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Posted

You could make something else instead of Potion.. for example Invisible Hat.

 

Also 20 min x]? Too long, simply idea for ya:

 

- New Item handler (Invisible Hat)

- Limited duration

- Inivisible effect works if player wear hat

- player have to wait XX min to be able to wear hat once again.

Posted

You could make something else instead of Potion.. for example Invisible Hat.

 

Also 20 min x]? Too long, simply idea for ya:

 

- New Item handler (Invisible Hat)

- Limited duration

- Inivisible effect works if player wear hat

- player have to wait XX min to be able to wear hat once again.

:o

good idea matim, this will be usefull :)

Posted

You could make something else instead of Potion.. for example Invisible Hat.

 

Also 20 min x]? Too long, simply idea for ya:

 

- New Item handler (Invisible Hat)

- Limited duration

- Inivisible effect works if player wear hat

- player have to wait XX min to be able to wear hat once again.

nah better with potions... it's better btw nice share man keep the good work.

Posted

:o

good idea matim, this will be usefull :)

useful for what? JESUS!

 

nah better with potions... it's better btw nice share man keep the good work.

'he fucks wrong with you people!

Posted

bull sh*t

P.S +Cs.SuBZeRo™ & Matim thx you man's for good ideas for my serv....

lol do u realize wtf did u just say ? how could that be useful to ur server? explain!

Posted

this can be usefull for friends characters can playe whit no pk ppl.

Yeah or just kill ppl while inviable xD its more like a gm corruption tool >.>

Posted

Very nice! But 20 min are a lol of time how about 1? xD

private static final int EFFECT_DURATION = 1200000; // 20 mins

 

just change this

 

Offtopic : [GR]Ela re sotiri developer xD[/GR]

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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