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SadStatue

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  1. Hello, Anyone has access to this? Any chance you can share it here? https://mmo-dev.info/threads/l2tool-with-ugx-gfx.22571/ Thanks!
  2. Hello everyone, I compiled a wrapper for the L2ClientDat listed here: It exports the data into a database table for them to be edited properly. Create your schema like this: CREATE DATABASE dats COLLATE = 'utf8mb4_unicode_ci'; Under /data/config.properties you need to set your database credentials / schema name. Put everything inside your system folder and drag items onto decrypt.bat or encrypt.bat. Decrypt may take a minute or two to import depending on your system resources. I use IntelliJ IDEA database tools to alter the game files along side the server XMLs. If you add new entries in L2GameDataName manually you should decrypt again before encrypting as some DAT enums may be missing. (not confirmed) Thanks to the original creators for providing this. Enjoy! https://github.com/nikolasgkou/L2Editor
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  3. Hello there. I'm using classic 109. It's a single line change, I can't import this into the ugx it breaks the interface. If you can import actionscript I got many more requests after this one so please reach out via dm here.
  4. Hello lads! So, by changing this to this I'm getting this result in classic client : As you can see Kamael is chosen randomly, there's no Button to pick the race. Anyone knows where that is handled? https://imgur.com/a/cAEzNQO
  5. Mate you need "hard" to open dll Edit : https://ghidra-sre.org/
  6. Good afternoon lads ! I'm wondering if someone solved this or knows what's wrong. Whenever I save skillgrp with an addition, or even a single digit change, using l2clientdat, the client crashes. If i remove that addition and save again it starts normally. Here's the crash : Protocol: C_LOGIN(39, 0) <= S_VERSION_CHECK(26, 1) <= C_VERSION(275, 2) History: FL2MSItemNameDataManager::OverwriteSkillData <+ skill ID [32664:1:0] <- FL2MSItemNameDataManager::Serialize <- FL2GameData::LoadBinScriptAtOnce <+ Bin: 445204 Text: 2038171 Time: 2020.1.16 16:29:10 SHA1:66D9FBB8FE23274B6F6364B8D0EF6DC2AB98293D <- FL2GameData::MSItemNameDataLoad <- FL2GameData::LoadScript <- FL2GameData::LoadAlternateScript <- UGameEngine::LoadAlternateGameData <- UGameEngine::OnChangeServerType <- VersionCheckPacket <- ClientCmd <+ size:23, disassem:25 <- UNetworkHandler::Tick <+ Protocol Name=S_VERSION_CHECK <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop .dat https://www.solidfiles.com/v/55wY2kdDPjpgQ
  7. What did you use to create the icons? The ones I create are offset to the left even tho I place them to the far-rest right side.
  8. Hello! Any of the Python folks able to help me out with this? There's the plugin https://github.com/Cisco-Talos/GhIDA and the error, specifically (No JSON object could be decoded) There's already a proposed fix here but it doesn't work https://github.com/Cisco-Talos/GhIDA/issues/3#issuecomment-534398402 GhIDA:: [INFO] Ghidra headless (timeout: 300s) GhIDA:: [INFO] Waiting Ghidra headless analysis to finish... GhIDA:: [INFO] Ghidra analysis completed! GhIDA:: [!] No JSON object could be decoded GhIDA:: [!] Ghidra headless analysis failed GhIDA:: [!] Decompilation interrupted.
  9. Hello!! Happy new year to everyone! Anyone knows what I could have done wrong for this to happen?
  10. Lock it please managed to figure it out :D
  11. Hello lads! Anyone knows what's wrong with this ? Not the textures I'm more concerned about the distance, it only happens when running, it looks normal when walking. Thanks in advance!
  12. Σε όλα αυτά τα κόκκινα έχεις πρόβλημα δεν ξέρω τι έχεις πειράξει αλλά μάλλον δεν θα δουλέψει. Αν θες να φτίαξεις ένα class στο πακέτο ../actor/instance πάτα δεξί κλικ πάνω του και new - > class Πρέπει να διαβάσεις τα βασικά για να συνεχίσεις φίλε βρες ένα java tutorial.
  13. Βάζεις το updated gameserver.jar στην θέση του παλιού.
  14. Hello Mxc. I have a question regarding the hi5 client. I assume this table is related to the animation sequences but I can't figure out how the values are related to them. skillgrp.dat Does anyone how the client knows which animation sequence it has to use for a X skill in hi5?
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