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Fermata - A Modern Lineage 2 Interlude Client

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4 hours ago, aguy said:

pack and the main guy from emudevs

Emudevs????

 

I am not even associated with that russian guy

Also where do I spread hate against elfo? Great what he does. Never said anything else.

Edited by Splicho

  • Author

Everything you see is targeting unmodified aCis.

  • Added full auth flow for login server and gameserver
  • Character selection screen
  • EnterWorld
  • A preview of the Fermata UI in-game editor. You can edit your UI in-game however you want in real time and see the changes you are making without having to go back and forth to an out-of-process editor.

 

 

8 hours ago, aguy said:

The hate in this topic is just hilarious. The guy is making a client. A client. Not a server pack. A client. A client.

 

And here we have, the owner of the largest open source SERVER pack and the main guy from emudevs, which is also a SERVER pack, hating. Fermata isn't even a competitor for your subscription versions ... Why all that hate ? If he said he's making a handkerchief I think you'd still be here hating. 

 

Mobius likes to cry about anything and everything at all times because even seeing someone breathing offends him.


And splicho is not throwing hate at all?

10 hours ago, aguy said:

The hate in this topic is just hilarious. The guy is making a client. A client. Not a server pack. A client. A client.

 

And here we have, the owner of the largest open source SERVER pack and the main guy from emudevs, which is also a SERVER pack, hating. Fermata isn't even a competitor for your subscription versions ... Why all that hate ? If he said he's making a handkerchief I think you'd still be here hating. 

It's more of an emulator than a client, it decrypts and loads everything at runtime. 

I dabbled in it on C4, to experiment with graphics, and got a bit far, but not as far as @Elfo, I don't even think this guy sleeps lol.

Some of my dabbling:
https://streamable.com/0rx1nu - terrain bsp and static objects

https://streamable.com/t4tzgm - collision and camera collision via a physics engine (box3d)

Some ray query tracing tests https://imgur.com/a/gj6jvq4

  • Author

Massive props to Setekh, he is the reason why I started this project

❤️

  • Author
2 minutes ago, Trance said:

Most people won't understand it. 🙂

 

Most people don't understand most things until their value is obvious. That takes time. I have time 🙂 

Good job! I hope this becomes open-source so people can help. I'm skeptical about downloading it because it is not.

On 8/9/2026 at 4:52 AM, Sukinae said:

Good job! I hope this becomes open-source so people can help. I'm skeptical about downloading it because it is not.

Wouldn't worry about it. It doesn't require Admin privs. unlike regular L2 lol.

  • Author

Latest build 20260810194614

 

Windows x64 only (for now to make testing easier)

 

 

What's new:
- Reworked the shadows to be more realistic
- Added character attack
- Added inventory, equipping, un-equipping
- Changed the default shader
- Added new UI elements and redesigned the old ones
- Added chat support (resizable, movable, font resizable)
- Added damage numbers on screen
- Added every UI asset in the FermaUI Editor
- Added a more comprehensive customiser for the UI in the FermaUI Editor
- Added a library in the UI editor so you can create reusable functions
- Added custom packet sending and handling. Custom client packets start with opcode 0xFE and custom server packets start with opcode 0xFF
- Added API support and documentation on the UI customisation so you can send packets, create custom UI elements, show them when you want and more
- Added targeted monster hp bar
- Added a screen shake effect on critical hits (can be turned off)

 

Download at: https://discord.com/invite/zkFRER2xGM

10 hours ago, Setekh said:

Wouldn't worry about it. It doesn't require Admin privs. unlike regular L2 lol.

Ransomware doesn't require admin permission in order to do damage.

I wish there was a way to upscale the meshes in L2, some sort of AI maybe that can take these low poly and make them beautiful. That would make the game so much more awesome. 

8 minutes ago, aguy said:

I wish there was a way to upscale the meshes in L2, some sort of AI maybe that can take these low poly and make them beautiful. That would make the game so much more awesome. 


That would probably require export, automatic enchantment using AI, import back. It sounds doable. It should treat the original geometry as a hard constraint.

Edited by Trance

  • Author
11 minutes ago, aguy said:

I wish there was a way to upscale the meshes in L2, some sort of AI maybe that can take these low poly and make them beautiful. That would make the game so much more awesome. 

I don't wanna touch the game files. It's very doable, but it's technically illegal. (I don't wanna hear from any keyboard lawyers about how Fermata is illegal too. It's not)

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