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[Share] Targeted Create Item


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Hello, Everyone,..Today I created a Code and I want

to share it with you..

____________________________________________________

With this code Admin is able to Create items in

another character..

____________________________________________________

How it work?

You just press //create_item

Target the player you want to create an item

and put Item ID and Item Count..

____________________________________________________

I think that something same had L2J-Archid and this

is very usefull for some servers. If you want you

can use it as a Donation System.

Credits: Spidey*

____________________________________________________

Working 100% Tested at Interlude Client

Here is the Code..! Enjoy!

Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(revision 331)
+++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(working copy)
@@ -24,11 +24,15 @@
import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.ihandlers.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.GMAudit;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
+import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2Item;

+
/**
 * This class handles following admin commands:
 * - itemcreate = show menu
@@ -150,6 +154,20 @@

	private void createItem(L2PcInstance activeChar, int id, int num)
	{
+        // Player Target
+        L2Object target = activeChar.getTarget();
+        if (target == null) target = activeChar;
+        L2PcInstance player = null;
+        if (target instanceof L2PcInstance)
+        {
+            player = (L2PcInstance) target;
+        }
+        else
+        {
+            activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
+            return;
+        }
+        
		if (num > 20)
		{
			L2Item template = ItemTable.getInstance().getTemplate(id);
@@ -160,12 +178,13 @@
			}
		}

-		activeChar.getInventory().addItem("Admin", id, num, activeChar, null);
+		player.getInventory().addItem("Admin", id, num, player, null);

-		ItemList il = new ItemList(activeChar, true);
-		activeChar.sendPacket(il);
+		ItemList il = new ItemList(player, true);
+		player.sendPacket(il);

-		activeChar.sendMessage("You have spawned " + num + " item(s) number " + id + " in your inventory.");
+		activeChar.sendMessage("You have spawned " + num + " item(s) number " + id + " in " + player.getName() + " 's inventory.");
+		player.sendMessage("Spidey* Spawned something to your Inventory.Check!");

	}
}

P.S: You can edit this:

player.sendMessage("Spidey* Spawned.... 

to your name, or leave it Admin!

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show evidence

He hadnt..

He just say smthig for a More Post Count..

I created this code by using AdminEnchant for Help..

+        // Player Target
+        L2Object target = activeChar.getTarget();
+        if (target == null) target = activeChar;
+        L2PcInstance player = null;
+        if (target instanceof L2PcInstance)
+        {
+            player = (L2PcInstance) target;
+        }
+        else

For example this is from AdminEnchant

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