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Posted

Some more updates and few fixes.

 

1. Fixed mailboxes so they show again.

2. Fixed issue with autolearn on the high rate.

3. Added many more npc spawns throughout multiple maps.

4. Updates for npcs/mobs in and around the Storm Circle.

5. Added many abyss quests.

6. Added race checks for Abyss teleporters.

7. Fixed issue with players being able to use skills and attack again while transformed.

8. Fixed bug with AOE skills causing the player to be unable to attack.

Posted

Hello everyone,

    We have a minor problem with our forums right now but we are working to fix them as soon as possible. The Servers are still up but as of now new accounts cannot be created until the forums are back up. Again sorry for the inconvenience.

Posted

Hello everyone,

    Just wanted to update you guys. We have finally brought up our forums again so you can now register new accounts and join our server. More updates and fixes should be coming soon.

Posted

Some more updates...its a long read.

 

1. Fixed ability to attack and use skills while polymorphed, again.

2. Fixed issue where previously jailed players would show up in jail after a server restart.

3. Fixed belt stats so that they apply properly.

4. More quests done for Theobomos and the Abyss.

5. Added support for item dyes.

6. Fixed hide so that it breaks on damage again.

7. Increased drop rate by 25% on the high rate server. May be tweaked further.

8. Readded stigma shards to drop lists. Not sure why they disappeared.

9. Removed all known treasure box spawns until support for them can be added.

10. Fixed many npcs/mob spawns in many areas and added many more.

11. Updated stats and levels for many npcs.

12. Fixed shield equip bug allowing players to block while having it in their secondary status.

13. Changed all min levels on rifts to 20 until I find one on retail that is higher than that.

14. Removed the obelisk in the Storm Circle. After finally visiting that area on retail, I found that players should not be able to bind there.

15. Added costs for many obelisks from retail checks. Not totally perfect but should be within about +/-5% of retail.

16. Fixed guards so that they show that they are aggressive on the radar to the proper factions.

17. Updated quest data to match the 1.5.1.7 changes/values.

18. Updated skill data to match the 1.5.1.7 changes/values.

19. Added support for skills that have offensive qualities and activate on chance (such a Promise of Wind).

20. Updated items to match 1.5.1.7 client.

21. Rewrote the NPC AI so that it will support future additions properly.

22. For NPCs with weapons, their attack speed should now be based on the weapon's attack speed just like players.

23. Updated levels and races for many abyss mobs.

24. Updated the regen value for mobs while in and out of combat. Previously they were only regening 5 hp per tick while in combat. Obviously that was far too low.

 

Emergency update 1 -

1. Fixed aggro issue where they wouldn't reaggro after returning home.

Posted

Finally some more updates, enjoy

 

1. Started work on campaign quests. Very incomplete but a few have been added.

2. Fixed npc relations towards players. Just about every single npc and mob should now properly interact with players based on their retail interaction type and the player's race. To all players: If you find an npc that you know for sure from retail that should be intractable and is not, let us know ASAP.

3. Fixed item restriction check for soul binding equipment.

4. Small change to the login server response so that it gives a proper message if you enter the wrong account.

5. Removed many duplicate spawns in the Abyss and cleaned out all fort and artifact npcs in preparation for them to be handled by the fort and artifact engines. If anyone finds any duplicated spawns in the Abyss, please report them (ie. spawns where two npcs are directly on top of each other). Also if anyone finds any left over fort/artifact npcs, please report them.

6. Many quests in Heiron, Beluslan, Brusthonin, and Reshanta updated/added.

7. Fixed AI glitch for mobs that are stationary.

8. Finished pull downs of Theobomos mobs. If you find any floating mobs, please report them in the bug section along with duplicate spawns (there will be a few that I haven't cleaned out yet, mostly guard types).

9. Skill engine redone to allow for more flexibility in how we do skills. Due to the large amount of changes done, some skills may have minor glitches such as missing power per level increases. These will be resolved as we find them once again. Do not use existing skill bug report threads to report these new bugs. Create new ones so that we can track what doesn't work properly now. Make sure to search first before reporting.

10. Taunt/provoke type skills should now work.

11. Chants and toggles should function closer to retail.

12. Polymorph type skills will now function closer to retail.

13. Almost all quests updated to support abyss points as rewards.

14. Basic abyss points added to PvE (no points will be awarded in pvp yet until we work in all the abuse prevention mechanisms, otherwise we know you all will abuse the bejesus out of it). This is VERY basic. Do not report any bugs on this. Seriously, don't. This is mostly for our testing before we implement a full reward system.

15. More retail-like sensory ranges for aggressive mobs.

16. Updated all quest rewards to be in line with 1.5.1.7 (I thought we did this?).

17. Begun work on assassin rune system. All QQ threads will be deleted on sight.

18. Water zones added (needs a little more testing).

19. Small update for item support so that it doesn't consume the item if you can't use the skill.

20. Added a count limit for debuffs as per retail.

21. Begun initial work on ranger traps.

22. Updated login server to hopefully prevent issues where players are unable to connect after running for extended periods of time.

23. Completely redid how we store spawns in the server. Players shouldn't notice too many changes with this except for the fact that more npcs will be in their proper initial states and be closer to their proper spawn locations.

24. Added permanent (but temporary) guard spawns to the teleporter areas in the abyss. No more losing them if the server gets restarted. They will be changed, removed, or whatever as we see fit since they are NOT a retail-like addition.

25. Fixed dual wield for gladiators.

26. Aspd formulas for dual wielding updated to be closer to retail.

27. Dispel potions added and working.

Posted

More updates

 

1. Added full support for extraction tools.

2. Added full support for enchant stones.

3. Added support for delayed skills (Such as http://www.aiondatabase.com/skill/1459/delayed-blast-i)

4. Various code cleanups and bug fixes.

5. Various quest fixes in beluslan.

Posted

More updates

 

1. Drop rate slightly increased.

2. Fixed bug with buying items with abyss points.

3. Fixed bug with party exp not giving the full percent when players are out of range.

4. Fixed bugs with 20-30 quests.

5. Curse of roots temporarily disabled.

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