vagos123 Posted February 1, 2011 Posted February 1, 2011 Hello ! One share just for fun! I call it lucky coin. When you use it , you bet 100kk adena and there are 5 cases : Case1 : You get the 100kk adena back Case2 : You loose another 100kk. If you don't have to pay you go to jail for 1 minutes ** Case3 : You win 500kk adena. Case4 : You win 1kkk adena Case5 : You just loose the adena you just bet. ### Eclipse Workspace Patch 1.0 #P L2_GameServer_It Index: java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- java/net/sf/l2j/gameserver/GameServer.java (revision 4487) +++ java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -134,11 +149,13 @@ import net.sf.l2j.gameserver.handler.itemhandlers.Firework; import net.sf.l2j.gameserver.handler.itemhandlers.FishShots; import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; +import net.sf.l2j.gameserver.handler.itemhandlers.LuckyCoin; import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket; @@ -476,6 +499,8 @@ _itemHandler.registerItemHandler(new SpecialXMas()); _itemHandler.registerItemHandler(new SummonItems()); _itemHandler.registerItemHandler(new BeastSpice()); + if (Config.ENABLE_LUCKY_COIN) + _itemHandler.registerItemHandler(new LuckyCoin()); _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers."); _skillHandler = SkillHandler.getInstance(); Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 4487) +++ java/net/sf/l2j/Config.java (working copy) @@ -1162,8 +1167,126 @@ /** Vote Reward System */ public static String VOTE_HTML_PATCH; public static int VOTES_FOR_REWARD; public static int VOTE_REWARD1_ID; public static int VOTE_REWARD2_ID; public static int VOTE_REWARD1_COUNT; public static int VOTE_REWARD2_COUNT; + + /** Lucky Coin */ + public static boolean ENABLE_LUCKY_COIN; + public static int LUCKY_COIN_ID; @@ -1963,6 +2094,145 @@ VOTE_HTML_PATCH = customs.getProperty("VoteHtmlPatch", "Null"); VOTES_FOR_REWARD = Integer.parseInt(customs.getProperty("VotesRequiredForReward", "10")); VOTE_REWARD1_COUNT = Integer.parseInt(customs.getProperty("VoteReward1Count", "1000")); VOTE_REWARD2_COUNT = Integer.parseInt(customs.getProperty("VoteReward2Count", "1000")); VOTE_REWARD1_ID = Integer.parseInt(customs.getProperty("VoteReward1Id", "57")); VOTE_REWARD2_ID = Integer.parseInt(customs.getProperty("VoteReward2Id", "57")); + ENABLE_LUCKY_COIN = Boolean.parseBoolean(customs.getProperty("EnableLuckyCoin", "True")); + LUCKY_COIN_ID = Integer.parseInt(customs.getProperty("LuckyCoinID", "6673")); + Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java (revision 0) @@ -0,0 +1,207 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package net.sf.l2j.gameserver.handler.itemhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.handler.IItemHandler; +import net.sf.l2j.gameserver.model.L2ItemInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; +import net.sf.l2j.gameserver.serverpackets.InventoryUpdate; +import net.sf.l2j.gameserver.serverpackets.SocialAction; +import net.sf.l2j.util.Rnd; + +/** + * + * @author FelonBIG + */ +public class LuckyCoin implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.LUCKY_COIN_ID + }; + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (activeChar.getKarma() > 0) + + { + activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!"); + return; + } + + else if (activeChar.getPvpFlag() > 0) + + { + activeChar.sendMessage("You cannot use Lucky Coin while being flagged!"); + return; + } + + else if (activeChar.isInOlympiadMode()) + + { + activeChar.sendMessage("You cannot use the lucky coin in olympiad"); + return; + } + + else if (activeChar.inObserverMode()) + + { + activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!"); + return; + } + + else if (activeChar.isFestivalParticipant()) + + { + activeChar.sendMessage("You cannot use lucky coin while participating in a festival"); + return; + } + + else if (activeChar.isCastingNow()) + + { + activeChar.sendMessage("You cannot use the lucky coin while casting"); + return; + } + + else if (activeChar.isStunned()) + + { + activeChar.sendMessage("You cannot use the lucky coin while being stunned"); + return; + } + + else if (activeChar.isSleeping()) + + { + activeChar.sendMessage("You cannot use the lucky coin while sleeping"); + return; + } + + else if (activeChar.atEvent) + + { + activeChar.sendMessage("You cannot use the lucky coin while participating in an event!"); + return; + } + + else if (activeChar.isInJail()) + + { + activeChar.sendMessage("You cannot use the lucky coin while being in jail!"); + } + + else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000) + + { + activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm"); + return; + } + + /** Enough with the -beep-ing limits xD */ + + else + + { + InventoryUpdate iu = new InventoryUpdate(); + activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget()); + + String bet = "You have now bet 100k adena! Let's see the outcome !"; + + switch (Rnd.get(5)) + + { + case 0 : + + activeChar.sendMessage(bet); + activeChar.sendMessage("Oops, you lost your money. You were not lucky!"); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 1 : + + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null); + activeChar.sendMessage("You either won or loose ! You get your precious adena back!"); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 2 : + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null); + activeChar.sendMessage("Holy crap! You won 500kk adena!"); + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3)); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 3 : + + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null); + activeChar.sendMessage("Holy crap! You won 1kkk adena!"); + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3)); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 4 : + + activeChar.sendMessage(bet); + activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget()); + activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena"); + + if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000) + { + activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15); + activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes"); + } + + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + + } + } + } + + public int[] getItemIds() + + { + return ITEM_IDS; + } + +} Index: java/config/Customs.properties =================================================================== --- java/config/Customs.properties (revision 0) +++ java/config/Customs.properties (revision 0) @@ -0,0 +1,101 @@ #--------------------------------------------# # Vote Reward System Config # #-------------------------------------------# # Html Patch for Your Vote Site # Works with HopZone/HopZones/TopZone and other HopZone Like # Sample: VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/RaidFightLowRatePvPServers/69262.html VotesRequiredForReward = 10 VoteReward1Count = 1000 VoteReward2Count = 1000 VoteReward1Id = 57 VoteReward2Id = 57 + +# --------------------------------------------------------------------------- +# Lucky Coin +# --------------------------------------------------------------------------- +# With this coin you bet 100kk adena . There are 4 cases : +# Case 1 : You get back the 100kk +# Case 2 : You lose another 100kk. If you don't have to pay you head to jail for 15 min +# Case 3 : You win 500kk +# Case 4 : You win 1kkk +# Just for fun xD +# Allow lucky coin? +EnableLuckyCoin = True + +# Set lucky coin's ID : +# Default : 6673 ( Festival Adena ) +LuckyCoinID = 6673 ** : NOTE : Tested on l2jinterlude BUT , I have added Gracia's punishment system which means that interlude users will get an error in this line : activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15); just change it to activeChar.setInJail(true, 15); As i said nothing too special. A friend of mine requested it and i thought it would be nice to share it with you Regards PS : Code fixed thx for the report Quote
icshiba Posted February 1, 2011 Posted February 1, 2011 xaxaxa really cool man i like it xD i will test it :) Quote
SoRa Posted February 1, 2011 Posted February 1, 2011 nice idea dude :) Yep,agree with you its a nais idea,and I will test it...anyway thanks for share bro. :) Quote
xAddytzu Posted February 1, 2011 Posted February 1, 2011 another retard post, between the others. :| there are 5 cases and rnd.get is 3. the last 2 cases will never be called activeChar.sendPacket(iu); is called before 'inventory' actions :\ Quote
K4rmaArr0ws Posted February 1, 2011 Posted February 1, 2011 another retard post, between the others. :| there are 5 cases and rnd.get is 3. the last 2 cases will never be called activeChar.sendPacket(iu); is called before 'inventory' actions :\ So Vagos123 can u fix it? Quote
An4rchy Posted February 2, 2011 Posted February 2, 2011 Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java (revision 0) @@ -0,0 +1,207 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package net.sf.l2j.gameserver.handler.itemhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.handler.IItemHandler; +import net.sf.l2j.gameserver.model.L2ItemInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; +import net.sf.l2j.gameserver.serverpackets.InventoryUpdate; +import net.sf.l2j.gameserver.serverpackets.SocialAction; +import net.sf.l2j.util.Rnd; + +/** + * + * @author FelonBIG + */ +public class LuckyCoin implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.LUCKY_COIN_ID + }; + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (activeChar.getKarma() > 0) + + { + activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!"); + return; + } + + else if (activeChar.getPvpFlag() > 0) + + { + activeChar.sendMessage("You cannot use Lucky Coin while being flagged!"); + return; + } + + else if (activeChar.isInOlympiadMode()) + + { + activeChar.sendMessage("You cannot use the lucky coin in olympiad"); + return; + } + + else if (activeChar.inObserverMode()) + + { + activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!"); + return; + } + + else if (activeChar.isFestivalParticipant()) + + { + activeChar.sendMessage("You cannot use lucky coin while participating in a festival"); + return; + } + + else if (activeChar.isCastingNow()) + + { + activeChar.sendMessage("You cannot use the lucky coin while casting"); + return; + } + + else if (activeChar.isStunned()) + + { + activeChar.sendMessage("You cannot use the lucky coin while being stunned"); + return; + } + + else if (activeChar.isSleeping()) + + { + activeChar.sendMessage("You cannot use the lucky coin while sleeping"); + return; + } + + else if (activeChar.atEvent) + + { + activeChar.sendMessage("You cannot use the lucky coin while participating in an event!"); + return; + } + + else if (activeChar.isInJail()) + + { + activeChar.sendMessage("You cannot use the lucky coin while being in jail!"); + } + + else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000) + + { + activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm"); + return; + } + + /** Enough with the -beep-ing limits xD */ + + else + + { + InventoryUpdate iu = new InventoryUpdate(); + activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget()); + + String bet = "You have now bet 100k adena! Let's see the outcome !"; + + switch (Rnd.get(5)) + + { + case 0 : + + activeChar.sendMessage(bet); + activeChar.sendMessage("Oops, you lost your money. You were not lucky!"); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 1 : + + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null); + activeChar.sendMessage("You either won or loose ! You get your precious adena back!"); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 2 : + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null); + activeChar.sendMessage("Holy crap! You won 500kk adena!"); + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3)); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 3 : + + activeChar.sendMessage(bet); + activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null); + activeChar.sendMessage("Holy crap! You won 1kkk adena!"); + activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3)); + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + case 4 : + + activeChar.sendMessage(bet); + activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget()); + activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena"); + + if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000) + { + activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15); + activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes"); + } + + activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget()); + activeChar.sendPacket(iu); + + break; + + + } + } + } + + public int[] getItemIds() + + { + return ITEM_IDS; + } + +} It may work now, but i didn't really test it... Quote
vagos123 Posted February 2, 2011 Author Posted February 2, 2011 code fixed. sorry for the inconvenience it worked though even like this but shuffled only the first 3 cases thx guys for reporting it Quote
icshiba Posted February 26, 2011 Posted February 26, 2011 now works its ok as i tested and saw GG man :) good share stop spam otherwise i'lll report you Quote
nicolas9090 Posted June 16, 2011 Posted June 16, 2011 I use gameserver.handler.itemhandlers l2universo and there is tucked into itemhndlers handels Quote
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