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Posted

:good sir:

[CORE] Thanks user josemoreira for help.

- Fixed skills DRAIN have effect on Npcs. (Like L2OFF)

- Added message WOULD_YOU_LIKE_TO_OPEN_THE_GATE.

- Added message WOULD_YOU_LIKE_TO_CLOSE_THE_GATE.

- Implmented request to open Clan hall doors. (Like L2OFF)

- Fixed CupidBow weapon expertise penality.

- Fixed skills TARGET_ONE can't be used on Npc. (Like L2OFF)

- Fixed only Heling potion are not showed on party list buff. (Like L2OFF)

- Fixed bug with Snipe/UD. (Thanks to josemoreira)

- Fixed Private store sell bug with Offline traders.

- Fixed bug with item with same Id on private store. (Thanks to josemoreira)

 

http://www.l2jfrozen.com/forum/index.php?topic=19125.0

Posted

:not bad:

[CORE][CONFIG][DP] Remember to update config files!

- Implemented //snoop command. (Too see player chat)

- Fixed bug with private store. (Thanks to josemoreira)

- Implemented nextActionAttack on XML skills.

- After BLOW skills the char must not auto attack. (Like L2OFF)

- Added AGGDAMAGE, AGGREMOVE, MANADAM on skills that can’t be used on NPC. (Like L2OFF)

- Fixed bug with stealth effect. (ex. Shadow dance)

- Fixed bug with COMPLETE quest state.

- Implemented sleep effect on offline char. (like l2off)

- Implemented command /offline_shop & .offline_shop to go on offline trade. (like l2off)

- Added new configs to enable/disable command offline.

- Fixed PDAM skills critical calculation.

- Fixed char penality when clan kick a member. (Like L2OFF)

- Fixed it’s not possible unsummon during combat. (Like L2OFF)

- Some cleanup and format.

 

https://www.assembla.com/code/L2jFrozenInterlude/subversion/changesets/983

 

http://www.l2jfrozen.com/forum/index.php?topic=19168.0

Posted

Does snoop works as intented, or you just used a custom to fix it ? So far, even on L2OFF IL, snoop command is bugged. And from your rework, I guess the window is still empty, but you receive all snooped guy chat in chat.

 

Finally 2 things :

  • Snoop.java : the old writing was better, it's better to store a string and an int rather than the whole object (until you use 75%/100% parameters of it).
  • isInCombat() doesn't verify anymore the possibility than AI is null.

Posted

Does snoop works as intented, or you just used a custom to fix it ?

 

Yes, snoop command is completly custom. As you said now the chat of snooped char appears on the chat of the Gm.

Posted

:rage:

[CORE][CONFIG][DP] Thanks to daiman (for skill report) and josemoreira.

- Added new config PlayerTeleportProtection. (L2OFF feature)

- Added new config EffectTeleportProtection. (L2OFF feature)

- Added new config OfflineSleepEffect. (L2OFF feature)

- Added new anti farm config AntiFarmSummon.

- Fixed ABNORMAL_EFFECT_STEALTH double effect. (Thanks josemoreira)

- Fixed all java warnings on source.

- Fixed method calls thread.sleep() with a lock held.

- Added java version log on server startup.

- Implemented CRIT_ANNOUNCE and command //critannounce.

- Fixed bug with TARGET_AURA skill movment.

- Added log on gameserver for kicked players by bot protection.

- Implemented spawn effect on mob that spawn other npc. (like L2OFF)

- Fixed autotarget on new mob spawned. (like L2OFF)

- Fixed trasform mobs also on skills and not only with attack. (Like L2OFF)

- Cleanup and format.

- Fixed HTML nobless on monument. (like L2OFF)

- Fixed Benom NPEs.

- Fixed Double Sonic Slash reuseDelay.

- Fixed Aura of Hate hittime and reusedelay.

- Fixed Double Shot reusedelay.

- Fixed Unlock reusedelay.

- Fixed Backstab reusedelay.

- Fixed Horror reusedelay and time.

- Fixed WarCry reusedelay.

- Fixed Shield Stun time.

- Fixed Sanctuary time.

- Fixed Stun Attack time.

- Fixed Stunning Shot time.

- Fixed Stunning Fist time.

- Fixed Hex reusedelay.

- Fixed Seal of Ruler reusedelay.

- Fixed Focus Attack reusedelay.

- Fixed Blinding Blow reusedelay.

- Fixed Strider Siege Assault reusedelay.

- Fixed Touch of Death hpconsume and reusedelay.

- Fixed Lethal Blow reusedelay.

- Fixed Spoil Crush reusedelay and hittime.

- Fixed Physical Mirror reusedelay.

- Fixed Magical Mirror reusedelay.

- Fixed Shield Bash time.

- Fixed Armor Crush time and hittime.

- Fixed Tribunal reusedelay.

- Fixed Judgment reusedelay.

- Fixed Arrest reusedelay.

- Fixed Shackle reusedelay.

- Fixed Mass Shackling reusedelay.

- Fixed Psycho Symphony reusedelay.

- Fixed Stealth reusedelay and enchant time.

- Fixed Spirit of Sagittarius hittime.

- Fixed Blessing of Sagittarius hittime.

- Fixed Fell Swoop reusedelay.

- Fixed Infernal Form reusedelay.

- Fixed Snipe reusedelay and condition message.

- Fixed Banish Undead reusedelay.

 

https://www.assembla.com/code/L2jFrozenInterlude/subversion/changesets/984

 

http://www.l2jfrozen.com/forum/index.php?topic=19367.0

Posted

:good sir:

[CORE] Starting refactor! L2NpcTemplate (Remember to update loginserver/lib)

- L2NpcTemplate refactor to avoid NPEs and to improve resources access in order to reduce CPU cicles.

- Fixed LoginServer CPU usage 99%.

- Improoved PacketsFloodPortector.

- Improoved Spawn and teleport protections.

- Fixed Invulnerability when you are on spawn/teleport protection.

- Fixed cursed weapon message when dropped. (Like L2OFF)

 

http://www.l2jfrozen.com/forum/index.php?topic=19467.0

Posted

:good sir:

[DP][CORE]

- Fixed Focus Death, bonus only with dagger.

- Fixed Focus Power, bonus only with dagger.

- Fixed Cleanse, remove also DOT skills.

- Fixed Frintezza's Songs double icons.

- Fixed Rebirth skills must be added only on main class.

- Fixed command .withdraw if you haven't space for Adena.

- Fixed summon buff, must be liv 3. (Like L2OFF, Thanks to josemoreira)

- Fixed Rebirth skills update after REBORN.

- Fixed Adena must not be showed on Selllist.

- Added check on olympiad registration for AIO buffer. (Thanks to dermeq)

- Fixed CTF, TVT, DM NPE.

- Updated ExShowScreenMessage packet. (Thanks to sahar)

- Added check for olympiad dualbox.

 

http://www.l2jfrozen.com/forum/index.php?topic=19727.0

  • 2 weeks later...

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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