-
Posts
48 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by domis045
-
Discussion Lineage 2 interlude dead?
domis045 replied to L2DragonWind's topic in Server Development Discussion [L2J]
Uhm speaking about the "ugly" interlude part i would argue a bit, because there are new ways to improve these static bad glow htmls and stuff... Yeah i understand that higher chronicles have better support for html tags and such for better templating, but with tons of interface editions you can get sameish quality with a lot of tinkering. And i could agree if you wanted really an il chronicle you could downgrade the client. maybe, but its an another talk.. Even in higher chronicles you can add those flashy ugly armors, ofc the engine for ill is so old by now.. can't compare for the h5 improvements. But still comparing to the c4 client... c6 isn't beyound as ancient. Its all how do you get the player base and how you advertise, and nowadays i seemed that the today to go servers are you gear up as fast and easy and quit. Balance lol perfect balance is impossible.. -
Discussion Lineage 2 interlude dead?
domis045 replied to L2DragonWind's topic in Server Development Discussion [L2J]
Uhm i tried creating many new features, new systems, never seen features (maybe too much lol), but yeah same happened, even after advertising much, hadded my heart and soul to my project, but perhaps IL is just dead. Even the "big" servers use fake players (some did not acussing all lol), its just an old beloved game.. People state that you need new features, others say you need less features lol. We have so many tools nowadays to create much (client side), but heck the player base is down. I added new maps, new mobs, new systems and features (really unseen), but perhaps they were too hard to understand (im not joking like other projects with "new" features && 100% OFF files lol.) or perhaps im plain dead in advertising lol. -
Share Hero visual mod effect - H5 and Epilogue client
domis045 replied to Asuki's topic in Client Development Discussion
Lol if i knew which emittor is called or which are called (file name) for the hero aura i could adapt maybe to interlude :), but idk what is the default hero aura emitter for il :D -
Change in levelinfo in lighting ilumination to 255 ;)
-
Help Boosting xp values in npctemplate
domis045 posted a question in Request Server Development Help [L2J]
Hello, i have added the core side for more levels in aCis, but i want now mobs to have more xp, i changed the values to high ones, but as i saw the server atm only has max integer value as i presume, i changed to double, i have no errors in the server side, but still now i don't get any xp gain. EXAMPLE: Normal xp mob gives: 1033874.0 exp value in the server (added logs raw from template) From the custom value: 6.203244E7 (<set name="exp" val="457010162"/> i want to add something this big.. ) Thanks! P.s Tried to change in Attackable.java and NpcTemplate ( changed to double values) Any help apreciated! :) -
Its possible to add the grade ;). Its added to his interface code which he sells (Neophron), as i needed the integration. Basically you need to edit the tooltip class in interface.u using a switch statement and add an icon from a new utx. Later perhaps i will share it to all. Atm im not near a pc, i would show it easily. And yeah ncsoft didint hardcode the tootlip(grp files) thats awesome, so when you set the tooltip to 6 you need to parse it ;). The modification is in interface.u
-
Hello there, Does anybody know how to fix this thing? I have checked in source and i think that its client related, where i need to make changes? Is the lvl cap hardcoded? i have changed const max_level = 80 value in nwindow.u but no luck. Any help is appreciatet, thanks!
-
WTS <WWW.LA2BOT.EU> ADRENALINE OFFICIAL KEYS
domis045 replied to AncientForEveR's topic in Marketplace [Powerlvl & Support]
Just bought a licence, everything is good :) -
Hey there, could anybody guide me how could i move this dongle at the map? i tried changing in zonename.dat, but i only managed to move it up or down, need guidance how to move it to the left, thanks! Managed to fix the map of the town, but its floating not in a good position. Thanks!
-
LF Background Html Tag (Freya)
domis045 replied to Solid State Drive's topic in [Request] Client Dev Help
http://www.maxcheaters.com/topic/188974-editing-html-windows-in-h5/ check this post its for higher chronicles, freya should support it easily. For interlude you can use: <html><body imgsrc="">, its all simple htmls ;) -
So How Do You Open L2 Maps In Unrealed?
domis045 replied to Szakalaka's topic in [Request] Client Dev Help
Uhm, basicaly i tried decrypting then opening, insta crash, because u don't have the specific l2 pawns (scripts, maybe im mistaken lol), but when i created an empty map voila, u can even ad ur own emmiters etc.. But for opening existing maps idk, maybe you tried adding the missing uc scripts? :D but u don't have the native dlls for them, i thought u needed a heavily modified engine xd. It would be awesome to open the lobby map, to modify etc, because of those damn hardcoded cameras xd (c6 lobby ^^) -
Guide Adapting Skills And Effects To Interlude
domis045 replied to GLO's topic in Client Development Discussion
Uhm if it works via additionaleffect ur doing a simple mistake perhaps lol, it depends on the client, but if u wount add a number i forgot in weapongrp it wount show the effect. In interlude its the hero glow of weapon. (if you enchant it will show ;) if u wount add the line). So it depends on your client maybe ;). P.S the compiled one doesn't show emmiters its not the full script ;) -
Guide Adapting Skills And Effects To Interlude
domis045 replied to GLO's topic in Client Development Discussion
Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks! Few tries P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder) -
Guide Adapting Skills And Effects To Interlude
domis045 replied to GLO's topic in Client Development Discussion
Awesome guide! I searched a lot for the needed files to compile, uc scripts really big thanks for the guide! :) -
Ahm maybe try this link, it adds music in certain areas https://sites.google.com/site/l2clientmod/miscellaneous/sounds try fiddling with it and it should work.
-
Help Character Creation Screen High Five
domis045 replied to snifi's topic in [Request] Client Dev Help
Youre using h5 serverside? Then when ill have time ill find what to edit. Or yeah u can i think edit the revision on both ends. If i remmember correctly hex editor should do the trick if im not mistaken. -
Help Character Creation Screen High Five
domis045 replied to snifi's topic in [Request] Client Dev Help
You basically delete the race from the ui (list), so yeah, its sort of deletion, u can't choose and then you can't create a kamael race character. But as i mentioned without serverside tweaks if they use a different interface file or system, they will easily create a kamael character. -
Help Character Creation Screen High Five
domis045 replied to snifi's topic in [Request] Client Dev Help
You can use xdat editor for that, u just remove the kamael one from the list. Then if you want u can remove server side support, because others can create a kamael character if they don't use your system. This method works till God. -
Guide [Manual] Export Compiling And Creating An Npc Effects
domis045 replied to ◄√i®uS►'s topic in Client Development Discussion
Ech, i got into some troubles with compiling LineagePawn.uc. Do you need that to compile other scripts? Log: Compiling LineagePawn Error: C:\UnrealEngine2Runtime\LineageWarrior\Classes\LineagePawn.uc(390) : Error, Bad or missing expression in '=' Log: Compile aborted due to errors. Log: Success - 0 error(s), 1 warning(s) P.s i used utpt to get scripts.. P.s.s i saw that ◄√i®uS► used his own software to get the Emitters :| idk how to get them :D Also i tried to decrypt the .u file then putting it but the engine doesn't like it for some odd reason, it tries to recompile (also added the .int) -
Guide [Manual] Export Compiling And Creating An Npc Effects
domis045 replied to ◄√i®uS►'s topic in Client Development Discussion
He thinks, that you use a special unrealeditor for compiling the .uc But i think you use postal editor as i saw in the video, am i right? -
Guide [Manual] Export Compiling And Creating An Npc Effects
domis045 replied to ◄√i®uS►'s topic in Client Development Discussion
Omg epic guide! Thanks! :) -
As i can remmeber its a hard thing to do. U need to add a function to a dll the grade thingie is hardoced as i can remmember (perhaps engine.dll).. so the only hope for example is to change the d grade icon to r and use the d as the r grade.
-
[Help]Any One Have Lobby01_Classic.unr Like This
domis045 replied to shoko's topic in [Request] Client Dev Help
This one is epic i would like to get the same lobby <3. Anyhow maybe its the classic 2.0? then somewhat in the future we could get the files :/ (4game classic) -
So its possible u have to use l2smr, if im not mistaken with the name with the app :). So u should firstly decrypt the lobby.unr then open the crypted one(l2smr) and find your wanted object(staticmeshes) to dissapear, u find the name of the object and then open the decrypted unr file. U find the name and change it. After that u crypt it agian and check if the game launches without crit errors ( some object's can't be removed that way). Okay secondly if u get crits trie to move objects that you can't see them.(mostly particles can't be deleted that way, or i haven't figured it out yet lol). After u get the "clean" lobby u can import other objects, there is a topic with the shared church :). P.S The lobbies post c6 don't work because the lobbies changed, so when u don't have the meshes u wount see ur chars, i remmember, there were shared lobbies, frintezzas one and it had the bug. P.S.S Don't remove the lobby (char select stuff, as mentioned above) Hope you understand something :) P.S.S.S Maybe i didin't understand you lol, u can use older lobbies, from c1 to c6 there is a shared app for that somewhere i forgot :). I thought u wanted a custom one ;D
-
Thanks mate, tomorrow ill try that :)