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UKX - 3DS MAX STUDIO - CREATING HATS

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Hi, can someone who has already created accessories help me with this problem? 
1) import from pluging PSK 
2) delete skin and bones
3) export 3ds 
4) import 3ds from Zmodeler and export 3ds 
5) import  from 3dsmax and export obj 
6)  use oaukx_c6 number 1 
 

image.png.b073713437f27fecfb675f6bfaacdaa8.png

image.png.a15a18958809200a7c0a13822bd02070.png

Adjust the alpha channel to the textures. Either the channel in the texture was deleted, or the alpha channel was not configured in unrealed. Look towards the alpha channel.

 

In addition, there is an unreal in the public domain that works fine with .ukx without animating models. In your case, just masks and caps without animation, so it would be more convenient for you to use it. Sorry for my broken English, translator.

Edited by emu-dev

  • Author
3 hours ago, emu-dev said:

Adjust the alpha channel to the textures. Either the channel in the texture was deleted, or the alpha channel was not configured in unrealed. Look towards the alpha channel.

 

In addition, there is an unreal in the public domain that works fine with .ukx without animating models. In your case, just masks and caps without animation, so it would be more convenient for you to use it. Sorry for my broken English, translator.

Thank you for your help! I just want to clarify: should I adjust the alpha channel in Photoshop first and then import the texture into 3ds Max? Or should I configure it directly in UnrealEd?
Thanks again, I appreciate your help.

  • 1 year later...

 there is an unreal in the public domain that works fine with .ukx without animating models. -  any specific name of this thing please?

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