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Posted

give more details about the mods that you're using on your client, are you using custom character animations of some sort? are those skills custom or default ones? did you touch anything in skillgrp.dat?

Posted (edited)
53 minutes ago, 911reg said:

give more details about the mods that you're using on your client, are you using custom character animations of some sort? are those skills custom or default ones? did you touch anything in skillgrp.dat?

So it is H5 client i did not touch skillgrp and no custom character animations. Those skills are the default ones and pack is Mobius, i think this maybe happenint to skills that trigger auto attack next action.

I was right i removed this line from dual blow:

<set name="nextActionAttack" val="true" />

and now it shows the splash animation on target, so how do i fix this?

Edited by Hustman
Posted (edited)
2 hours ago, Hustman said:

So it is H5 client i did not touch skillgrp and no custom character animations. Those skills are the default ones and pack is Mobius, i think this maybe happenint to skills that trigger auto attack next action.

I was right i removed this line from dual blow:

<set name="nextActionAttack" val="true" />

and now it shows the splash animation on target, so how do i fix this?

use false, not remove that action attack

try use macroforce skill , this was at every h5 mid rate almost 

 

Edited by AchYlek
Posted

Okay so i think i fixed it, in onMagicFinalizer method i replaced the

 

getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);

 

with :

 

ThreadPool.schedule(new RemoveAutoAttackAfterSkillTask(target), 300);

So the autoattack starts a little bit later and doesnt cancel the skill splash animation

2 minutes ago, AchYlek said:

try use macroforce skill , this was at every h5 mid rate almost 

what is that i dont know it

Posted
2 minutes ago, Hustman said:

Okay so i think i fixed it, in onMagicFinalizer method i replaced the

 

getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);

 

with :

 

ThreadPool.schedule(new RemoveAutoAttackAfterSkillTask(target), 300);

So the autoattack starts a little bit later and doesnt cancel the skill splash animation

what is that i dont know it

if u put skill in macro and write useskillforce "name skill"  it wont auto attack after skill so animation will be normal 

Posted
8 minutes ago, AchYlek said:

if u put skill in macro and write useskillforce "name skill"  it wont auto attack after skill so animation will be normal 

yeap but, i want it to autoattack after and show skill splash aswell

Well the splash is once again not showing when i use Queue skill (spamming another skill before the first one ends) and i cant use scheduledtask cause it kinda stucks

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