spellatra Posted July 11, 2008 Posted July 11, 2008 I made an armor but im having some bad time doing my SQL and XML (armorgrp) (itemname-e) any 1 could help me ? ^^ I tryed some time but allway get some java error when starting my gameserver. well i tryed to take the XML of another armor but i think im doing something wrong.... well...here a screeny of my armor in UEngine2 http://i219.photobucket.com/albums/cc143/spellatra1/majesticblue.jpg This is majestic Fullarmor no glove and no boot, (its a test to practice how to make a good armor) Would be nice to have an exemple on how to make my XML and SQL file for my custom armor : / PS:im using kamael Thx in advence ^^
Madboy Posted July 18, 2008 Posted July 18, 2008 I try to edit a accesori no eror but when i try to creat a new caracter i got this eror Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1768515936 FArray <- FArray::Realloc <- 757935404*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Assassina Posted July 19, 2008 Posted July 19, 2008 I did everything alright, but I wanna know how can I add the weapon I created to a new .utx file. For example I wanna have a file named CustomWeapon.utx including only my creation. How can I do that? I'm sure CriticalError can help me... just like many others...
xevgenis Posted July 21, 2008 Posted July 21, 2008 :o i was searching everywhere for smthing like this THNX!!!!!
Gangsta Posted July 21, 2008 Posted July 21, 2008 There is already a similar guide by Maxtor. However this guide was very useful for me, since using this I created my first Custom Textures some months before.
NiggaDee Posted July 26, 2008 Posted July 26, 2008 I've got a question. I'm playing on a C4 server, is it possible to change: Draconic to apella light. Imperial crusader to CT1 armor (the heavy one, name slips my mind atm). Arcana Robe to Apella Robe. I know this isn't exactly what this topic is about, but I think this is the most appropriate topic to ask it in.
xCurced_007 Posted August 1, 2008 Posted August 1, 2008 Super Guide!!! Thnx to this guide i started client modding ( lol ;D ) :)
ChaosMaster Posted August 5, 2008 Posted August 5, 2008 thxx:p -1 Karma from me @ You are a post hunter Ban Request too!
Recommended Posts