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Posted

Hello ! One share just for fun!

 

I call it lucky coin. When you use it , you bet 100kk adena and there are 5 cases :

 

Case1 : You get the 100kk adena back

Case2 : You loose another 100kk. If you don't have to pay you go to jail for 1 minutes **

Case3 : You win 500kk adena.

Case4 : You win 1kkk adena

Case5 : You just loose the adena you just bet.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4487)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -134,11 +149,13 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.LuckyCoin;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;

@@ -476,6 +499,8 @@
		_itemHandler.registerItemHandler(new SpecialXMas());
		_itemHandler.registerItemHandler(new SummonItems());
		_itemHandler.registerItemHandler(new BeastSpice());
+		if (Config.ENABLE_LUCKY_COIN)
+		_itemHandler.registerItemHandler(new LuckyCoin());
        _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers.");

		_skillHandler = SkillHandler.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 4487)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -1162,8 +1167,126 @@

   /** Vote Reward System */
   public static String 		VOTE_HTML_PATCH;
   public static int           VOTES_FOR_REWARD;
   public static int 			VOTE_REWARD1_ID;
   public static int 			VOTE_REWARD2_ID;
   public static int 			VOTE_REWARD1_COUNT;
   public static int 			VOTE_REWARD2_COUNT;
+    
+    /** Lucky Coin */
+    public static boolean ENABLE_LUCKY_COIN;
+    public static int LUCKY_COIN_ID;


@@ -1963,6 +2094,145 @@
              VOTE_HTML_PATCH = customs.getProperty("VoteHtmlPatch", "Null");
              VOTES_FOR_REWARD = Integer.parseInt(customs.getProperty("VotesRequiredForReward", "10"));
              VOTE_REWARD1_COUNT = Integer.parseInt(customs.getProperty("VoteReward1Count", "1000"));
              VOTE_REWARD2_COUNT = Integer.parseInt(customs.getProperty("VoteReward2Count", "1000"));
              VOTE_REWARD1_ID = Integer.parseInt(customs.getProperty("VoteReward1Id", "57"));
              VOTE_REWARD2_ID = Integer.parseInt(customs.getProperty("VoteReward2Id", "57"));
+               ENABLE_LUCKY_COIN = Boolean.parseBoolean(customs.getProperty("EnableLuckyCoin", "True"));
+               LUCKY_COIN_ID = Integer.parseInt(customs.getProperty("LuckyCoinID", "6673"));
+                   

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}
Index: java/config/Customs.properties
===================================================================
--- java/config/Customs.properties	(revision 0)
+++ java/config/Customs.properties	(revision 0)
@@ -0,0 +1,101 @@
#--------------------------------------------#
#          Vote Reward System Config         #
#-------------------------------------------#
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
# Sample:
VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/RaidFightLowRatePvPServers/69262.html
VotesRequiredForReward = 10
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
+
+# ---------------------------------------------------------------------------
+#  Lucky Coin
+# ---------------------------------------------------------------------------
+# With this coin you bet 100kk adena . There are 4 cases :
+# Case 1 : You get back the 100kk
+# Case 2 : You lose another 100kk. If you don't have to pay you head to jail for 15 min
+# Case 3 : You win 500kk
+# Case 4 : You win 1kkk
+# Just for fun xD
+# Allow lucky coin?
+EnableLuckyCoin = True
+
+# Set lucky coin's ID :
+# Default : 6673 ( Festival Adena )
+LuckyCoinID = 6673

 

** : NOTE : Tested on l2jinterlude BUT , I have added Gracia's punishment system which means that interlude users will get an error in this line :

activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);

 

just change it to activeChar.setInJail(true, 15);

 

As i said nothing too special. A friend of mine requested it and i thought it would be nice to share it with you

 

Regards

 

PS : Code fixed thx for the report

 

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

 

So Vagos123 can u fix it?

Posted

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}

It may work now, but i didn't really test it...

  • 4 weeks later...
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The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
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