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[Share]Custom Enchant System


Emrys

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I dont know If it will work...

I just thought it :D

 

Easily and Funny (if it work...)

 

Look how it is work...

Every Time you enchant your weapon - Armor- Jewel, you will get -1% chance ....

For example Safe is 3.

Change is 100%.

at +4 to +5 u will have 99%

etc

etc

 

Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(revision 3474)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(working copy)
@@ -88,7 +88,7 @@
			// check for maximum enchant level
			if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
				return false;
-
+			
			if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
				return false;

@@ -172,22 +172,27 @@
					return -1;

				if (_isWeapon)
-					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+					for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd
+					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;
				else if (isAccessory)
-					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+					for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++)
+					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z;
				else
+					for(int v=-Config.ENCHANT_SAFE_MAX_FULL; v< Config.ENCHANT_MAX_ARMOR; v++)
-					chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+                                      chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-v;
			}
			else
			{
				if (_isWeapon)
-					chance = Config.ENCHANT_CHANCE_WEAPON;
-				else if (isAccessory)
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					for(int i=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd
+					chance = Config.ENCHANT_CHANCE_WEAPON-i;
+				else	if (isAccessory)
+					for(int d=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++)
+					chance = Config.ENCHANT_CHANCE_JEWELRY-d;				
				else
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++)
+					chance = Config.ENCHANT_CHANCE_ARMOR-a;
			}
			chance += _chanceAdd;

			if (supportItem != null)

or:

Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(revision 3474)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(working copy)
@@ -88,7 +88,7 @@
			// check for maximum enchant level
			if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
				return false;
-
+			
			if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
				return false;

@@ -172,22 +172,27 @@
					return -1;

				if (_isWeapon)
-					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+					for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd
+					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;
				else if (isAccessory)
-					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+					for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++)
+					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z;
				else
+					for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++)
- 					chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+                                      chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-a;
			}
			else
			{
				if (_isWeapon)
-					chance = Config.ENCHANT_CHANCE_WEAPON;
-				else if (isAccessory)
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					for(int x=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd
+					chance = Config.ENCHANT_CHANCE_WEAPON-i;
+				else	if (isAccessory)
+					for(int z=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++)
+					chance = Config.ENCHANT_CHANCE_JEWELRY-d;				
				else
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++)
+					chance = Config.ENCHANT_CHANCE_ARMOR-a;
			}
			chance += _chanceAdd;

			if (supportItem != null)

Not Tested.

Credits: TheEnd

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just wondering if i register new config to get  amount of enchants

 

and i change it smth like this i mean ur code

 

for(int x=-Config.ENCHANT_CUSTOMBEGINING; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd
+					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;

And i whana that it when custom begin example from +16 enchant rate go 2x lower and i dont whana that it go again 2x lower on 17 so what i need write? in this x++ x- etc

 

or i need register new max enchants example

for(int x=-Config.ENCHANT_CUSTOMBEGINING; x<Config.ENCHANT_MAX_WEAPON0; x++)
else for(int x=-Config.ENCHANT_CUSTOMBEGINING2; x<Config.ENCHANT_MAX_WEAPON1; x++) 
				chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;

 

and do lots of els whit lots config commands? whit different enchant mount? somebody answer plix ;p

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if i register new commands of enchant rates and i do like this

 

  				if (_isWeapon)
				for(int i=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_15_WEAPON; i++)
				for(int 16=-Config.ENCHANT_15_WEAPON; 16<Config.ENCHANT_16_WEAPON; 16++)
				for(int 17=-Config.ENCHANT_16_WEAPON; 17<Config.ENCHANT_17_WEAPON; 17++)
				for(int 18=-Config.ENCHANT_17_WEAPON; 18<Config.ENCHANT_18_WEAPON; 18++)
				for(int 19=-Config.ENCHANT_18_WEAPON; 19<Config.ENCHANT_19_WEAPON; 19++)
				for(int 20=-Config.ENCHANT_19_WEAPON; 20<Config.ENCHANT_20_WEAPON; 20++)
				chance = Config.ENCHANT_CHANCE_WEAPON-i;
				chance = Config.ENCHANT_CHANCE_WEAPON-16;
				chance = Config.ENCHANT_CHANCE_WEAPON-17;
				chance = Config.ENCHANT_CHANCE_WEAPON-18;
				chance = Config.ENCHANT_CHANCE_WEAPON-19;
				chance = Config.ENCHANT_CHANCE_WEAPON-20;

 

it should check example from +16 then at 17 etc.. ofc what i will make at configs but how to do stable enchant rate from +3 till +15?

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