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Googinator

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  1. More updates 1. Drop rate slightly increased. 2. Fixed bug with buying items with abyss points. 3. Fixed bug with party exp not giving the full percent when players are out of range. 4. Fixed bugs with 20-30 quests. 5. Curse of roots temporarily disabled.
  2. More updates 1. Added full support for extraction tools. 2. Added full support for enchant stones. 3. Added support for delayed skills (Such as http://www.aiondatabase.com/skill/1459/delayed-blast-i) 4. Various code cleanups and bug fixes. 5. Various quest fixes in beluslan.
  3. Finally some more updates, enjoy 1. Started work on campaign quests. Very incomplete but a few have been added. 2. Fixed npc relations towards players. Just about every single npc and mob should now properly interact with players based on their retail interaction type and the player's race. To all players: If you find an npc that you know for sure from retail that should be intractable and is not, let us know ASAP. 3. Fixed item restriction check for soul binding equipment. 4. Small change to the login server response so that it gives a proper message if you enter the wrong account. 5. Removed many duplicate spawns in the Abyss and cleaned out all fort and artifact npcs in preparation for them to be handled by the fort and artifact engines. If anyone finds any duplicated spawns in the Abyss, please report them (ie. spawns where two npcs are directly on top of each other). Also if anyone finds any left over fort/artifact npcs, please report them. 6. Many quests in Heiron, Beluslan, Brusthonin, and Reshanta updated/added. 7. Fixed AI glitch for mobs that are stationary. 8. Finished pull downs of Theobomos mobs. If you find any floating mobs, please report them in the bug section along with duplicate spawns (there will be a few that I haven't cleaned out yet, mostly guard types). 9. Skill engine redone to allow for more flexibility in how we do skills. Due to the large amount of changes done, some skills may have minor glitches such as missing power per level increases. These will be resolved as we find them once again. Do not use existing skill bug report threads to report these new bugs. Create new ones so that we can track what doesn't work properly now. Make sure to search first before reporting. 10. Taunt/provoke type skills should now work. 11. Chants and toggles should function closer to retail. 12. Polymorph type skills will now function closer to retail. 13. Almost all quests updated to support abyss points as rewards. 14. Basic abyss points added to PvE (no points will be awarded in pvp yet until we work in all the abuse prevention mechanisms, otherwise we know you all will abuse the bejesus out of it). This is VERY basic. Do not report any bugs on this. Seriously, don't. This is mostly for our testing before we implement a full reward system. 15. More retail-like sensory ranges for aggressive mobs. 16. Updated all quest rewards to be in line with 1.5.1.7 (I thought we did this?). 17. Begun work on assassin rune system. All QQ threads will be deleted on sight. 18. Water zones added (needs a little more testing). 19. Small update for item support so that it doesn't consume the item if you can't use the skill. 20. Added a count limit for debuffs as per retail. 21. Begun initial work on ranger traps. 22. Updated login server to hopefully prevent issues where players are unable to connect after running for extended periods of time. 23. Completely redid how we store spawns in the server. Players shouldn't notice too many changes with this except for the fact that more npcs will be in their proper initial states and be closer to their proper spawn locations. 24. Added permanent (but temporary) guard spawns to the teleporter areas in the abyss. No more losing them if the server gets restarted. They will be changed, removed, or whatever as we see fit since they are NOT a retail-like addition. 25. Fixed dual wield for gladiators. 26. Aspd formulas for dual wielding updated to be closer to retail. 27. Dispel potions added and working.
  4. Your welcome. We hope you are able to connect remember to read our connect guide and if you still have problems you can post in our support section of the forums.
  5. There are few less people on our high rate but more people are joining this server so I expect it to even out in population in a week or two. Prepare for some more updates in the near future.
  6. Thank you for the nice comments about our server. We always continue to provide the most enjoyable experience here at Infinite Aion possible.
  7. Some more updates...its a long read. 1. Fixed ability to attack and use skills while polymorphed, again. 2. Fixed issue where previously jailed players would show up in jail after a server restart. 3. Fixed belt stats so that they apply properly. 4. More quests done for Theobomos and the Abyss. 5. Added support for item dyes. 6. Fixed hide so that it breaks on damage again. 7. Increased drop rate by 25% on the high rate server. May be tweaked further. 8. Readded stigma shards to drop lists. Not sure why they disappeared. 9. Removed all known treasure box spawns until support for them can be added. 10. Fixed many npcs/mob spawns in many areas and added many more. 11. Updated stats and levels for many npcs. 12. Fixed shield equip bug allowing players to block while having it in their secondary status. 13. Changed all min levels on rifts to 20 until I find one on retail that is higher than that. 14. Removed the obelisk in the Storm Circle. After finally visiting that area on retail, I found that players should not be able to bind there. 15. Added costs for many obelisks from retail checks. Not totally perfect but should be within about +/-5% of retail. 16. Fixed guards so that they show that they are aggressive on the radar to the proper factions. 17. Updated quest data to match the 1.5.1.7 changes/values. 18. Updated skill data to match the 1.5.1.7 changes/values. 19. Added support for skills that have offensive qualities and activate on chance (such a Promise of Wind). 20. Updated items to match 1.5.1.7 client. 21. Rewrote the NPC AI so that it will support future additions properly. 22. For NPCs with weapons, their attack speed should now be based on the weapon's attack speed just like players. 23. Updated levels and races for many abyss mobs. 24. Updated the regen value for mobs while in and out of combat. Previously they were only regening 5 hp per tick while in combat. Obviously that was far too low. Emergency update 1 - 1. Fixed aggro issue where they wouldn't reaggro after returning home.
  8. Hello everyone, Just wanted to update you guys. We have finally brought up our forums again so you can now register new accounts and join our server. More updates and fixes should be coming soon.
  9. Hello everyone, We have a minor problem with our forums right now but we are working to fix them as soon as possible. The Servers are still up but as of now new accounts cannot be created until the forums are back up. Again sorry for the inconvenience.
  10. More updates Enjoy 1. Fixed mailboxes so they show again. 2. Fixed issue with autolearn on the high rate. 3. Added many more npc spawns throughout multiple maps. 4. Updates for npcs/mobs in and around the Storm Circle. 5. Added many abyss quests. 6. Added race checks for Abyss teleporters. 7. Fixed issue with players being able to use skills and attack again while transformed. 8. Fixed bug with AOE skills causing the player to be unable to attack.
  11. Some more updates and few fixes. 1. Fixed mailboxes so they show again. 2. Fixed issue with autolearn on the high rate. 3. Added many more npc spawns throughout multiple maps. 4. Updates for npcs/mobs in and around the Storm Circle. 5. Added many abyss quests. 6. Added race checks for Abyss teleporters. 7. Fixed issue with players being able to use skills and attack again while transformed. 8. Fixed bug with AOE skills causing the player to be unable to attack.
  12. Aion does not use GameGuard anymore so you must reinstall Aion and make sure you update to the latest retail client. Also dont forget to delete all folders after you uninstall as there might be some files left over that didnt get deleted.
  13. Hello Everyone, I would like to announce that we will be releasing a new server on December 15th 2009 at 12:00PM Eastern Standard Time. This server will be a modified High Rate server with the following rates: Level 1-10 is 2x Level 11-20 is 5x Level 21-30 is 10x Level 31-40 is 15x Level 41-50 is 20x Every feature added to Siel will also be added to this server when new features are ready to be released. Prices of items at every shop will also be decreased in price by half to ensure players are able to afford items while leveling at the increased experience rates. We are also preventing players from needing to purchase skill books as skills will be auto learned when you reach the correct level. We hope this addition to our server list appeals to those who do not want to endure the retail experience of leveling at the rate retail enforces but still want to enjoy the game. More Info Here Join Now
  14. 1. Added support for secondary weapon switching (via the profile window or hotbar command). 2. Added z coord checking to aggro range. 3. Added support for stigma skills. 4. Added entrance and exit npcs to Alukina Palace. You MUST have the proper quest completed to enter if you are Asmodian. 5. Fixed it so that magic skills apply the debuff effect AFTER damage so that the same skill won't break root or sleep or things like that. 6. Fixed AI glitch where players could "moonwalk" away from a mob and never get attacked. 6. Goog sucks. 7. Finished updating the Asmo home base in the abyss with proper npcs. 8. Increased accuracy for elite monsters by an additional +100 per rating. 9. Added offhand stat support (may still need some additional testing and work). 10. Removed reading additional crit rate from offhand weapon. Only manastones from the offhand should affect the base crit rate, and only the main hand weapon's crit rate matters. 11. Added and updated many Brusthonin npcs and mobs (hp, title, spawn updates). 12. Added and updated many Beluslan npcs and mobs (hp, title, spawn updates). 13. Added and updated many Morheim npcs and mobs (hp, title, spawn updates). 14. Updated shield defense so that it scales vs skill damage properly (it was defending against normal attacks properly, just not skill attacks). 15. Modified the GENERIC respawn timers for named mobs a bit. Meaning this will only affect named mobs that do not have a specific respawn timer set. As per before, respawn time is based on the rating of the mob (normal, elite, legendary, etc). I've also included a randomization so that it will make predicting respawn times much harder (for example, elite named mobs/bosses can respawn from 1 hour up to 2 hours and anywhere in between those values). 16. Added increased resistance to abnormal effects for mobs based on their rating. So a normal mob will have a 15% resistance, elite 30%, etc, etc. This is temporary until proper resistance formulas can be put in. But it was ridiculous watching boss fights and seeing bosses being regularly knocked down and stunned for most of the fight. Players will still have a 10% resistance until formulas are complete. 17. Proper system messages for death events. 18. Many performance improvements done to the code to help reduce lag and prepare for handling more players per server more efficiently. 19. Added queue bypass system for donations. 20. Aggressive boss-type monsters will now actually be aggressive. 21. Fixed a broken rift exit in Bakarma Baracks. Shouldn't kill asmos anymore when they teleport through. 22. Added an additional check to party size limitations. 23. Added proper level check for aggro as per retail. 24. Added combat stances for npcs. They should now have increased regen while out of combat. 25. Removed duplicate abyss gate from Altgard. 26. Updated many npcs/mobs with proper attack ranges and attack speeds (requires further testing). 27. Updated armor/weapon/etc drops for non-named mobs. 28. Fixed bug where you get stuck after extracting. 29. Abyss is now open for all players level 25 and above. THERE IS NO PROPER ABYSS POINT SYSTEM YET. Do not post about any issues with gaining Abyss points. They will be deleted as it is a feature that isn't fully implemented yet. 30. Implemented cap on run speed and flight speed to match retail's cap.
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