Reptant_ Posted September 9, 2010 Posted September 9, 2010 This guide contains information about Storm Screamer also known as Spell Howler General: Why to prefer Storm Screamer instead of Necro/Sps/Sorcer? Storm Screamer,as a DELF has more INT than all of them...that means outstanding M.Atk. Storm Screamer can cast 2 element attacks,both Wind + Dark.That means he also have more useful skills Storm Screamer has the buff 'Empowering Echo'which greatly increases M.Atk.(which other mages don't have) What's his disadvantages? He has lower CON and WIT from the other 3(cause he is a DELF) Ηοw to become a Storm Screamer? You start as a Dark Elf Mage(obvious,better start a woman to see her tits :o ) At 19 level,u make quest Path to Dark Wizard in order to obtain this Jewel of Darkness (Then go into a grand magister(delf) in gludin or dion in order to become a Dark Wizard) At 35 level you start quest Trial of Scholarto gain Mark Of Scholar At 37 level you start quest Testimony of Fatein order to obtain Mark Of Fate at 39 level you start quest Test of the Magus to obtain Mark Of Magus Then ,when u have them all 3,go to a Grand Magister Darkelf in Giran or Aden in order to become a SPH(needs 40 level) At 76 level u start quest Saga of Storm Screamerin order to become a Storm Screamer But the quest starts at 73,check it out Now,you have transfered to your final class Time to learn what your skills are doing ! (Shitty skills are not mentioned) Damaging skills: Hurricane:Hits the enemy with a hurricane.Wind element attack Vampiric Claw::Absorves 40% life from enemy.Fυcks your mana.Dark Attack Death Spike:Hits your enemy with a bone.Requires a cursed bone.Low mana required.Dark attack Aura flash:Hits every sourounding enemy of you.Also cancels their targets.No element Wind Vortex Slug:If Wind Vortex is succesful ,hits enemy with bunch of damage.Element obvious Debuffs: Dark Vortex:Hits enemy with 111 power,absorving 40% of damage dealt,reducing enemys Dark Resistance+MP.Dark attack Wind Vortex:Hits enemy with 140power,reducing wind resistance ,Speed , Atk Speed , Casting Speed.Wind Attack Surrounder to Wind:Reduces enemys resistance to wind by 20 Silence:If succesful,enemy can't cast any magic skill Slow:Reduces enemys speed Throne of Wind:Inflicts damage over time in target Reinforcement/Buff skills: Seed of Wind:Gives you 20 wind damage attritube Empowering Echo:Increases your M.Atk greatly.Also increase ur skills MP Concumption Arcana Power:Toogle skill.Increases your M.Atk and Mp consumption.Consumes HP every second Battle heal:Heals you in no-time Hurricane armor:ncrease resistance to wind attacks and slow down Atk. Spd. of enemy. Enlighterment:Greatly increases your casting speed/speed/M.Atk for 20 seconds Time to get some armor,so we look handsome and don't die from mobs! 1-39: Devotion Set 40-51 Karmian Set 52-60 Avadon Robe Set 61-79 Dark Crystal Robe Set 80-83 Dynasty Robe-Wizard 84-85 Elegia Robe Also Holy Spirit Cloak-Robe (Ofcourse,even with customs you ALWAYS get a ROBE) Ofcourse you can't pwn even a gremlin with hands let's go buy a weapon(don't forget,if we can afford SA always acumen!) 1-19 Voodoo doll 20-39 Staff Of Life 40-51 Homonculus sword 52-60 Wizards tear 61-75 Sword Of Miracles 76-79 Arcana Mace Acumen 80-83 Icarus Hall 84-85 Sacradenium Acumen Also don't forget the Vesper sigil that gives u +4% more M.Atk. among with ur passive! Time for some jewels now 1-19 Who cares,whatever mobs out of Dark Elven drop to you.Not so needed 20-39 Stay with them,who has so much money? 40-51 Blessed set 52-60 Black Ore Set 61-75 Majestic set 76-79 Tateo set 80-83 Dynasty set 84-85 Elegia Jewel Set About epic jewels If u can get them,u will need this build Necklace of Valakas Earring of antharas Zakens Earring Ring Of Baium Ring Of Beleth PS1:You can choose Vesper earring instead of Zaken PS2:You can choose Vesper ring instead of Ring of Beleth with vesper ring you can make more Mdef,while with beleth and zaken some resists Finally your char will look like that About buffs If you are gonna pvp with another mage If you are gonna pvp with a fighter I suggest you most time be with fighter buffs :) (if 12 song/dance slots avoid the resist ones) About dyes: Wit+4 Men-4 Int+4 Men-4 Con+4 Str-4 If u put +4 Con -4 Str you will have 2k HP more and 900 CP more. If u put +4 Int u will have 29% more M. Atk., if u put +5 Int u will have 37% more M. Atk. Xp Zones: 1-10:Spawning zone+war until village 10-20:Elven Ruins 20-30:Outside from ant nest/Brekas 30-40:Hardins Private Academy 40-55:Cemetary 55-66:Valley of Saints 66-73:Cave of trials 73-78:Hot Springs,Varka,Ketra 78-80:MoS 80-85:Isle of Prayer Ofcourse,prefer Kamaloka and Catacombs if you can Certification skills: Boost HP:Increase Max. HP. Counter Spirit:3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack Counter Barrier: 3% chance to become temporarily invincible to damage for 5 seconds (but not debuffs) when under attack. More information about these here PS:Another suggestion is put UD instead of Celestial or Boost HP Αttritubes: Your weapon:Wind w/o second thought! Your armor:Standard holy+wind+dark.About other 3,it's up to server's balance Things to always have with you: Cursed Bones BSS S Elixir of Mental strenght S/Mana potion Elixir of CP S Elixir of HP S Healing potion Skill Enchantment: Hurricane: Enchanted on Power. Death Spike: Enchanted on Power. Aura Flash: Enchanted on Chance. It will cancel your opponent target. Wind Vortex: Enchanted on chance, so if it works u will use Slug (enchanted on power) Vampiric Claw: Enchanted on Sap. It will absorb the target's HP by 70% when is +30. Robe Mastery: Enchanted on Magic Defense. At +30 it increase M. Def. by 25%. Wisdom: Enchanted on Power. Increase mental atk resistance. Thrpme pf Wind:Enchanted on Power Pvp Tactics: In a mass pvp party You are the damage dealer.Try to not be targeted.With that i mean,stay a bit behind,wait for all start pvping and u start from the back.Your range is very good Donot use much surrounder to wind,his success is low better start Wind Vortex,(slug if vortex succesful)and hurricanes(maybe death spikes too if vortex not succesful) If near bishop,try to silence him Vs a Dagger If u are sure he will start hitting you,start when u see him expect the Shadow Step.Immediately cast Aura flash when near you,Wind Vortex-SLUG and some hurricanes when your life is going down,hit Dark vortex+vampiric claw Vs a Mage Try the pvp to be from near range so you can spam silence and aura flash ofcourse start with wind vortex(which if succesful will pwn his cast spd)and slug Hurricanes and if ur life goes under 60% change to Dark Vortex+Vampiric claw+death spikes In 1v1 pvps use Enlighterment too Vs Archers Start with a Death Spike(do not be interrupted) after wind vortex this will pwn their speed+att spd hurricanes+slug(if can) if you have shield+shield buffs,it should be easy Try to keep a good distance from them Vs Tyrants/Gladis They are hard pwners from melee range Try to keep them in range,but they are still very good pwners Use enlighterment to win them more easily Vs Titans Slow+Wind Vortex they are too slow,sure don't let them near you In Olympiad Just make sure,skill Enlightenment is not in cooldown!It really helps you #If Vs a summoner silence the summoner and hit his pet -Don't have empowering echo (your mana bb) #Vs a supporter Use ur max skills.Try to silence him and as many hits you can before your mp goes over #Vs a dagger Same tactic with pvp #Vs a tank first kill his phoenix if paladin.don't use empowering echo #Vs an archer First death spike,wind vortex,slug(probably) and over #Vs Gladi/Tyrant Really,alsmost no chance to win..use ur skills in max u can #Vs Titan Ofcourse slow him+wind vortex Generally,in olympiad,try to use deathspike more than u use it outside of it Credits:Finito ofc :D and Thanks Jerks for help I think it's one of the best + full guides in mxc?what do you think? :)(L2) Quote
UnEffect Posted September 9, 2010 Posted September 9, 2010 Nice,nice and again NICE. Really good job, you even included "Skill Enchantment", and also I absolutelly agree with PVP tactics. Quote
twinkie Posted September 9, 2010 Posted September 9, 2010 Wrong jewels .. since we talk about gracia + you must get baium/beleth , not baium/vesper ring Quote
yhn Posted September 9, 2010 Posted September 9, 2010 baium/beleth this. also i would replace zaken for a vesper earing Quote
Reptant_ Posted September 9, 2010 Author Posted September 9, 2010 Wrong jewels .. since we tank about gracia + you must get baium/beleth , not baium/vesper ring i knew about beleth boss but nothing about Beleth ring..rly first time hearing and i put vesper ring cause i see some noobs taking aq ring anyway,i will add it with next update(among with buffs) this. also i would replace zaken for a vesper earing i was thinking about this,but many would say 'OH NO TAKE ZAKEN RESIST STUN etc' Quote
ĐarkSlayer Posted September 9, 2010 Posted September 9, 2010 this. also i would replace zaken for a vesper earing and why is that? Quote
yhn Posted September 9, 2010 Posted September 9, 2010 and why is that? cuz healing effect and those sh1ty resists can be replaced for a good m.defense from a vesper earing. just my opinion, if you guys like to play with all epics + AQ it's up to you. Quote
ĐarkSlayer Posted September 9, 2010 Posted September 9, 2010 cuz healing effect and those sh1ty resists can be replaced for a good m.defense from a vesper earing. just my opinion, if you guys like to play with all epics + AQ it's up to you. i think resistance to shock/abnormal mental state attack by 20% is pretty good. Quote
Reptant_ Posted September 9, 2010 Author Posted September 9, 2010 so since Beleth is not way known ring i will keep vesper ring(so people will not ask what that is) and will keep zaken since we have vesper ring all it's up to way of play Quote
ĐarkSlayer Posted September 9, 2010 Posted September 9, 2010 so since Beleth is not way known ring i will keep vesper ring(so people will not ask what that is) and will keep zaken since we have vesper ring all it's up to way of play nah beleth ring is awesome. Magic Resistance +12% , Mental attack power +10, Mental attack resistance +10, Max. MP +21, Dark Resistance +15. Quote
Reptant_ Posted September 9, 2010 Author Posted September 9, 2010 nah beleth ring is awesome. Magic Resistance +12% , Mental attack power +10, Mental attack resistance +10, Max. MP +21, Dark Resistance +15. i know but + ~60mdef(if not wrong)is awesome too anyway,give me right Beleth ring animation,cause lineage2.com and pmfun.com show me different textures Quote
yhn Posted September 9, 2010 Posted September 9, 2010 i think resistance to shock/abnormal mental state attack by 20% is pretty good. and antharas? gives almost equal resists, why do you need 2? fighting against a mage shock resist sucks ::). anyways Quote
ĐarkSlayer Posted September 9, 2010 Posted September 9, 2010 i know but + ~60mdef(if not wrong)is awesome too anyway,give me right Beleth ring animation,cause lineage2.com and pmfun.com show me different textures its like vesper rings . and antharas? gives almost equal resists, why do you need 2? fighting against a mage shock resist sucks ::). anyways fighting against archer zergs ? Quote
yhn Posted September 9, 2010 Posted September 9, 2010 fighting against archer zergs ? they will prolly just assist each other and you will be dead at the same :p Quote
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