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Posted

hey everyone.

 

I decided to continue L2J coding, so I made this NPC for practice. I hope someone will find it usefull (and its not already made by someone else).

 

Its coded for L2J Epilogue pack.

 

This NPC augments the current weapon in the players hand. You can customize the item id and the ammount of the fee.

After the augment the player have to re-login.

 

I only made an example button since I dont have the mood/time to list all the augment skills. Insert what you want to use.

 

I suggest to read the READmE.txt

 

If you find any bug / have any suggestion reply.

 

(i know my coding skills are way from perfect so any suggestion would be appreciated :) )

 

Download:

http://www.mediafire.com/?jtjommok1my

Posted

Glad to see that you returned Rizel.

 

+1 from me because all of your creations at this forum.

Posted

<html><title>Grand Boss Info By Dleogr</title><body><br><center>

 

<a action="bypass -h Quest AugmentShop 14863,3141,10">"Focus"</a><br>

 

</center></body></html>

 

 

huh...

 

Posted

<html><title>Grand Boss Info By Dleogr</title><body><br><center>

 

<a action="bypass -h Quest AugmentShop 14863,3141,10">"Focus"</a><br>

 

</center></body></html>

 

 

huh...

 

you are soo evil :P ..

 

btw thnx for this.. maybe i will added it at my server :) ..

Posted

i dont know too much about java, but,

 

you could use

 

L2Augmentation augm;

augm.L2Augmentation(effects, skill, skillLevel);
player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).setAugmentation(augm);

 

this way the player will not need to restart to get the augment

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