Evencelance
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Everything posted by Evencelance
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Source Lostworld Sources (Last)
Evencelance replied to Apoloser's topic in Server Shares & Files [L2J]
To open archive use this password : l2scripts-ostalis-bez-clientov -
On the share halloween armor Halloween_MultiCrazY. don't displayed armor texture , who is known how to fix it ? [p/s] sorry for my bad english.
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Weapon [Share]Dragon Claw Weapons H5
Evencelance replied to Oroshimaru's topic in Client Development Discussion
Nice share -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
Don't works => client crash error History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh antaras_cutter_rapier.antaras_cutter_rapier NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
It's Work ? who tested ? [p/s] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh antaras_cutter_rapier.antaras_cutter_rapier NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
Can u upload you'r weapon's ? -
Weapon Ancient Feathereye Of Emerald & Acid
Evencelance replied to puredemonsss's topic in Client Development Discussion
for interlude ? -
Project L2Jtw-Ertheia Pack
Evencelance replied to x-cess's topic in Server Development Discussion [L2J]
Please Link for client use this chronicle -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
Where effects ? -
100% Original Htmls From Mxc Interlude Server 2014
Evencelance replied to steve's topic in Client Development Discussion
Maybe it's rip ? -
100% Original Htmls From Mxc Interlude Server 2014
Evencelance replied to steve's topic in Client Development Discussion
Maybe it's rip ? -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
All wanted to know what it takes to appear effects? Copied group of weapons copied texture Copied models / animation Fail replaced env.nt that would once have been sharpening effects at zero And then what? -
What is ServerName this weapongrp ?
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Tool L2 Map Edit! ( .unr .usx .utx)
Evencelance replied to mjst's topic in [Request] Client Dev Help
1. Ну судя по разведённому сдесь срачу , я так понимаю мануалом не кто не поделится как использовать этот l2smr 2. не кто не вкурсе что за программа используется тут и есть ли она в свободном доступе , быть может найдётся щедрый и добрый человек который сможет поделится со мной этим добром ? -
Tool L2 Map Edit! ( .unr .usx .utx)
Evencelance replied to mjst's topic in [Request] Client Dev Help
Будим надеяться и уповать на фри :) -
Tool L2 Map Edit! ( .unr .usx .utx)
Evencelance replied to mjst's topic in [Request] Client Dev Help
Распишите пожалуйста буду примного благодарен Вас если не затруднит что как делать нужно. -
Tool L2 Map Edit! ( .unr .usx .utx)
Evencelance replied to mjst's topic in [Request] Client Dev Help
Уважаемый deMEV , немогли бы расписать краткий мануал по использованию l2smr ? если же конечно Вас это не затруднит (желательно видео но не обязательно) -
Weapon Antharas-Valakas-Lindvior Weapons [Freya_God]
Evencelance replied to FrozenWarrior's topic in Client Development Discussion
Please reupload weapongrp.dat .... -
Share Plains Of The Lizardmen For Interlude (From Hf P5)
Evencelance replied to deMEV's topic in Client Development Discussion
Бесполезный так это ты очередной агрессивный пользователь которому не дают сделать деньги из-за творчества deMEV'a.
