so where is my die.java could u tell me what needs to change?
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;
import com.l2jfrozen.gameserver.datatables.AccessLevel;
import com.l2jfrozen.gameserver.datatables.sql.AccessLevels;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
/**
* sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format
* ddddddd rev 417
*
* @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $
*/
public class Die extends L2GameServerPacket
{
private static final String _S__0B_DIE = "[s] 06 Die";
private int _charObjId;
private boolean _fake;
private boolean _sweepable;
private boolean _canTeleport;
private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel;
private com.l2jfrozen.gameserver.model.L2Clan _clan;
L2Character _activeChar;
/**
* @param cha
*/
public Die(L2Character cha)
{
_activeChar = cha;
if(cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
_access = player.getAccessLevel();
_clan = player.getClan();
_canTeleport = !((TvT.is_started() && player._inEventTvT)
|| (DM.is_started() && player._inEventDM)
|| (CTF.is_started() && player._inEventCTF)
|| player.isInFunEvent()
|| player.isPendingRevive());
}
_charObjId = cha.getObjectId();
_fake = !cha.isDead();
if(cha instanceof L2Attackable)
{
_sweepable = ((L2Attackable) cha).isSweepActive();
}
}
@Override
protected final void writeImpl()
{
if(_fake)
return;
writeC(0x06);
writeD(_charObjId);
// NOTE:
// 6d 00 00 00 00 - to nearest village
// 6d 01 00 00 00 - to hide away
// 6d 02 00 00 00 - to castle
// 6d 03 00 00 00 - to siege HQ
// sweepable
// 6d 04 00 00 00 - FIXED
writeD(_canTeleport ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village
if(_canTeleport && _clan != null)
{
L2SiegeClan siegeClan = null;
Boolean isInDefense = false;
Castle castle = CastleManager.getInstance().getCastle(_activeChar);
Fort fort = FortManager.getInstance().getFort(_activeChar);
if(castle != null && castle.getSiege().getIsInProgress())
{
//siege in progress
siegeClan = castle.getSiege().getAttackerClan(_clan);
if(siegeClan == null && castle.getSiege().checkIsDefender(_clan))
{
isInDefense = true;
}
}
else if(fort != null && fort.getSiege().getIsInProgress())
{
//siege in progress
siegeClan = fort.getSiege().getAttackerClan(_clan);
if(siegeClan == null && fort.getSiege().checkIsDefender(_clan))
{
isInDefense = true;
}
}
writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
}
else
{
writeD(0x00); // 6d 01 00 00 00 - to hide away
writeD(0x00); // 6d 02 00 00 00 - to castle
writeD(0x00); // 6d 03 00 00 00 - to siege HQ
}
writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
}
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__0B_DIE;
}
}
and requestrestartpoint.java
//*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.ClanHallManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.Location;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.ClanHall;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.network.serverpackets.Revive;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.IllegalPlayerAction;
import com.l2jfrozen.gameserver.util.Util;
/**
* @author programmos
*/
public final class RequestRestartPoint extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(RequestRestartPoint.class.getName());
protected int _requestedPointType;
protected boolean _continuation;
@Override
protected void readImpl()
{
_requestedPointType = readD();
}
class DeathTask implements Runnable
{
L2PcInstance activeChar;
DeathTask(L2PcInstance _activeChar)
{
activeChar = _activeChar;
}
@Override
public void run()
{
if ((activeChar._inEventTvT && TvT.is_started()) || (activeChar._inEventDM && DM.is_started()) || (activeChar._inEventCTF && CTF.is_started()))
{
activeChar.sendMessage("You can't restart in Event!");
return;
}
try
{
Location loc = null;
Castle castle = null;
Fort fort = null;
if (activeChar.isInJail())
{
_requestedPointType = 27;
}
else if (activeChar.isFestivalParticipant())
{
_requestedPointType = 4;
}
if (activeChar.isPhoenixBlessed())
activeChar.stopPhoenixBlessing(null);
switch (_requestedPointType)
{
case 1: // to clanhall
if (activeChar.getClan() != null)
{
if (activeChar.getClan().getHasHideout() == 0)
{
// cheater
activeChar.sendMessage("You may not use this respawn point!");
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
return;
}
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.ClanHall);
if (ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP) != null)
{
activeChar.restoreExp(ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP).getLvl());
}
break;
}
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
break;
case 2: // to castle
Boolean isInDefense = false;
castle = CastleManager.getInstance().getCastle(activeChar);
fort = FortManager.getInstance().getFort(activeChar);
MapRegionTable.TeleportWhereType teleportWhere = MapRegionTable.TeleportWhereType.Town;
if (castle != null && castle.getSiege().getIsInProgress())
{
// siege in progress
if (castle.getSiege().checkIsDefender(activeChar.getClan()))
{
isInDefense = true;
}
}
if (fort != null && fort.getSiege().getIsInProgress())
{
// siege in progress
if (fort.getSiege().checkIsDefender(activeChar.getClan()))
{
isInDefense = true;
}
}
if (activeChar.getClan().getHasCastle() == 0 && activeChar.getClan().getHasFort() == 0 && !isInDefense)
{
// cheater
activeChar.sendMessage("You may not use this respawn point!");
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
return;
}
if (CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null)
teleportWhere = MapRegionTable.TeleportWhereType.Castle;
else if (FortManager.getInstance().getFortByOwner(activeChar.getClan()) != null)
teleportWhere = MapRegionTable.TeleportWhereType.Fortress;
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, teleportWhere);
break;
case 3: // to siege HQ
L2SiegeClan siegeClan = null;
castle = CastleManager.getInstance().getCastle(activeChar);
fort = FortManager.getInstance().getFort(activeChar);
if (castle != null && castle.getSiege().getIsInProgress())
{
siegeClan = castle.getSiege().getAttackerClan(activeChar.getClan());
}
else if (fort != null && fort.getSiege().getIsInProgress())
{
siegeClan = fort.getSiege().getAttackerClan(activeChar.getClan());
}
if (siegeClan == null || siegeClan.getFlag().size() == 0)
{
// cheater
activeChar.sendMessage("You may not use this respawn point!");
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
return;
}
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.SiegeFlag);
break;
case 4: // Fixed or Player is a festival participant
if (!activeChar.isGM() && !activeChar.isFestivalParticipant())
{
// cheater
activeChar.sendMessage("You may not use this respawn point!");
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
return;
}
loc = new Location(activeChar.getX(), activeChar.getY(), activeChar.getZ()); // spawn them where they died
break;
case 27: // to jail
if (!activeChar.isInJail())
return;
loc = new Location(-114356, -249645, -2984);
break;
default:
if (activeChar.getKarma() > 0 && Config.ALT_KARMA_TELEPORT_TO_FLORAN)
{
loc = new Location(17836, 170178, -3507);// Floran Village
break;
}
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
break;
}
// Stand up and teleport, proof dvp video.
activeChar.setIsIn7sDungeon(false);
activeChar.setIsPendingRevive(true);
activeChar.teleToLocation(loc, true);
}
catch (Throwable e)
{
e.printStackTrace();
// _log.log(Level.SEVERE, "", e);
}
}
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.isFakeDeath())
{
activeChar.stopFakeDeath(null);
activeChar.broadcastPacket(new Revive(activeChar));
return;
}
else if (!activeChar.isAlikeDead())
{
_log.warning("Living player [" + activeChar.getName() + "] called RestartPointPacket! Ban this player!");
return;
}
Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
if (castle != null && castle.getSiege().getIsInProgress())
{
if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
{
// Schedule respawn delay for attacker
ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), castle.getSiege().getAttackerRespawnDelay());
activeChar.sendMessage("You will be re-spawned in " + castle.getSiege().getAttackerRespawnDelay() / 1000 + " seconds");
return;
}
}
// run immediately (no need to schedule)
new DeathTask(activeChar).run();
}
@Override
public String getType()
{
return "[C] 6d RequestRestartPoint";
}
}
if u could help me with that, it will be my last stupid question...thanks