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Attack Speed problem with ultra status server [aCis]


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I'm developing an ultra status server using an L2jAcis revision, but after a certain amount of attack speed, it becomes possible to bug your attacks, and you start attacking at an exponential speed. I would like to know if anyone has already developed a mod that resolves this situation, something similar to what was developed for l2jfrozen.

 

 

Heres the frozen code example. I tryed to migrate this code to aCis, but didint work.

 

Quote
### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer_831

Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revisão 957)
+++ head-src/com/l2jfrozen/Config.java (cópia de trabalho)
@@ -2299,6 +2299,17 @@
public static boolean CUSTOM_MERCHANT_TABLES = true;
public static boolean ALLOW_SIMPLE_STATS_VIEW;
public static boolean ALLOW_DETAILED_STATS_VIEW;
+ //By Jonas
+ public static long ALT_STOP_MOVE_DELAY;
+ public static long ALT_ATTACK_DELAY_BOW;
+ public static long ALT_ATTACK_DELAY_OTHER;
+ public static long ALT_ATTACK_DELAY_MAGIC;
+ public static long ALT_STOP_MOVE_DELAY_MAGIC;
+ public static long ALT_ATTACK_DELAY_WITH_ATKSPD;

public static boolean ALLOW_ONLINE_VIEW;
public static boolean WELCOME_HTM;
public static String ALLOWED_SKILLS;
@@ -2432,6 +2443,19 @@
ALLOW_DETAILED_STATS_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowDetailedStatsView", "False"));
ALLOW_ONLINE_VIEW = Boolean.valueOf(L2JFrozenSettings.getProperty("AllowOnlineView", "False"));

+ //BY JONAS
+ ALT_STOP_MOVE_DELAY = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelay", "50"));
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayBow", "50"));
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayOther", "50"));
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayWithAtkSpd", "50"));
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltAttackDelayMagic", "50"));
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(L2JFrozenSettings.getProperty("AltStopMoveDelayMagic", "50"));
+
KEEP_SUBCLASS_SKILLS = Boolean.parseBoolean(L2JFrozenSettings.getProperty("KeepSubClassSkills", "False"));

ALLOWED_SKILLS = L2JFrozenSettings.getProperty("AllowedSkills", "541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619");
@@ -5465,6 +5489,55 @@
{
DM_REVIVE_DELAY = Long.parseLong(pValue);
}
+
+ //By jonas
+ else if(pName.equalsIgnoreCase("AltStopMoveDelay"))
+ {
+ ALT_STOP_MOVE_DELAY = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayBow"))
+ {
+ ALT_ATTACK_DELAY_BOW = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayOther"))
+ {
+ ALT_ATTACK_DELAY_OTHER = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayWithAtkSpd"))
+ {
+ ALT_ATTACK_DELAY_WITH_ATKSPD = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltAttackDelayMagic"))
+ {
+ ALT_STOP_MOVE_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+ else if(pName.equalsIgnoreCase("AltStopMoveDelayMagic"))
+ {
+ ALT_ATTACK_DELAY_MAGIC = Long.parseLong(pValue);
+ }
+
+
+
+
else
return false;
return true;

Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/L2Character.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/model/L2Character.java (cópia de trabalho)
@@ -294,6 +294,11 @@

/** The _meditated. */
private boolean _meditated;
+
+ /**By Jonas*/
+ private boolean moved = false;
+ private boolean movedMagic = false;
+ private boolean movedDelay = true;

/** Zone system<br> x^2 or x*x. */
public static final int ZONE_PVP = 1;
@@ -1102,9 +1107,85 @@
_log.fine(getName() + " doAttack: target=" + target);
}

+ // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
+ L2Weapon weaponItem = getActiveWeaponItem();
+
+ //By jonas
+
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() == L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_BOW);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ //Voltou a atacar com bow
+ setMoved(false);
+
+
+
+ }
+
+ if(isMoving() || getMoved() && weaponItem != null && weaponItem.getItemType() != L2WeaponType.BOW)
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+
+ try
+ {
+ //Parou de atacar sem bow
+ Thread.sleep(Config.ALT_ATTACK_DELAY_OTHER);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha sem bow");
+ }
+ //Voltou a atacar sem bow
+ setMoved(false);
+
+
+ }
+
+ if(getPAtkSpd() > 500)
+ {
+ try
+ {
+ //Parou de atacar
+ Thread.sleep(Config.ALT_ATTACK_DELAY_WITH_ATKSPD);
+
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve um erro (atkspd)");
+ }
+ }
+
if(target == null)
return;

+
if(isAlikeDead())
{
// If L2PcInstance is dead or the target is dead, the action is stoped
@@ -1217,9 +1298,7 @@
// Get the active weapon instance (always equiped in the right hand)
L2ItemInstance weaponInst = getActiveWeaponInstance();

- // Get the active weapon item corresponding to the active weapon instance (always equiped in the right hand)
- L2Weapon weaponItem = getActiveWeaponItem();
-
+
if(weaponItem != null && weaponItem.getItemType() == L2WeaponType.ROD)
{
// You can't make an attack with a fishing pole.
@@ -1790,6 +1869,31 @@
return;
}

+ //by j
+ if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
+ stopMove(null);
+ }
+ catch (InterruptedException e)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+
+ try
+ {
+ //Parou de atacar com bow
+ Thread.sleep(Config.ALT_STOP_MOVE_DELAY_MAGIC);
+ }
+ catch (InterruptedException ex)
+ {
+ System.out.println("Houve uma falha com bow");
+ }
+ setMovedMagic(false);
+ }
+
if(isSkillDisabled(skill.getId()))
{
if(activeChar instanceof L2PcInstance && !(skill.getId() == 2166))
@@ -11256,4 +11360,25 @@
{
return _triggeredSkills;
}
+
+ public void setMoved(boolean x)
+ {
+ moved = x;
+ }
+
+ public boolean getMoved()
+ {
+ return moved;
+ }
+
+ public void setMovedMagic(boolean x)
+ {
+ movedMagic = x;
+ }
+
+ public boolean getMovedMagic()
+ {
+ return movedMagic;
+ }
+
}
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (revisão 957)
+++ config/functions/l2jfrozen.properties (cópia de trabalho)
@@ -280,4 +280,38 @@
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# Npc Protector Message
-ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
\ No newline at end of file
+ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
+
+
+##############################################
+# CONFIGS FOR CRAZYWAR PVP #
+##############################################
+
+# Delay com bow
+AltAttackDelayBow = 50
+
+# Delay sem bow
+AltAttackDelayOther = 400
+
+# Delay magic
+AltAttackDelayMagic = 50
+
+# Delay for AtkSpd
+AltAttackDelayWithAtkSpd = 50
+
+# Delay For stopMove in attack
+AltStopMoveDelay = 300
+
+# Delay For stopMove in attack
+AltStopMoveDelayMagic = 500
+

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (revisão 957)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/MoveBackwardToLocation.java (cópia de trabalho)
@@ -125,6 +125,9 @@
double dx = _targetX - _curX;
double dy = _targetY - _curY;

+ //DELAY PARA ATACAR OU USAR SKILL NOVAMENTE DEPOIS DE ARDAR
+ activeChar.setMoved(true);
+ activeChar.setMovedMagic(true);
// Can't -ni
if (activeChar.isOutOfControl() || dx * dx + dy * dy > 98010000) // 9900*9900
{


if(isMoving() || getMovedMagic())
+ {
+ try
+ {
+ Thread.sleep(Config.ALT_ATTACK_DELAY_MAGIC);
- stopMove(null);
+ }
Ou remove o método stopMove(null)

 

 

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