Jump to content

[ExTrEmE Guide]EDIT TEXTURES!!! Customize E-V-E-R-Y-T-H-I-N-G!!!


Recommended Posts

Many dudes got the same problem like me. I mean:

 

2008.10.26 22:11:35

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown processor @ 2628 MHz with 1023MB RAM

Video : NVIDIA GeForce 7600 GT (7519)

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -690563368 FArray <- FArray::Realloc <- -623191333*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

 

This error appeared on Interlude client, when i edited loading screen. Can anyone help?

Link to comment
Share on other sites

i get the same critical error as in a lot of the posts... i've read through every comment, and there are no useful suggestions that work!

 

No Label

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 2046MB RAM

Video: ATI Radeon HD 4800 (6833)

 

Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6818

 

History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 34150==34150/46394795 34099 6818) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Program Files\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Program Files\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Program Files\UnrealEngine2Runtime\Textures\LineageWeaponsTe).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

 

 

someone please suggest something that they know works? anyone been able to solve this problem that actually had the problem to begin with????

Link to comment
Share on other sites

I have this Error

 

No Label

 

OS: Windows XP 5.2 (Build: 3790)

CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 4094MB RAM

Video: NVIDIA GeForce 8800 GT  (7813)

 

TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha: Serial size mismatch: Got 11, Expected 1249

 

History: LoadObject <- (TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha 34561==34561/47965141 34550 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

When i try to open LineageWeaponTex.utx from Gracia part2

 

Anyone Help please

 

Thank you

Link to comment
Share on other sites

this sucks , i can't open them im getting some FUCKING Criticals

Please,Add me Tomlubben@hotmail.com if someone can help me out i will give that one a free Teamspeak or ventrilo server with 500Slots!

 

Cheers,

Link to comment
Share on other sites

nice guild i try it ;)

 

ps for theme who have any eror with unreal editor you must copy the xxx.unreal.utx to the unreals texturs florder and then open it ;)

Link to comment
Share on other sites

nice guild i try it ;)

 

ps for theme who have any eror with unreal editor you must copy the xxx.unreal.utx to the unreals texturs florder and then open it ;)

 

I have still error ... somone can upload LineageWeaponsTex form Interlude / C5 ..? please!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
    • we sell website templates, make websites to order. Great selection at very good prices. My contacts discord : advert1231 telegram : https://t.me/ggwpins  
  • Topics

×
×
  • Create New...