;hack_link Posted November 25, 2010 Posted November 25, 2010 hah its work nise thx I too know how with hidetoolzz.
Nervos Posted November 25, 2010 Posted November 25, 2010 hah its work nise thx I too know how with hidetoolzz. TY D: How the hell it works?...this is dead by a time
nugeris Posted November 29, 2010 Posted November 29, 2010 Now i will try to learn something not good ^^
Raule Posted November 29, 2010 Author Posted November 29, 2010 How the hell it works?...this is dead by a time servers still have this kind of protection ><
anger32 Posted December 2, 2010 Posted December 2, 2010 really work this in low rate in gracia servers?
onlyprueva Posted December 3, 2010 Posted December 3, 2010 doesnt work for me could i have done something wrong?????????
Azizka15 Posted December 3, 2010 Posted December 3, 2010 doesnt work for me could i have done something wrong????????? it has been patched for over a year -.- look at the date it was posted and you think all that time from then on that hasnt been fixed...... think with your head
inferno6 Posted December 18, 2010 Posted December 18, 2010 I have a problem. I want to do like a second way. I downloaded clean interlude system, and FileEdit. I have question and problem. In clean system, is a other folder with name l2ini, and there is l2ini it's a normal? My problem is, i copy ip and chcange in clean system. When i start l2, it's a mistake: 2010.12.18 12:14:30 OS : Windows Vista 6.0 (Build: 6001) CPU : GenuineIntel PentiumPro-class processor @ 2400 MHz with 4093MB RAM Video : NVIDIA GeForce GTS 250 (9713) Can't find 'intUUIScriptexecGetServerType' in 'NWindow.dll' History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function NWindow.UIScript.GetServerType) <- PostLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- NCFrameWnd::NCFrameWnd <- XMLWindowData::Create <- XMLDataManager::CreateWindows <- XMLUIManager::CreateWindows <- NConsoleWnd::InitializeXMLUI <- NConsoleWnd::Initialize <- NConsoleWnd::Init <- UGameEngine::Init <- InitEngine
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