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Posted

l2mid.png

 

🚨 L2MID RETURNS IN 2025! 🚨
After 3 long years… The wait is FINALLY over!
One of the most legendary Lineage 2 server is coming back stronger, sharper, and more competitive than ever before.


💎 All users who vote will receive exclusive gifts in the future!
👉 Cast your vote now!  https://l2mid.com/vote/


Let’s make this the most epic comeback ever!
Stay tuned for more updates and invite your friends L2Mid is BACK!

  • Upvote 2
  • Celestine pinned this topic
  • 1 month later...
Posted

📢 It’s Time!
I was thinking… when will be the perfect time? The answer is now — no more waiting.

⏳ 3 years without L2Mid…
Now we are coming strong 💪 and motivated to play again — an Interlude server ⚔️ like old school before. Here, there were good times… and now, they return.

🏆 Announcing:
L2Mid New Server – x25
One of the best Lineage II experiences since 2011 is making its return.

✨ Grand Opening: 10 October 2025
🛠 Open Beta Test: 22 September – 9 October 2025

🔥 Get ready for an epic journey, fierce battles, and the community you’ve been waiting for.
💥 Let’s make history again!

 

hvkAf00.png

  • 3 weeks later...
  • 5 weeks later...
Posted

The Grand Opening, originally scheduled for October 10, has been postponed to November.
Due to some personal issues, the launch cannot happen on the original date.

⚔️ Don’t worry the server WILL 100% open this year!
This short delay will allow us to polish everything and make sure the launch is smooth and exciting.

🙏 Thank you all for your patience and support.
Stay tuned the exact November date will be announced soon!

 

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  • Like 1
Posted

you need to implement auto-events like CTF/TVT/DM etc with event shop,many mid rates started to use such things and randoms like them since they cannot go to epics/sieges at least they are having fun on such events,running them every 2 hours is giving them fun

  • 1 month later...
Posted

K5wmV3m.png

 

🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).

 

What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia

 

This may be our final Interlude server. (maybe 😉)

🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)

 

https://l2mid.com

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  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
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