m002_u];[Ertheia.Fertheia_m002_l]};{[Fertheia.Fertheia_m002_t81_u];[Fertheia.Fertheia_m002_t81_l]}} fertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]} NPC={{[None]};{[None]}} NPC_add={{{};{}};{};[None]} attack_effect=[LineageEffect.p_u002_a] item_sound={[ItemSound.armor_metal_alt_4];[ItemSound.public_armor_02];[ItemSound.shield_steel_1];[ItemSound.armor_metal_alt_5]} drop_sound=[ItemSound.itemdrop_armor_heavymetal] equip_sound=[ItemSound.itemequip_armor_heavymetal] UNK_7=1537 UNK_6=0 armor_type=2 crystal_type=4 mp_bonus=0 hide_mask=0 underwear_body_part1=0 underwear_body_part2=0 full_armor_enchant_effect_type=-1 item_end Helmet ID 7860: icon={[icon.armor_helmet_i00];[None];[None];[None];[None]} Chest ID 7861: icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]} Gauntlet ID 7862: icon={[icon.armor_t1004_g_i00];[None];[None];[None];[None]} Solleret ID 7863: icon={[icon.armor_t1004_b_i00];[None];[None];[None];[None]} i have try to edit to: Chest ID 7861: icon={[icon.armor_t1004_ul_i00];[icon.armor_helmet_i00];[icon.armor_t1004_g_i00];[icon.armor_t1004_b_i00];[None]} but i have Client crash on start.
  6. Hi guys, I'm working on an interlude server, but with classic Saviors 2.0 client, my problem is, to solve the problem of the wrong icons to complete the armor set. I spent a lot of time trying to figure out how to fix it, but I can't find the right file to edit.
  7. https://gyazo.com/74eef4f1bcff0cd99585dd8f09932df8 i have the same error, the problems is java? i have JDK8
  8. Reply for download
  9. the file consists of more than 8000 lines
  10. The Google transistor edit the xml code
  11. How i can traslate one file XML? i need traslate it From Russian to English Like this: <phrase type="TELL" text="Погоди я занят"/> <phrase type="TELL" text="отстать я занят"/> <phrase type="ALL" text="что на кетре епта 1-1.5к онлайна всего"/> <phrase type="ALL" text="резы уже делали?"/> <phrase type="ALL" text="но знаешь обычные х100 дольше чем мультики живут"/> <phrase type="ALL" text="жди там"/> <phrase type="ALL" text="возьму в клан нигеров и расистов - адекватность обезпечена"/> <phrase type="ALL" text="ща бафну"/> <phrase type="ALL" text="necr)) ss mne ne nra) typo na farm aoe esli tok v pa4ke"/> <phrase type="ALL" text="Учитесь по немногу"/> <phrase type="SHOUT" text="ну игде ты )"/> <phrase type="ALL" text="мы потмоу сюда и зашли описания очень понравилось )"/> <phrase type="SHOUT" text="все с гирана"/> <phrase type="ALL" text="если мой кореш уйдет который рядышком стоит, тоо я тебе ее подарю )"/> <phrase type="SHOUT" text="го на 5?"/>
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