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Posted

Well , I was working on my l2j project but seems like I am going to leave it becouse of l2forever , l2f was my best private server that I've played and it will continue to be best. See ya guys there!

Posted

Well , I was working on my l2j project but seems like I am going to leave it becouse of l2forever , l2f was my best private server that I've played and it will continue to be best. See ya guys there!

 

Glad to have you back ^.^

Posted

i REALLY suggest this server to everyone, i had problems with login and i made a thread on the forum (Still have my account there from 2008) and anima with littlearchy fixed it already.

There's a big chance for Blane (Our lovely global mod <3) to join too.

 

Their support is really big, and they are doing the best like old days with the server. I doubt other servers to have that fast support and staff.

 

Its not like the loljava servers that everybody just open them with a bunch of npcs and glowy weapons with no protections. When y'all will try it out you will feel the difference.

Posted

I used to play for A year and a half...it was so good until you started all those sh1ts that destroyed server...Anima I hope that this time you will ReOpen the server for Players and not only for the money...ah And dont play so much Eve...

 

Good Luck, Always Friendly

Posted

I used to play for A year and a half...it was so good until you started all those sh1ts that destroyed server...Anima I hope that this time you will ReOpen the server for Players and not only for the money...ah And dont play so much Eve...

 

Good Luck, Always Friendly

 

Anima isn't the only owner this time

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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