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Posted

-.Well Lets start.-

 

~CT2 Branch~

 

Download .: CT2 Part 1 Geodata Rev 338

 

Download .: CT2 Part 2 Geodata Rev 338

 

 

~CT1/Hellbound Branch~

 

Download .: Hellbound Geodata Rev 307 - Part 1

Download .: Hellbound Geodata Rev 307 - Part 2

Download .: Hellbound Pathnodes Rev 307

 

 

Download .: CT1 Geodata Rev 283 - Part 1

Download .: CT1 Geodata Rev 283 - Part 2

Download .: CT1 Geodata Rev 283

 

 

 

Download .: CT1 Geodata Rev 262 - Part 1

Download .: CT1 Geodata Rev 262 - Part 2

Download .: CT1 Geodata Rev 262

 

 

 

 

Download .: CT1 Geodata Rev 270 - Part 1

Download .: CT1 Geodata Rev 270 - Part 2

Download .: CT1 Geodata Rev 270

 

 

Download .: CT1 Geodata Rev 263 - Part 1

Download .: CT1 Geodata Rev 263 - Part 2

 

~Interlude Branch~

 

Download .: IL Geodata Rev 231

 

Download .: IL Geodata Rev 231

 

 

-Well i will not put the old revs whit out support.

 

[This Great Work has been done by xG3N0N  So credits Go To Him]

 

I'll keep this post update.-

 

 

 

 

[move]PLzx Do Not Spam Topic Board[/move]

  • 2 weeks later...
Posted

I've added this geodata on the server, enabled it, set the client-> server check to 2, enabled pathnodes (do i need to add them or are they calculated on the fly), enabled geodata to check for los and yet, i can still shoot through walls. Anything else i can do to prevent that?

  • 2 weeks later...
Posted

hmm epidi eime newbie se ayta akoma :P ti akribos eine ayta kai se ti boithane kai p ta pernao?^^

Ty kai soz gia spam.

 

Here Is English Section OMG ...

 

Very Nice Share .and very usefull .. tnx !!

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