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[ExTrEmE Guide]EDIT TEXTURES!!! Customize E-V-E-R-Y-T-H-I-N-G!!!


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I made an armor but im having some bad time doing my SQL and XML (armorgrp) (itemname-e) any 1 could help me ? ^^

I tryed some time but allway get some java error when starting my gameserver.

well i tryed to take the XML of another armor but i think im doing something wrong....

well...here a screeny of my armor in UEngine2     http://i219.photobucket.com/albums/cc143/spellatra1/majesticblue.jpg

This is majestic Fullarmor no glove and no boot, (its a test to practice how to make a good armor)

Would be nice to have an exemple on how to make my XML and SQL file for my custom armor : /

 

PS:im using kamael

 

Thx in advence ^^

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I try to edit a accesori no eror but when i try to creat a new caracter i got this eror

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1768515936 FArray <- FArray::Realloc <- 757935404*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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I did everything alright, but I wanna know how can I add the weapon I created to a new .utx file. For example I wanna have a file named CustomWeapon.utx including only my creation.

 

How can I do that? I'm sure CriticalError can help me... just like many others...

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I've got a question.

 

I'm playing on a C4 server, is it possible to change:

Draconic to apella light.

Imperial crusader to CT1 armor (the heavy one, name slips my mind atm).

Arcana Robe to Apella Robe.

 

I know this isn't exactly what this topic is about, but I think this is the most appropriate topic to ask it in.

 

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