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Posted

A simple ItemHandler with some configurations..

I think I have seen it somewhere, but can't remember where..

 

MaCe just asked for this, and I re-wrote it from 0..

Nothing so special, here it is.

 

Index: src/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- src/net/sf/l2j/gameserver/GameServer.java	(revision 106)
+++ src/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -143,6 +143,7 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Book;
import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
import net.sf.l2j.gameserver.handler.itemhandlers.ChestKey;
+import net.sf.l2j.gameserver.handler.itemhandlers.ClanRepsItem;
import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol;
import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls;
import net.sf.l2j.gameserver.handler.itemhandlers.EnergyStone;
@@ -510,6 +511,9 @@
		if (Config.ALLOW_NOBLE_CUSTOM_ITEM)
			_itemHandler.registerItemHandler(new NobleCustomItem());

+		if (Config.USE_CR_ITEM)
+			_itemHandler.registerItemHandler(new ClanRepsItem());
+		
		if (Config.ALLOW_HERO_CUSTOM_ITEM)
			_itemHandler.registerItemHandler(new HeroCustomItem());

Index: src/net/sf/l2j/Config.java
===================================================================
--- src/net/sf/l2j/Config.java	(revision 107)
+++ src/net/sf/l2j/Config.java	(working copy)
@@ -869,6 +869,11 @@
    public static int L2JMOD_CHAMPION_REWARD;
    public static int L2JMOD_CHAMPION_REWARD_ID;
    public static int L2JMOD_CHAMPION_REWARD_QTY;
+    
+    public static boolean USE_CR_ITEM;
+    public static int CR_ITEM_MIN_CLAN_LVL;
+    public static int CR_ITEM_REPS_TO_BE_AWARDED;
+    public static int CR_ITEM_REPS_ITEM_ID;

    /** Team vs. Team Event Engine */
    public static String TVT_EVEN_TEAMS;
@@ -2056,6 +2061,11 @@
                L2JMOD_CHAMPION_REWARD_ID             = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemID", "6393"));
                L2JMOD_CHAMPION_REWARD_QTY            = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1"));

+                USE_CR_ITEM = Boolean.parseBoolean(L2JModSettings.getProperty("EnableTheClanRepPointsItem", "False"));
+                CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2JModSettings.getProperty("MinClanLevelNeededForCR", "7"));
+                CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2JModSettings.getProperty("HowManyClanRepsToGive", "500"));
+                CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("CRItemID", "6673"));
+
                /** L2JMOD Wedding system  */
                L2JMOD_ALLOW_WEDDING                    = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
                L2JMOD_WEDDING_PRICE                    = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
Index: src/config/l2jmods.properties
===================================================================
--- src/config/l2jmods.properties	(revision 107)
+++ src/config/l2jmods.properties	(working copy)
@@ -52,6 +52,16 @@

# -----------------------------------------------------------------------------------------------------------------------------------

+# Would you like to enable the Clan rep points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+MinClanLevelNeededForCR = 7
+# How many rep points will be rewarded to the clan?
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+CRItemID = 6673
+
# Olympiad allow matches from same ip
AltOlySameIp = False

Index: src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java
===================================================================
--- src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java	(revision 0)
+++ src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] = 
+    { 
+    	Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+        	 
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+            	activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+            	return;
+            }
+            else
+            {
+            	activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+            	activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+            	MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);
+            	activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

New note (12/11/2010)

If you are too dumb in order to understand or add a few things, do not ask for support here.

Either read guides, or leave the business.

Posted

What about credits m8???? 

1st dont quote the whole topic ..pffff

and he said that he CODED IT FROM ZERO

Posted
PcInventory inv = activeChar.getInventory();

if(inv.getItemByItemId(Config.CR_ITEM_REPS_ITEM_ID) != null)
inv.destroyItemByItemId("Clan Rep Item", Config.CR_ITEM_REPS_ITEM_ID, 1, activeChar, activeChar);

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