Jump to content

Recommended Posts

Posted

Hello guys here is an item that when you press it you will get "x" reputation points to your clan...:) I know its nothing special but here is the code:

 

Create a new file at:net.sf.l2j.gameserver.handler.itemhandlers

named: CustomRep.java

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;

/**
* This class ...
*
* @version $Revision: 1.0.0.0.0.0 $ $Date: 2005/09/02 19:41:13 $
*/
public class CustomRep implements IItemHandler
{
// Modified by Baghak (Prograsso): Added Firework support
private static final int[] ITEM_IDS = { 11000 };

public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
	if (!(playable instanceof L2PcInstance))
		return; // prevent Class cast exception
	L2PcInstance activeChar = (L2PcInstance) playable;
	int itemId = item.getItemId();
	if (activeChar.isInOlympiadMode())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.inObserverMode())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isSitting())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isAway())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isConfused())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isStunned())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isDead())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (activeChar.isAlikeDead())
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
        if (activeChar.isInCombat())
    	{
        	activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
    	}
        if (activeChar.isInJail())
        {
        	activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
        }
	if (!activeChar.getFloodProtectors().getFirework().tryPerformAction("firework"))
	{
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	/*
	 * Elven Firecracker
	 */
	if (itemId == 11000) // elven_firecracker, xml: 2023
	{
		MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2023, 1, 1, 0);
		activeChar.sendPacket(MSU);
		activeChar.broadcastPacket(MSU);
		useFw(activeChar, 2023, 1);
		playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
		activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore() +5000, true);
            activeChar.sendMessage("Grats you have award your clan with 5000 Reputation Points!");
            activeChar.broadcastUserInfo();

	}
}

public void useFw(L2PcInstance activeChar, int magicId, int level)
{
	L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
	if (skill != null)
		activeChar.useMagic(skill, false, false);
}

public int[] getItemIds()
{
	return ITEM_IDS;
}
}

 

Then go to net.sf.l2j.gameserver.handler.ItemHandler.java

 

Find this line:

import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol;

And after that add this:

import net.sf.l2j.gameserver.handler.itemhandlers.CustomRep;

 

Then find this line:

	registerItemHandler(new CrystalCarol());

And after that add this:

	registerItemHandler(new CustomRep());

 

Credits to me :)

Guest
This topic is now closed to further replies.


  • Posts

    • 🤣 You were talking about security — I want you to prove that it's actually insecure, try to hack it or something. You're just talking without any evidence, and that's not right. Without the personal key that's generated for each site, you can't do anything. And by the way, boberKurwa isn't even used — it's a joke, and you totally fell for it. You're being very unconstructive. I appreciate criticism based on facts, and here's a fact: Sphere 2 has been running publicly since October, and there haven't been any successful hacking attempts. If you doubt that, go ahead and prove me wrong.  
    • When a conversation loses its direction and turns into pointless justifications, maybe the problem isn't who's right it's who's insecure. The phrase "there is nothing for me to prove" shows confidence or indifference. But let’s look at it in PHP. class Logan22 { public bool $hasSomethingToProve = false; public string $communicationMode = 'normal'; public bool $usesChatGPT = false; public function respond(string $input): string { if (str_contains($input, 'prove')) { return "I have nothing to prove."; } if (str_contains($input, 'defensive')) { $this->communicationMode = 'defensive'; return "You got defensive – did something feel threatening?"; } if (str_contains($input, 'ChatGPT')) { $this->usesChatGPT = true; return "Yes, I use it for speed, accuracy, and because my spelling sucks."; } return "What did you just say again?"; } }  
    • You wrote complete nonsense. Everything you said is utter rubbish from someone who doesn’t understand a thing. As for the ticking time bomb — go ahead and try to prove it. No one has managed so far, and trust me, there’ve been plenty of “smart guys” before you.    
    • Grab a proper launcher for Your server - update files whenever You need
  • Topics

×
×
  • Create New...