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Posted

Hello ! One share just for fun!

 

I call it lucky coin. When you use it , you bet 100kk adena and there are 5 cases :

 

Case1 : You get the 100kk adena back

Case2 : You loose another 100kk. If you don't have to pay you go to jail for 1 minutes **

Case3 : You win 500kk adena.

Case4 : You win 1kkk adena

Case5 : You just loose the adena you just bet.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4487)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -134,11 +149,13 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.LuckyCoin;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;

@@ -476,6 +499,8 @@
		_itemHandler.registerItemHandler(new SpecialXMas());
		_itemHandler.registerItemHandler(new SummonItems());
		_itemHandler.registerItemHandler(new BeastSpice());
+		if (Config.ENABLE_LUCKY_COIN)
+		_itemHandler.registerItemHandler(new LuckyCoin());
        _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers.");

		_skillHandler = SkillHandler.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 4487)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -1162,8 +1167,126 @@

   /** Vote Reward System */
   public static String 		VOTE_HTML_PATCH;
   public static int           VOTES_FOR_REWARD;
   public static int 			VOTE_REWARD1_ID;
   public static int 			VOTE_REWARD2_ID;
   public static int 			VOTE_REWARD1_COUNT;
   public static int 			VOTE_REWARD2_COUNT;
+    
+    /** Lucky Coin */
+    public static boolean ENABLE_LUCKY_COIN;
+    public static int LUCKY_COIN_ID;


@@ -1963,6 +2094,145 @@
              VOTE_HTML_PATCH = customs.getProperty("VoteHtmlPatch", "Null");
              VOTES_FOR_REWARD = Integer.parseInt(customs.getProperty("VotesRequiredForReward", "10"));
              VOTE_REWARD1_COUNT = Integer.parseInt(customs.getProperty("VoteReward1Count", "1000"));
              VOTE_REWARD2_COUNT = Integer.parseInt(customs.getProperty("VoteReward2Count", "1000"));
              VOTE_REWARD1_ID = Integer.parseInt(customs.getProperty("VoteReward1Id", "57"));
              VOTE_REWARD2_ID = Integer.parseInt(customs.getProperty("VoteReward2Id", "57"));
+               ENABLE_LUCKY_COIN = Boolean.parseBoolean(customs.getProperty("EnableLuckyCoin", "True"));
+               LUCKY_COIN_ID = Integer.parseInt(customs.getProperty("LuckyCoinID", "6673"));
+                   

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}
Index: java/config/Customs.properties
===================================================================
--- java/config/Customs.properties	(revision 0)
+++ java/config/Customs.properties	(revision 0)
@@ -0,0 +1,101 @@
#--------------------------------------------#
#          Vote Reward System Config         #
#-------------------------------------------#
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
# Sample:
VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/RaidFightLowRatePvPServers/69262.html
VotesRequiredForReward = 10
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
+
+# ---------------------------------------------------------------------------
+#  Lucky Coin
+# ---------------------------------------------------------------------------
+# With this coin you bet 100kk adena . There are 4 cases :
+# Case 1 : You get back the 100kk
+# Case 2 : You lose another 100kk. If you don't have to pay you head to jail for 15 min
+# Case 3 : You win 500kk
+# Case 4 : You win 1kkk
+# Just for fun xD
+# Allow lucky coin?
+EnableLuckyCoin = True
+
+# Set lucky coin's ID :
+# Default : 6673 ( Festival Adena )
+LuckyCoinID = 6673

 

** : NOTE : Tested on l2jinterlude BUT , I have added Gracia's punishment system which means that interlude users will get an error in this line :

activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);

 

just change it to activeChar.setInJail(true, 15);

 

As i said nothing too special. A friend of mine requested it and i thought it would be nice to share it with you

 

Regards

 

PS : Code fixed thx for the report

 

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

 

So Vagos123 can u fix it?

Posted

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}

It may work now, but i didn't really test it...

  • 4 weeks later...
  • 3 months later...
  • 2 months later...

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  • Posts

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Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
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