Jump to content

Recommended Posts

Posted

Oute egw arkoumai sta enchant p exw. K mia mera thimamai paleua na kanw ena weapon +20 kai to piga k t dwsa ena schroll katalathos gt skeftomoun tin dikia m k eixa aferethei kai adi na pei dn ginetai espase.

 

Y.G 9 wres paleua na to kanw +20.

Posted

Oute egw arkoumai sta enchant p exw. K mia mera thimamai paleua na kanw ena weapon +20 kai to piga k t dwsa ena schroll katalathos gt skeftomoun tin dikia m k eixa aferethei kai adi na pei dn ginetai espase.

 

Y.G 9 wres paleua na to kanw +20.

πες μου ότι μετά έβριζες αυτήν; -.-
Posted

Η μεγαλύτερη κουταμάρα που έκανα ειναι που τσακώθηκα με έναν φίλο μου παλία.

(Η 2η με σκαμαραν με  μαγαζάκι.Ήμουν πολύ μικρός τότε.:( )

Posted

Η μεγαλύτερη κουταμάρα που έκανα ειναι που τσακώθηκα με έναν φίλο μου παλία.

(Η 2η με σκαμαραν με  μαγαζάκι.Ήμουν πολύ μικρός τότε.:( )

που μπορεί να σε οδηγήσει ένα παιχνίδι... -.-
Posted

hahaha....egw imun se ena server k m eixan kle4i to acc mou....k mpika me alo acc k zitousa pm apo ton admin...k dn mou ekane....k ta pira k piga na xrisimopoiiso L2jkiller by sherk* k me kataleve k me ekane ban k exasa olokliro char hero me full armor weapon juels :(

k apo tote apofasisa na gino dev k na exw dikous m server ! :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
  • Topics

×
×
  • Create New...