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Posted
43 minutes ago, Splicho said:

 

Lz0sPDv.png

Speaking of don't give a fuck

LU4 it's not NC Soft 🙂 LU4 it's community RU speaking people and e-global Not NC Soft official server it's random Ru and Ukrainian project lol

Posted (edited)

Fermata running on Android. All visual glitches are fixable.

 

Edited by Elfo
Posted

The Android app of Fermata has been released at https://updates.fermata.gg/
You will need a folder with the Interlude client files on your Android device and an accessible server on the network. You can then connect and play L2 from your Android device. I am planning to do a lot of mobile optimizations to make it easier to play. Enjoy!

Posted
8 hours ago, Huggo said:

LU4 it's not NC Soft 🙂 LU4 it's community RU speaking people and e-global Not NC Soft official server it's random Ru and Ukrainian project lol

You don't get the message of my post.

Posted

The mobile app is awesome. Elfo you are doing huge leaps for the community. What I would suggest for mobile is a modified targeting and skill casting ability.

 

You could put the main 4-5 skills in a circular bar like Honor Of Kings / LoL Wild Rift that is accessible from the thumb of the right hand.  For targeting you could have an  on-screen list with the "most valuable targets" for each player. Client could automatically pick. 

 

Targets your party leader has, targets with low HP, squishy targets, top 10 of them by proximity so as a player can pick them with left hand thumb and do skills with right hand thumb. 

 

Movement should also be done with a thumb moving like the games I described. Have it emit move to location packets periodically when the left hand thumb is moving the "joystick".

Posted
1 hour ago, aguy said:

The mobile app is awesome. Elfo you are doing huge leaps for the community. What I would suggest for mobile is a modified targeting and skill casting ability.

 

You could put the main 4-5 skills in a circular bar like Honor Of Kings / LoL Wild Rift that is accessible from the thumb of the right hand.  For targeting you could have an  on-screen list with the "most valuable targets" for each player. Client could automatically pick. 

 

Targets your party leader has, targets with low HP, squishy targets, top 10 of them by proximity so as a player can pick them with left hand thumb and do skills with right hand thumb. 

 

Movement should also be done with a thumb moving like the games I described. Have it emit move to location packets periodically when the left hand thumb is moving the "joystick".

I was already working on it before the release today. I’m implementing a few approaches to test them out.

Posted
8 hours ago, aguy said:

The mobile app is awesome. Elfo you are doing huge leaps for the community. What I would suggest for mobile is a modified targeting and skill casting ability.

 

You could put the main 4-5 skills in a circular bar like Honor Of Kings / LoL Wild Rift that is accessible from the thumb of the right hand.  For targeting you could have an  on-screen list with the "most valuable targets" for each player. Client could automatically pick. 

 

Targets your party leader has, targets with low HP, squishy targets, top 10 of them by proximity so as a player can pick them with left hand thumb and do skills with right hand thumb. 

 

Movement should also be done with a thumb moving like the games I described. Have it emit move to location packets periodically when the left hand thumb is moving the "joystick".

Here you go:
 

 

Posted
11 hours ago, Elfo said:

Here you go:
 

 


Making this project cross-platform is probably the best thing you can do, and the biggest benefit of all.

Posted

badass, and I see you rotate the skillsets that can go in the bar, nice !! 

By the way, how easy is it to port this to H5 when its finished ? 

Posted
2 hours ago, aguy said:

badass, and I see you rotate the skillsets that can go in the bar, nice !! 

By the way, how easy is it to port this to H5 when its finished ? 

Very easy, in fact you won't need a different client. it can be used for both IL and H5

Posted

New Release

Video demo:

 

Platforms & recording

Fermata is now available as an experimental Android preview for ARM64 devices running Android 13 or newer with Vulkan support. Players can import their own Interlude client from a ZIP or folder, configure their server, and play without modifying the source files.

Android now has a dedicated mobile control profile with:

  • A floating movement joystick
  • Direct camera orbit and pinch zoom
  • Camera-focused smart targeting
  • A rotating shortcut selector
  • A mobile HUD and compact window controls
  • An optional Classic control profile

Built-in video recording has also arrived on Windows and macOS.

Press Shift+Alt+R, or Shift+Option+R on macOS, to open the recorder. Recordings support H.264 and HEVC, Native to 720p resolution, 30 or 60 FPS, configurable quality, game audio, and music.

Recording continues across login, character selection, teleports, and window resizing. The recorder controls are excluded from the finished video, while the Fermata watermark is added directly to the MP4.

Friends, chat & private stores

The complete Interlude friends system is now implemented, including:

  • Online and offline status
  • Friend invitations
  • Adding and removing friends
  • Direct conversations
  • Incoming-message notifications
  • /friendlist
  • Alt/Option+Y access

The original blocking commands now work, including /block, /unblock, /blocklist, /allblock, and /allunblock.

Private stores are now fully supported. Players can create sell, package-sale, and buy stores, configure their listings and message, receive abnormal-price warnings, and trade through another player's store.

Active stores display their original-style sign and message above the seated character.

Find Private Store is available from the Actions tab or through /findprivatestore. Entering part of a store message highlights matching store signs in green without contacting the server.

Inventory & paperdoll

The inventory has been completely remastered into a wider framed-doll layout with a ten-by-eight item grid and separate All, Weapon, Armor, Jewelry, Etc, and Quest tabs.

The paperdoll now displays your complete live 3D character with equipped armor, weapons, enchant shells, and weapon enchant effects. Drag to rotate, use the wheel to zoom, and double-click to reset the view.

Inventory improvements

Holding Alt or Option over an equipment slot opens a quick-swap list containing every compatible item in your inventory. Items are ordered by enchantment, grade, and name, and can be equipped with one click.

Dropping inventory items onto the ground has been restored. Drag an item outside the window and confirm the drop, with quantity selection for stackable items.

Ground items now use their correct fall, landing, and sparkle effects.

World, atmosphere & materials

Volumetric fog volumes have been added. Authored banks of mist can drift with the wind, react to weather and time of day, and receive illumination from nearby lamps, torches, and other lights. Half and Full quality modes are available.

Water has received a major presentation remaster. Lakes, rivers, wet ground, and puddles now mirror the sky and display a long HDR sun reflection at low angles.

Half and Full reflection modes also mirror nearby terrain, trees, buildings, and shorelines. Off mode retains the sky reflection.

A new light-particle system supports fireflies, embers, and drifting motes. The brightest particles become small moving light sources that illuminate the ground and nearby fog.

Fog volumes and light-particle swarms can be placed through the Shift+Alt+L light editor.

Lighting & material improvements

Normal-map support has been added for authored stone, wood, terrain, buildings, and other world materials. Supported surfaces gain light-reactive relief, with controls for enabling the effect and adjusting its strength.

Enhanced lighting now has smoother transitions, more accurate flame illumination, and additional remastered emissive surfaces across Giran and manor structures.

Movement, characters & polish

  • Corrected Strider and Wyvern rider placement, mounted animations, camera height, and nameplate positioning.
  • Fixed Strider transparency and depth rendering so body parts no longer appear hollow or visible through themselves.
  • NPCs now turn smoothly towards the local player when opening a conversation.
  • Improved snowfall with denser flakes, wind-driven descent, varied flake sizes, and flakes that briefly settle before melting.
  • Sounds produced by your own character remain at a stable volume regardless of camera distance.
  • The O key once again starts typing in chat like every other unbound letter.
  • Additional bug fixes and stability improvements.

Documentation

Fermata now has complete documentation covering installation, controls, settings, rendering, weather, interfaces, supported gameplay, server configuration, and troubleshooting.

Documentation is available in English, Greek, Brazilian Portuguese, Russian, and Ukrainian at https://fermata.gg/docs.
 

Download from the launcher you have installed, or at https://fermata.gg/ if you don't have the launcher.


 

 

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