Jump to content

Rpg-Club IG+OOG Walker = November 2010= Win7/WinXp Re-editted


Recommended Posts

Posted

For such a mess in the old topic I decided to make a new topic how to connect -> rpg club.

 

whats new : new tpctunnel/WP663f

 

Things you need:

 

Proxifier:

http://www.proxifier.com/download.htm

->Reg info :

Company Name: nairepaok

Registration Key: REY1P-89OAS-A8M5T-74QR1-MN2EE

 

 

Botpack(IG+OOGWalker +patcher +TcpTunnel+l2.ini+unprotected l2.exe):

 

www.megaupload.com/?d=PFATO96G

 

or

 

http://files.mail.ru/V3IBAL

 

Use rpg-club updater to get original system and follow the steps bellow.

 

1- You need to copy the provided L2.exe and the L2.ini in your rpg club system folder but beware after you do that you ll only be able to login through Walker so if you want you can back your system folder up first. (The l2.ini is edited and points at your localhost instead to the server which is neccessary)

 

2-Rename the Rpgupdater.exe in something else like RpgUpdater.exe.backup (if you run the updater it will overwrite the files which we just replaced so you need to rename it)

 

3- Install Proxifier and do the settings for it:

After you made it to a full version ill show you with screens now how to configure it:

1)The pic should be self explanatory:

 

proxifierfirst.jpg

 

 

2)After you press point 1. on the following screenshoot

you ll have a line named loopback which we dont need so you better remove it besides that do as you see it on the screen if you have questions just ask:

 

proxifiersecond.jpg

 

3)After you pressed the add button on the previous screenshoot you will have to press the first Addbutton in the next screenshoot and choose the L2.exe from your rpg club system folder and then do the steps as you see them on the screenshoot -> shouldnt be too hard.

 

proxifierthird.jpg

 

4)If you done everything right it should look like this:

 

proxylast.jpg

 

Press the ok button and minimize Proxifier.

->Everytime you want to run walker from now on you only need to start Proxifier nothing more

 

5-Unrar the TcpTunnel.rar and run the forward.bat (This is needed so walker gets verified and works so you have to keep this open all the time you want to bot)-> Dont run the TcpTunnel.exe

 

6-Go into the WpfNew Folder and run the WP663f.exe

I already configured it so you shouldnt need to do anything except running it everytime you want to bot.

 

Additional Information: ( Nothing important)

This tool runs a script which nullifies the bot protection.

I might be that your Anti-Virus gives a False Positive ( If you dont believe me you can download the original WickedPatcher and scan it: http://www.maxcheaters.com/forum/index.php?topic=151031.0  but this one is not preconfigured)

 

7-Run the provided IngameWalker and Choose the path of your L2.exe in the RpgClubFolder.

After you login press the Home button on your Keyboard to get into the walker menu

Under Basic Option-> Other Ctrl

 

notitle2ql.jpg

 

Check if your walker is verified.

Then go to Information -> Maps and see if you see all other players around you as dots

If you now can take someone in your target and still move you did everything right and it works.

 

 

8-Outgame Walker:

If you wanna run outgame walker you have to do the settings as the following

Instead of Id test and pw test ofc you have to input your real password and id

Additionally you have input your pw and id normally as you would login with the oog walker aswell

Since i dont feel the need to further explain it ill just let the screenshoot talk:

 

oogwalker.jpg

Posted

**1- You need to copy the provided L2.exe and the L2.ini in your rpg club system folder but beware after you do that you ll only be able to login through Walker so if you want you can back your system folder up first. (The l2.ini is edited and points at your localhost instead to the server which is neccessary)

 

2-Rename the Rpgupdater.exe in something else like RpgUpdater.exe.backup (if you run the updater it will overwrite the files which we just replaced so you need to rename it)**

 

What that mean i cant understand ? :D, from where i copy l2.exe and l2.ini

Posted

gyus this doesn't work..maybe you did something more that missed in this guide..i noticed that since i install windows 7 can't bot at rpg x5 server ,when i had windows xp i was boting well.you guys saying that doesnt work do u use windows 7 as me ???

Posted

gyus this doesn't work..maybe you did something more that missed in this guide..i noticed that since i install windows 7 can't bot at rpg x5 server ,when i had windows xp i was boting well.you guys saying that doesnt work do u use windows 7 as me ???

Posted

It work on 5x but in 15x don't work, because when select the server change the ip... i already change tcptunnel for the second ip but don't work...

need to log with one ip and select server with other one, i think it's it someone can help?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Advanced Lineage II Event Engine – Flexible, Scalable, and Developer-Friendly Introducing a powerful and fully customizable event engine designed to enhance gameplay, increase player engagement, and simplify event management. Whether you're running a high-rate PvP server or a low-rate retail-like experience, this engine provides the flexibility you need to create and automate dynamic in-game events.   ✅ Compatible with aCis 401 – Fully coded for aCis project (revision 401) and ready for seamless integration. 📜 Delivered as a .diff Patch – Simply apply it and start using it right away!   📸 Check out the screenshots & features: Imgur Album (more soon). Key Features ✔ Fully Configurable – Every aspect of each event can be customized, including timers, rules, rewards, and restrictions. ✔ Seamless Integration – Works with existing server configurations and supports custom scripts or modifications. ✔ Automated Event Rotation – Events can be scheduled or started via a voting phase where players choose the next event. ✔ Multi-Mode Participation – Players can join via commands (.register | .leave | .events) or NPC interactions. ✔ Real-Time Tracking – An on-screen HUD displays kills, scores, and time remaining. ✔ Enhanced PvP Mechanics – Auto-respawn, score-based rewards, and First Blood announcements. ✔ Spectator Mode – Allows non-participants to watch events live. ✔ Detailed Event Logs – Administrators can track player performance, winners, and event results for analysis. Reward System Player-Based Rewards: Configurable options for winning, losing, ranking in the top X, or achieving First Blood. Kill-Based Rewards: Earn rewards per kill or based on streaks. Team-Based Rewards: Incentivize team victories with shared prizes. Included Event Modes Team Fights (TDM): Classic team-based PvP with configurable duration, respawn rules, and score limits. Solo Fights (Deathmatch): Free-for-all PvP—highest kill count wins. Last Survivor (LMS): No respawns—last player standing wins. Lucky Chests: Random chests with rewards, traps, or debuffs. Treasure Hunt: Players race to find a hidden treasure. Monster Massacre (PvE Race): Teams compete to slay the most monsters. Territory Clash: Players battle to control a zone and earn points over time. Ultra Rapid Fire (URF Mode): Boosted stats, reduced skill cooldowns, and enhanced combat speed. Assassin Hunt: A random player is marked as the target—others must eliminate them. Monster Mayhem (Boss Raid): A powerful boss spawns; players must cooperate (or fight each other) to take it down. Power-Up Clash: Players collect battlefield buffs for a combat advantage. Why Choose This Event Engine? ✅ Fast Implementation – Set up new events in minutes with an intuitive configuration system. ✅ Performance Optimized – Lightweight and designed for high player counts without impacting server stability. ✅ Extensive Customization – Easily modify or extend functionality to suit your server’s needs. ✅ Developer Support – Well-documented API and configuration options for easy integration. Transform your server’s event experience with a feature-rich, developer-friendly solution. 🚀 Ready to integrate? Contact us for licensing details! Get Your Copy Today! Upgrade your Lineage II server with this powerful event engine and bring next-level gameplay to your players. With fully customizable settings, automated event management, and seamless integration, this system is a must-have for any serious server administrator.   💰 Pricing: Full License: 100e (One-time payment) Support & Updates: included on full licence   📩 How to Purchase: PM me directly for inquiries and purchases. Discord: @Luminous
    • we sell website templates, make websites to order. Great selection at very good prices. My contacts   discord - adver745645   telegram - @mmopromo
    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
  • Topics

×
×
  • Create New...