`Rοmeο Posted August 30, 2010 Share Posted August 30, 2010 Hello.I know this is not usefull share so please don't post.... it's works perfect and when you are invisible you can't attack... effect works for 20 minutes and then character will be visable again! credits to me Core: Index: /java/lt/equal/gameserver/network/clientpackets/AttackRequest.java =================================================================== --- /java/lt/equal/gameserver/network/clientpackets/AttackRequest.java (revision 1) +++ /java/lt/equal/gameserver/network/clientpackets/AttackRequest.java (revision 64) @@ -68,4 +68,7 @@ target.onAction(activeChar); } + //Invisible Character can't attack + if (activeChar.getAppearance().getInvisible() && !activeChar.isGM()) + return; else { Index: /java/lt/equal/gameserver/handler/itemhandlers/InvisiblePotion.java =================================================================== --- /java/lt/equal/gameserver/handler/itemhandlers/InvisiblePotion.java (revision 64) +++ /java/lt/equal/gameserver/handler/itemhandlers/InvisiblePotion.java (revision 64) @@ -0,0 +1,140 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package lt.equal.gameserver.handler.itemhandlers; + +import lt.equal.Config; +import lt.equal.gameserver.ThreadPoolManager; +import lt.equal.gameserver.handler.IItemHandler; +import lt.equal.gameserver.model.L2ItemInstance; +import lt.equal.gameserver.model.entity.CTF; +import lt.equal.gameserver.model.actor.instance.L2PcInstance; +import lt.equal.gameserver.model.actor.instance.L2PlayableInstance; +import lt.equal.gameserver.network.serverpackets.ActionFailed; +import lt.equal.gameserver.network.serverpackets.MagicSkillUser; + +/** + * @author `Аллигаторы®™ + * + */ + +public class InvisiblePotion implements IItemHandler +{ + private static final int[] ITEM_IDS = + { 9996 }; + + private static final int INVISIBLE_POTION_SKILL = 3267; + + private static final int EFFECT_DURATION = 1200000; // 20 mins + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if (!(playable instanceof L2PcInstance)) + return; + L2PcInstance activeChar = (L2PcInstance) playable; + if (activeChar.isHero()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isConfused()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isSilentMoving()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isDead()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isAlikeDead()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isFestivalParticipant()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isInFunEvent()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.inObserverMode()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isInOlympiadMode()) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.getPvpFlag() != 0) + { + activeChar.sendPacket(new ActionFailed()); + } + if (activeChar.isCastingNow()) + { + activeChar.sendPacket(new ActionFailed()); + } + if ((activeChar._inEventCTF && CTF._started && !Config.CTF_ALLOW_POTIONS)) + { + activeChar.sendPacket(new ActionFailed()); + } + + MagicSkillUser MSU = new MagicSkillUser(playable, playable, 3267, 1, 0, 0); + activeChar.sendPacket(MSU); + activeChar.broadcastPacket(MSU); + + activeChar.getAppearance().setInvisible(); + activeChar.broadcastUserInfo(); + activeChar.decayMe(); + activeChar.spawnMe(); + activeChar.sendMessage("You Are Now Invisible"); + activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); + + InvisiblePotionStop mp = new InvisiblePotionStop(playable); + ThreadPoolManager.getInstance().scheduleEffect(mp, EFFECT_DURATION); + } + + public class InvisiblePotionStop implements Runnable + { + private L2PlayableInstance _playable; + + public InvisiblePotionStop(L2PlayableInstance playable) + { + _playable = playable; + } + + public void run() + { + try + { + if (!(_playable instanceof L2PcInstance)) + return; + + ((L2PcInstance) _playable).getAppearance().setVisible(); + ((L2PcInstance) _playable).sendMessage("You Are Now Visable!"); + ((L2PcInstance) _playable).broadcastUserInfo(); + } + catch (Throwable t) + { + } + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} Index: /java/lt/equal/gameserver/handler/ItemHandler.java =================================================================== --- /java/lt/equal/gameserver/handler/ItemHandler.java (revision 59) +++ /java/lt/equal/gameserver/handler/ItemHandler.java (revision 64) @@ -54,4 +54,5 @@ import lt.equal.gameserver.handler.itemhandlers.SpiritShot; import lt.equal.gameserver.handler.itemhandlers.SummonItems; +import lt.equal.gameserver.handler.itemhandlers.InvisiblePotion; @@ -134,4 +135,5 @@ registerItemHandler(new HeroCustomItem()); registerItemHandler(new ByLeki()); + registerItemHandler(new InvisiblePotion()); _log.config("ItemHandler: Loaded " + _datatable.size() + " handlers."); DP: Index: 3200-3299.xml =================================================================== --- 3200-3299.xml (revision 15) +++ 3200-3299.xml (working copy) @@ -719,4 +719,12 @@ <for> </for> </skill> +<skill id="3267" levels="1" name="Invisible Potion"> + <set name="target" val="TARGET_NONE"/> + <set name="skillType" val="NOTDONE"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="castRange" val="-1"/> + <for> + </for> +</skill> </list> Quote Link to comment Share on other sites More sharing options...
ServeSATAN Posted August 30, 2010 Share Posted August 30, 2010 Tested and Works! thanks for share! Quote Link to comment Share on other sites More sharing options...
~Ge0rge~ Posted August 31, 2010 Share Posted August 31, 2010 Tested and Works! thanks for share! agree i tried and it work..but why to have an invisible potion in your srv?:S:S Quote Link to comment Share on other sites More sharing options...
removed_001 Posted August 31, 2010 Share Posted August 31, 2010 just for fun u know a well based server could be very nice for its visuals ;) nice share keep this up i like it Quote Link to comment Share on other sites More sharing options...
FighterBoss Posted August 31, 2010 Share Posted August 31, 2010 Cmon dude....Hide it for some posts,cauze all newbies will have in their server... Anyway,Good job. Quote Link to comment Share on other sites More sharing options...
mindaugas Posted August 31, 2010 Share Posted August 31, 2010 this is not very usefull as you said ,but its cool ;) Quote Link to comment Share on other sites More sharing options...
Nosti21 Posted August 31, 2010 Share Posted August 31, 2010 i cant understand the point of this share. why a character to be invisible?? Quote Link to comment Share on other sites More sharing options...
mikrosgiwrgakis.com Posted August 31, 2010 Share Posted August 31, 2010 hmm...this is VERY useful you can use bugs and none will report u to GMs :D!!!! expect if is a gm online so he can see you:( nice share xD! Quote Link to comment Share on other sites More sharing options...
Coyote™ Posted August 31, 2010 Share Posted August 31, 2010 Cmon dude....Hide it for some posts,cauze all newbies will have in their server... Anyway,Good job. Hide it? HELL NO! Quote Link to comment Share on other sites More sharing options...
Setekh Posted August 31, 2010 Share Posted August 31, 2010 Hide it? HELL NO! now u'll see l2anime admins with hidden player characters xD Quote Link to comment Share on other sites More sharing options...
Gekas® Posted August 31, 2010 Share Posted August 31, 2010 now u'll see l2anime admins with hidden player characters xD ahhaahhahahaha :D ontopic : nice one maybe dimis will use it :D Quote Link to comment Share on other sites More sharing options...
Coyote™ Posted August 31, 2010 Share Posted August 31, 2010 By the way, did you think about other stuff like.. Now the players will enter GB Areas with absolutely no problem, no mob will stop them to do so, they will be free to find the proper place, stay there and suddenly remove the potion and start hitting and so on.. Thing like that can cause huge problems.. Quote Link to comment Share on other sites More sharing options...
Sh4d0W Posted August 31, 2010 Share Posted August 31, 2010 Its nice share, thx.. Of course you cancan't make it easy to get, maybe to trade for fame or idk, would be nice :) Quote Link to comment Share on other sites More sharing options...
xAddytzu Posted August 31, 2010 Share Posted August 31, 2010 Where is pvp with this magic potion ? :D Quote Link to comment Share on other sites More sharing options...
Apithanos Posted August 31, 2010 Share Posted August 31, 2010 Where is pvp with this magic potion ? :D +1, just to hide when you are losing ;D btw thnx for the share. Quote Link to comment Share on other sites More sharing options...
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