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Posted

Hello ! One share just for fun!

 

I call it lucky coin. When you use it , you bet 100kk adena and there are 5 cases :

 

Case1 : You get the 100kk adena back

Case2 : You loose another 100kk. If you don't have to pay you go to jail for 1 minutes **

Case3 : You win 500kk adena.

Case4 : You win 1kkk adena

Case5 : You just loose the adena you just bet.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4487)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -134,11 +149,13 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.LuckyCoin;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;

@@ -476,6 +499,8 @@
		_itemHandler.registerItemHandler(new SpecialXMas());
		_itemHandler.registerItemHandler(new SummonItems());
		_itemHandler.registerItemHandler(new BeastSpice());
+		if (Config.ENABLE_LUCKY_COIN)
+		_itemHandler.registerItemHandler(new LuckyCoin());
        _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers.");

		_skillHandler = SkillHandler.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 4487)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -1162,8 +1167,126 @@

   /** Vote Reward System */
   public static String 		VOTE_HTML_PATCH;
   public static int           VOTES_FOR_REWARD;
   public static int 			VOTE_REWARD1_ID;
   public static int 			VOTE_REWARD2_ID;
   public static int 			VOTE_REWARD1_COUNT;
   public static int 			VOTE_REWARD2_COUNT;
+    
+    /** Lucky Coin */
+    public static boolean ENABLE_LUCKY_COIN;
+    public static int LUCKY_COIN_ID;


@@ -1963,6 +2094,145 @@
              VOTE_HTML_PATCH = customs.getProperty("VoteHtmlPatch", "Null");
              VOTES_FOR_REWARD = Integer.parseInt(customs.getProperty("VotesRequiredForReward", "10"));
              VOTE_REWARD1_COUNT = Integer.parseInt(customs.getProperty("VoteReward1Count", "1000"));
              VOTE_REWARD2_COUNT = Integer.parseInt(customs.getProperty("VoteReward2Count", "1000"));
              VOTE_REWARD1_ID = Integer.parseInt(customs.getProperty("VoteReward1Id", "57"));
              VOTE_REWARD2_ID = Integer.parseInt(customs.getProperty("VoteReward2Id", "57"));
+               ENABLE_LUCKY_COIN = Boolean.parseBoolean(customs.getProperty("EnableLuckyCoin", "True"));
+               LUCKY_COIN_ID = Integer.parseInt(customs.getProperty("LuckyCoinID", "6673"));
+                   

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}
Index: java/config/Customs.properties
===================================================================
--- java/config/Customs.properties	(revision 0)
+++ java/config/Customs.properties	(revision 0)
@@ -0,0 +1,101 @@
#--------------------------------------------#
#          Vote Reward System Config         #
#-------------------------------------------#
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
# Sample:
VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/RaidFightLowRatePvPServers/69262.html
VotesRequiredForReward = 10
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
+
+# ---------------------------------------------------------------------------
+#  Lucky Coin
+# ---------------------------------------------------------------------------
+# With this coin you bet 100kk adena . There are 4 cases :
+# Case 1 : You get back the 100kk
+# Case 2 : You lose another 100kk. If you don't have to pay you head to jail for 15 min
+# Case 3 : You win 500kk
+# Case 4 : You win 1kkk
+# Just for fun xD
+# Allow lucky coin?
+EnableLuckyCoin = True
+
+# Set lucky coin's ID :
+# Default : 6673 ( Festival Adena )
+LuckyCoinID = 6673

 

** : NOTE : Tested on l2jinterlude BUT , I have added Gracia's punishment system which means that interlude users will get an error in this line :

activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);

 

just change it to activeChar.setInJail(true, 15);

 

As i said nothing too special. A friend of mine requested it and i thought it would be nice to share it with you

 

Regards

 

PS : Code fixed thx for the report

 

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

 

So Vagos123 can u fix it?

Posted

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}

It may work now, but i didn't really test it...

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    • Lineage 2 Interlude L2OFF Server Based on H5 Files   Are you looking to start your own Lineage 2 server? This is your chance! I’m selling a 100% functional server based on Official L2OFF H5 files, adapted to the Interlude version. Main Features: Based on official L2OFF H5 files, perfectly configured for Interlude. Includes the full source code, allowing you to fully customize the server to fit your needs. Fully working events, such as: TvT (Team vs. Team) CTF (Capture the Flag) Tons of custom content added, keeping the balance and original essence of the game. Why choose this project? The server is fully functional and optimized, ready to launch. You can test the server before purchasing, with access to a GM character to explore all features. Comes with everything you need to make your project a success, both technically and in terms of content. Interested? Feel free to contact me! If you need more information or would like to schedule a test, I’m happy to answer any questions.   Auto Create Accounts Client Test Server: DOWNLOAD   Price: 600 usd Source price: send pm. Discord: Guytis#6760 Skype: gustavoorellano@hotmail.com  
    • Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum   Hello Everyone,  finally, the moment has arrived: I'm launching my own server, L2Aurum!   L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2] Grand Opening 21.02.2025 [20:00 GMT+2]     Experience Rates: x300 Skill Points Rates: x300 Adena Drop: x300 Premium Accounts: x2 Drop Rates: x1 Spoil Rates: x1 Quest Rates: x1 Only one account per player, no dualboxing allowed. Everything is earned through gameplay, no pay-to-win mechanics. No server wipes—your progress is permanent. Fair play is a priority, with no room for corruption. All players are treated equally, no special favors.     Buffs slots: 26+4, all buffs in NPC and Scheme System. Custom Armors: Aurum Apella Armor Custom Weapons: Aurum Weapon Custom Accessories: +300 P.Def & M.Def Tattoos: Mage & Fighter & Custom Shirts Custom Jewels: New Grand Bosses Auto Farm is FREE for everyone. Status Noblesse: Barakiel. Player Spawn Protection: 10 seconds. Geodata e Panthodes: ENABLED. All Commands are visible in .menu. System 2 Bishop Per Party: ENABLED. Boss Protect - Anti-Zerg: ENABLED.     Siege Duration: 2 hours (120 minutes). Siege Period: Every 7 days. Castle Reward: 100E Per Castle. Available Castles: Rune Aden Giran Giran Siege: Every Friday 20:00 GMT +2. Aden Siege: Every Saturday 20:00 GMT +2. Rune Siege: Every Sunday 20:00 GMT +2. Main Clan: 40 Members max. Royal Clan: 12 Members max. Knight Clan: 7 Members max. Alliance: You can have only 1.     Epic Boss Valakas: Monday 22:30 (GMT+2) Zaken: Tuesday | Thursday 22:30 (GMT+2) Queen Ant: Monday | Wednesday 22:30 (GMT+2) Baium: Friday 22:30 (GMT+2) Antharas: Saturday 22:30 (GMT+2) Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2) Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)   Raid Boss  Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours Ember: Every Day Respawn 3-4 hours Lilith: Every Day Respawn 3-4 hours Anakim: Every Day Respawn 3-4 hours Queen Shyeed: Every Day Respawn 3-4 hours Golkonda: Every Day Respawn 3-4 hours Shuriel: Every Day Respawn 3-4 hours Varka's Hero Shadith: Every Day Respawn 3-4 hours Ketra's Hero Hekaton: Every Day Respawn 3-4 hours Varka's Mos: Every Day Respawn 3-4 hours Chief Horus: Every Day Respawn 3-4 hours Ketra's Tayer: Every Day Respawn 3-4 hours Chief Brakki: Every Day Respawn 3-4 hours Sailren: Every Day Respawn 02:00   🥳🥳🥳🥳 I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.      Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum
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