Trance Posted May 2, 2012 Posted May 2, 2012 what event you mean tvt,ctf,dm etc? You read backwards? Quote
SweeTs Posted May 8, 2012 Posted May 8, 2012 Changeset 246 Community Board (CB) part I, misc CB is mostly cleaned up. Some efforts have been made in order to use static stuff (like static strings && static ShowBoard objects). A LOT of work is needed to complete it correctly (in disorder : cleanup hardcoded HTMs, recode HTMs to fit with IL CB dimensions (on IL, CB is more little...), add missing code, add GoD region tab) CB [*] custom region tab has been entirely dropped. [*] friends panel is 50% implemented. [*] clan notices system is implemented, but not tested at all (and probably not working). [*] mail system is implemented, but check previous sentence for more infos. [*] Clan forums aren't created anymore if CB isn't enabled. Misc [*] addReputation / takeReputation are the only commands to affect reputation (setReputation is used only for loading and as "core" for the 2 previous commands). They save *only* reputation from now, not the whole clan infos. [*] getHasCastle() and getHasHideout() have been renamed getCastleId() and getHideoutId(). Creation and use of hasCastle() and hasHideout() boolean methods. [*] getActingPlayer() uses on SiegeGuardKnownlist, GrandBoss and RaidBoss instances. [*] many random methods are cleaned up in order to create less objects, adding checks && readability. [*] addition of getClanAllies() method, used to retrieve clans in alliance. [*] Addition of AllianceInfo serverpacket (untested) Reminder for future : it's better to initialize variables INSIDE a loop (in order to reduce scope range). The logic consisting to think to initialize it outside is better is false and is even worst. Download-Compiled Revision 246 Quote
Tryskell Posted May 14, 2012 Author Posted May 14, 2012 Changeset 247 Misc - fix GandBossTeleporters script (HTM/SQL side). All IDs are supposed to be ok. - add a check for groups on Quest for radius (ty Hasha). Ideally, it needs to be spread to any solo quest. - cleanup (L2SiegeGuard, 2 itemhandlers with postIL stuff, AttackStanceTaskManager). - colors of title/name is corrected (ty TheEngo) - toggles are desactivated when taking a CW. - Drain skills HP gain effect now effects monsters (+ rework of the skillhandler). - correct Lotto ticket (ty Pleasure). *normally* fix AutoChatHandler issue. Quote
DarthVader Posted May 14, 2012 Posted May 14, 2012 open again or buy? Your signature looks yummy. Quote
Tryskell Posted May 14, 2012 Author Posted May 14, 2012 Your signature looks yummy. That's chocolate. Cho-co-late. Don't afraid kids at this late hour... Quote
Tryskell Posted May 17, 2012 Author Posted May 17, 2012 Fresh revision. The "How to get access" thread is SIMPLIFIED, as some ppl continue to PM me. If you still don't understand, change of translator/brain. Primeval AI, misc Primeval AI - Addition of primitive system for following behaviors : - Pterosaurs and TRex-es can see through Silent Move (core support needed). - Ancient Egg, when attacked, will call all mobs in a range of 2k (guessed... as 1k is the aggro of a lot of dinos, I x2'ed it). - Sprigants will launch a task every 15sec if someone enters in their aggro range (AoE skill). Task stops if sprigant is dead or if none is inside anymore. Misc - addition of Q629 - fix summon sieges skills for "Siege Golem" and "Swoop Cannon". - fix Sprigant's fruit and Primeval potion. - "String = "" > isEmpty()", "boolean == false > !boolean" && "boolean == true > boolean". - fix a critical issue about quest check (added in previous revision). - MagicSkillUse packet is completed. - addition of ConditionTargetHpMinMax, used for Trap Skills (avoid the ugly system of onSkillSee). A lot needs to be done for PI (full trap system mostly), and it goes by gathering as many as possible informations. Quote
`Rοmeο Posted May 21, 2012 Posted May 21, 2012 dead forum? where you see dead forum? its working.. Quote
maximilion2 Posted May 21, 2012 Posted May 21, 2012 dead forum? he means no action in forum lol but as Tryskell sayed it's better to be dead cause not have to spend many time reading posts.. so more time for project :D Quote
Tryskell Posted May 23, 2012 Author Posted May 23, 2012 Changeset 251 Misc - BlockBuff / BlockDebuff core support + fixes on skills (Mystic Immunity, Day of Doom, Heroic Berserker). NPC passive aren't yet supported. - clan is now instantly dropped if config is setted to 0. If clans are loaded, the task is now setted to 1min rather than 5min. - clan notices are dropped when clan is destroyed. - partial cleanup of beginCast( methods. - [L2J 5365] addition of hasPet() and hasServitor() methods + fix range in which the pet can get XP. - [L2J 5373] rechargeAutoSoulShot( method doesn't use anymore switch about itemId, but items' L2ActionType. - creation of a .txt if user changed his name (ty Java-man). - *possible fix* _owner / getOwner() NPE (isAutoAttackable(), HitTask, etc). setOwner(null) was introduced when we had summon ghost issue, but since that time I found the real problem and so I revert this "fix" which probably make the cleanup hard. Quote
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